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Nicki Dee
Power Level:
12/14 (225/225PP)
Unspent Power Points: 0
Trade-Offs: None

 

In Brief: An ex-thief trying to live three lives at the same time.

 

Alternate Identity: Merge Trois (Secret)
Birthplace:  Lincoln, Freedom City

Residence: Freedom City
Affiliations: None
Family: Cheryl Dee (Mother), Tony Dee (Father), Dwayne Dee (Brother)

 

Description:
Age:
31 (DoB: December 9,EbSa0yN.jpeg 1992)
Apparent Age: mid-20s
Gender: Female
Ethnicity:
African-American
Height:  5'4"
Weight:  112 lbs.
Eyes:  Brown
Hair: 
Black

 

As a professional Nicki has adopted a business casual look, tending towards business pantsuits that are well-tailored and not overly ostentatious. Whilst expensive they're not excessively obvious unless you know your tailoring.

 

She often wears her hair up in a sensible bun along with glasses to give her a professional-looking appearance. She keeps her hair on the shorter side compared to the others, normally around shoulder-length.

 

The whole look is to blend in and not stand out from the crowd.

 

History:
What do you do after you've sold your soul to save a family member, only to succeed? Well after a short criminal career, and a longer superhero one Nicki has just this problem. What she did was semi-retire and went back to school to study Psychology and psychoanalysis, managing to study all night whilst also partying all night thanks to Merge who couldn't or wouldn't just sit around as Nicki committed to her studies. Such an arrangement worked as Nicki passed near the top of her class, gaining the licence to practice her (new) craft.

 

Using her money, made through a series of investments, she set herself up in business. Not forgetting her roots she offered free consultation to superheroes, and to supervillains trying to reform, as long as they called ahead of time and made an appointment. Of course, being known as the psychologist to superheroes gained her not a small amount of buzz and clients looking to maybe meeting one whilst going to also get help. Less commonly mentioned was that she also volunteered her time to go help down at Providence Asylum.

 

Something weird started to happen to Merge during this time, the first duplicate after Merge Prime was far from the open-in-your-face person but a quiet, bookish woman who wanted to stay away from people and trouble. Maybe it was the stress of setting up a business or having to put on a more personable personality, or maybe she'd studied far too many Freudian ideas but they'd manifested a third personality who they named Camera Obscura in honour of the brother who'd got her into this mess in the first place.

 

Along with all this Merge, and reluctantly Obscura, have still been acting as heroes doing what they could to help Freedom City in their own way.

 

Personality & Motivation:

 Whilst Nicki can come over as introverted she anything but shy and has, over the hard years of high school, learned to stay in the background and subtly manipulate people to get what she wants. Though Nicki is still inclined to use her abilities to just be left in peace she does now try to use them to help other people.

 

Nicki has always had a strong moral code, she could never harm or kill anyone, and her career as a criminal hasn't changed her attitude. She does however have a dim view of large corporations and banks, something her criminal career has only helped but reinforced (though there are rare exceptions), she'll make sure that people are not harmed but wouldn't attempt to reduce property damage or the loss of earnings.

 

Powers & Tactics:
Whilst Merge prefers to use guile and cunning to avoid conflict if trouble starts she tends to rely on the sheer strength of numbers to defeat her foes flooding the area with as many duplicates as she can. She also tends to avoid bringing Nicki into direct contact with the plan in hand, if possible she will remain a safe distance away and allow Merge to handle the situation herself.

 

Power Descriptions:
With a moment of concentration, Nicki can summon up Merge Trois and is linked to her and Camera Obscura sharing their thoughts and senses. Whilst they share a consciousness they all have their own thoughts and desires, mostly they have similar goals just different styles of achieving them.

 

Complications:
Freedom: No one knows that Nicki is Merge Trois, something that she works very hard to maintain. As far as possible they've tried to maintain that they don't know each other, or at least only vaguely aware of each other.


Abilities: 0 + 6 + 6 + 10 + 8 + 10 = 40PP
Strength: 10 (+0)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 20 (+5)
Wisdom: 18 (+4)
Charisma: 20 (+5)


Combat: 16 + 8 = 24PP
Initiative: +3
Attack: +12 Unarmed, +8 Base
Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed

Grapple: +8
Knockback: -1


Saving Throws: 8 + 7 + 8 = 23PP
Toughness: +3 (+3 Con, +0)
Fortitude: +11 (+3 Con, +8)
Reflex: +10 (+3 Dex, +7)
Will: +12 (+4 Wis, +8)


Skills: 152R = 38PP

Acrobatics 12 (+15)

Bluff 15 (+20)Skill Mastery

Concentration 6 (+10)

Diplomacy 15 (+20)Skill Mastery

Disable Device 10 (+15)

Drive 2 (+5)

Gather Information 5 (+10)

Intimidate 10 (+15)

Knowledge (Behavioral Science) 10 (+15)Skill Mastery

Knowledge (Current Events) 5 (+10)

Knowledge (Popular Culture) 10 (+15)

Knowledge (Streetwise) 10 (+15)

Language 1 (English [Native], Spanish)

Notice 11 (+15)

Perform (Dance) 2 (+7)

