Poncho Posted November 1 Posted November 1 A Thread for Golden Star and Gamma Buzz. It's starting at Claremont, but they'll be moving to Southside soon, so the topic is in Southside.
Supercape Posted November 14 Posted November 14 (edited) Using gamma array to irradiate the ground with heat and light (extreme) Environmental Control 5 (100’ Radius, Extreme Heat, Extreme Light, Heavy Radiation, Extras: Independent [+0], Feats: Selective [Mix and match effects], Slow Fade 6, one day, Flaws: Range [touch]) 32 PP “Irradiate Ground” Baz will lower the half life to 1 hour (rather than 1 day) fade. Just in case citizens want to return to their homes within a week! Edited November 14 by Supercape
Poncho Posted November 15 Author Posted November 15 She's going to immediately make a Con check due to a weakness to extreme light. Con Check Results 1d20+4: 12 [1d20=8] She passes the check this round, barely. Then she's going to try and Counter Baz's Heat and Light, drowning it in her Extreme Cold and Visibility. Roll a Power Check and see whose takes control for this turn. Counter Check Results 1d20+8: 28 [1d20=20]
Supercape Posted November 15 Posted November 15 Baz cant hope to match that! Its rank 5 Also: Just checking. He can mix and match environments so he isnt causing a radiation environment, just heat and light (although thats moot at this point). I think he will probably go for a radiation burst - dazzle (light and radio senses) in a moment, but perhaps when combat starts (if it does, of course).
Poncho Posted November 16 Author Posted November 16 alright let's see. Initiative Results 1d20+7: 16 [1d20=9] Snowfall Initiative Results 1d20+6: 9 [1d20=3] Minion Initiative Results 1d20+4: 5 [1d20=1] 33- Buzz- 2HP 16- Golden Star- 2HP 9- Snowfall- 5- Minions- currently 10 Minions in two groups. @Supercape looks like your turn first!
Supercape Posted November 16 Posted November 16 ok, Baz going to jump right to snowfall and unleash a controlled Light burst (Catching as many people in as possible without reaching G Star). Hopefully with him positioning himself and able to control the area that will be most or all of them. Its a Dazzle 8 effect, Area Burst so DC 18 Reflex for area effect and then DC 18/14 Reflex for Dazzle (Evasion may help etc) Visual and Radio dazzle but I doubt they have radio senses! I imagine Light and Radiation descriptors
Poncho Posted November 17 Author Posted November 17 alright! The group weakness to light is definitely hurting them here. Reflex to Avoid Results 1d20+9: 18 [1d20=9] she makes the save but is still having to defend at DC 16 due to the weakness Reflex Results 1d20+9: 17 [1d20=8] So she succeeds Now for one group of guys, since Michael's in the way of the other for now. Reflex to Avoid Results 5#1d20+4: 5 # 6 [1d20=2] 13 [1d20=9] 23 [1d20=19] 23 [1d20=19] 16 [1d20=12] So 4 and 5 have the reduced, while the others are at full DC, which is 22 instead of 18, while the other two are at 16. Reflex Results 5#1d20+4: 5 # 24 [1d20=20] 13 [1d20=9] 11 [1d20=7] 12 [1d20=8] 20 [1d20=16] So that's a blind for everyone except the first one. Michael will take his turn and target the other set of minions, taking 10 on attacking them, and chain through as many as he can; his DC is 27 Toughness Save Results 5#1d20+7: 5 # 12 [1d20=5] 10 [1d20=3] 26 [1d20=19] 26 [1d20=19] 26 [1d20=19] So he takes out half the minions. That leads to Snowfall's turn, and she's going to try and Fatigue Buzz, a Ranged Attack. Attack Roll Results 1d20+12: 22 [1d20=10] If that hits, it's DC 18 Fortitude for Fatigue. Meanwhile, the Goons are gonna attack Buzz, but only one can see, the other are all blinded so they have that 50% miss chance. Note that since this is occurring after the Fatigue roll, if Buzz fails to avoid the Fatigue and takes a penalty, his Defense might drop. Attack Rolls Results 5#1d20+5: 5 # 24 [1d20=19] 16 [1d20=11] 16 [1d20=11] 19 [1d20=14] 9 [1d20=4] So the first one, who can see, hits. The others all miss. The last one could hit if Baz becomes