Sense Motive 16 (+20)Skill Mastery

Stealth 12 (+15)

 


Feats: 20PP

Attack Specialization (Unarmed) 2

Benefit (Wealth) 2

Contacts

Dodge Focus 6

Evasion 1

Luck 2

Minion (Camera Obscura) 4 

Skill Mastery (Behavioral Science, Bluff, Diplomacy, Sense Motive)

Well-Informed


Powers: 19 + 61 = 80PP

ESP 6 (all senses, 20 miles, Feat: Rapid (x10), Flaw: Medium) [19PP]

 

Summon 12 (Merge Trois Extra: Duration [Cotinious], Fanatical, Heroic Feats: Mental Link) [61PP]

 



DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 15 Toughness                Damage

 

 

Totals: Abilities (40) + Combat (24) + Saving Throws (23) + Skills (38) + Feats (20) + Powers (80) = 225/225 Power Points

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Merge Trois
Power Level:
12 (180/180PP)
Unspent Power Points: 0
Trade-Offs:
+4 Attack, -4 Damage

 

Alternate Identity: Merge

 

Description:
Apparent Age:
 mid-20smerge.jpg.d40b988f7f0f6fb7d0b490b0f42a0c38.jpg
Gender:  Female
Ethnicity: African-American
Height: 5'4"
Weight: 112 lbs.
Eyes:  Brown
Hair:  Blonde with highlights 

Merge is the exact opposite she dresses outrageously in bleeding edge, and often slightly bizarre, clothes that show off every inch of her curvaceous figure. She often dresses in joke costumes appropriate to the situation.

 

Her hair is "naturally" blonde and is also long but falls to the side to extenuate her heavily made-up face. The tips of her hair are often dyed in a different colour with each copy having a different shade.

 

Tacky yet stylish may be a way to describe her look.

 

Personality & Motivation:
Merge Trois acts loud, brash and eccentric and comes across as a little bit dumb, but this is just an act to throw people off what really going on. Her personality is used to distract from what she is really trying to do. She tends to try and surprise people, either by distractions or by dropping knowledge of what going on into the conversation.

 

Powers & Tactics:
Through practice, Merge Trois has learned to use her duplication powers in a number of creative ways. Many of them just involve using a large number of duplicates working in tandem to achieve her tasks. Other work by projecting herself out at a distance, in a series of rapid projects to move at a distance, or at an extreme distance to collect information.

 

Complications:

Woman of Action: Merge is not a patient woman, she needs to be doing something and doing it now!


Abilities: 16 + 14 + 18 + 0 + 4 + 8 = 60PP
Strength: 26 (+8)
Dexterity: 24 (+7)
Constitution: 28 (+9)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 18 (+4)


Combat: 24 + 14 = 38PP
Initiative: +7
Attack: +16 Unarmed, +12 Base
Defense: +12 (+7 Base, +5 Dodge Focus), +3 Flat-Footed

Grapple: +20/30
Knockback: -5


Saving Throws: 2 + 3 + 7 = 12PP
Toughness: +10 (+9 Con, +1 [Protection])
Fortitude: +11 (+9 Con, +2)
Reflex: +10 (+7 Dex, +3)
Will: +9 (+2 Wis, +7)


 

Skills: 76R = 19PP

Acrobatics 13 (+20)

Bluff 16 (+20)

Diplomacy 11 (+15)

Drive 2 (+9)

Gather Information 6 (+10)

Intimidate 6 (+10)

Language 1 (English [Native], Spanish)

Notice 8 (+10)

Sense Motive 13 (+15)

 


Feats: 15PP

Acrobatic Bluff

Attack Specialization (Unarmed) 2

Dodge Focus 5

Evasion 1

Interpose

Move-by Action

Power Attack

Takedown Attack

Taunt

Uncanny Dodge (Auditory) 1


Powers: 10 + 1 + 25 = 36PP

Concealment 10 (Flaw: Miss Chance Only) [10PP]

 

Protection 1 [1PP]

 

Duplication 10 (20PP Array, Feats: Alternate Power 5) [25PP]

Base Power: Add (Extras: Selective Attack, Targeted Area [burst]) to Unarmed [16/20 PP]

Alternate Power: Communication 3 (auditory, 1,000 ft) [3PP] and ESP 4 (all senses, 1 mile, Feat Rapid (x10)) [17PP] [20PP]

Alternate Power: Add (Extras: Autofire, Secondary Effect) to Unarmed [20PP]

Alternate Power: Quickness 12 (x10,000) [12PP] and Teleport 4 (400ft as a Move Action, 1 mile as a full action) [8 PP] [20PP]

Alternative Power: Snare 8 (Any Point, any direction Extra: Engulf; Feats: Tether, Indirect 3) [20PP]

Alternative Power: Super-Strength 10 (Lifting Strength +50 [Heavy Load: 482 tns] [20PP]




DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 23 Toughness                Damage

Unarmed             Area       DC 23 Toughness                Damage
Snare               Area       DC 18 Reflex                   Snared
 

Totals: Abilities (60) + Combat (38) + Saving Throws (12) + Skills (19) + Feats (15) + Powers (36) = 180/180 Power Points

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Camera Obscura

Minion

 

Alternate Identity: Cam

 

Description:
Apparent Age:
 mid-20shm1.png.43ffd867159dbfa9ce7c8cd4693c623c.png
Gender:  Female
Ethnicity: African-American
Height: 5'4"
Weight: 112 lbs.
Eyes:  Brown
Hair:  Black

Style-wise Cam is almost the opposite of Merge. She tends to wear chunky figure-covering clothes from head to toe, sweater and long dresses are very common choices. They're all stylish, she still has the same sense of style, but more what you'd find in the more refined quarters.

 

She wears her hair long and unadorned normally tied back in a ponytail, along with subtle makeup to enhance her features. She does this even though most of the time she's never seen by anyone!

 

Personality & Motivation:
Quiet and shy Cam never talks above a whisper. Even when not trying she tends to blend into the background, she the kind of person you might think about when describing someone as mousy. The only time she speaks with any kind of confidence is when talking about anything she has book knowledge about, then she radiates that kind of teacher/librarian confidence. Ironically like Merge, she tries to hide her intelligence, but for very different reasons.

 

Powers & Tactics:
Cam tends to stick to the shadows and observes what is going on, before reporting back to Nicki and/or Merge. Unless it involves recovering information from say library or computer systems she never gets physically involved. Indeed if found out and challenged she tends to disappear and try and flee from trouble as quickly as possible, only distractions, normally from Merge, will convince her to stay when trouble breaks out. Indeed the other two relly on the fact that very few know who she is and that she's often around quietly observing the situation.

 

Complications:
Combat Paralysis: Camera Obscura cannot and will not fight, fleeing any conflict as soon as she is able.

Abilities: 0 + 0 + 0 + 4 + 0 - 2 = 2PP
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 10 (+0)
Intelligence: 14 (+2)
Wisdom: 10 (+0)
Charisma: 8 (-1)


Combat: 0 + 0 = 0PP
Initiative: +0
Attack: +0 Base
Defense: +0 (+0 Base, +0 Dodge Focus), +0 Flat-Footed

Grapple: +0
Knockback: -0


Saving Throws: 0 + 0 + 0 = 0PP
Toughness: +0 (+0 Con)
Fortitude: +0 (+0 Con, +0)
Reflex: +0 (+0 Dex, +0)
Will: +0 (+0 Wis, +0)


Skills: 44R = 11PP

Computers 8 (+10)

Gather Information 11 (+10)

Knowledge (Business) 8 (+10)

Knowledge (Current Affairs) 8 (+10)

Knowledge (Technology) 8 (+10)

Language 1 (English [Native], Spanish)



Feats: 2PP

Eidetic Memory

Well-Informed
 

Powers: 7 + 4 + 20 + 14 = 45PP

Communication 6 (Radiowaves, 20 miles Feat: Rapid Flaw: Permanent) [7 PP]

 

Comprehend 2 (Speak and Understand Machines) [4 PP]

 

Concealment 10 (All Senses) [20 PP]

 

Datalink 6 (Mental, 20 miles Extra: Area (Omni-Directional) Feat: Rapid, Machine Control Flaw: Permanent)[14 PP]



DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 15 Toughness                Damage

 

Totals: Abilities (2) + Combat (0) + Saving Throws (0) + Skills (11) + Feats (2) + Powers (45) = 60/60 Power Points

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  • 2 weeks later...

Mathmathmathmathmath.

 

Nicki Dee:

  • Unfortunately, house rules dictate that at least a third of a character's Defense must come from Base Defense - at +10 Defense, Nicki would need to have at least +4 Base Defense. Curiously, the Combat line itself implies she should already have +4 Base Defense (8pp spent!), so something else may have gotten lost in the math somewhere.
  • With +8 Base Attack, Nicki will enjoy a +8 Grapple modifier.

Merge Trois:

  • As-written, Merge's offensive tradeoff would be +4 Attack / -4 Damage for a PL12, rather than +2/-2 as noted at the top of the sheet.
  • Merge is also under-capped on defenses, at +12 Defense / +10 Toughness (effective PL11) - you're an experienced player and I'm fine with you going into fights slightly under-power, but it's worth mentioning!
  • Double-check the math on that Defense, though: the Combat line says you're paying 14pp for +4 Base Defense, so either you're shorting yourself defense, over-paying for what you have, or both.

Camera Obscura:

  • You're over-paying slightly on Abilities here, since the Abilities line doesn't account for the -2 Charisma.
  • At +0 Dexterity, Cam would have a +0 Initiative bonus.
  • With +0 Strength and +0 Base Attack, Cam would have a +0 Grapple modifier.
  • Similarly, at +0 Toughness Cam would have a -0 Knockback modifier.
  • With a -1 Charisma bonus, Cam's Gather Information would unfortunately take a hit and sit at +3.
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Yeah both the defenses were correct 4 base and 6 dodge for Nicki and 7 base and 5 dodge for Merge, for some reason, I hadn't written them down correctly. Fixed along with all those minor errors.

 

For Cam, I took those savings from the Stats and applied them so she has a decent Gather Information!

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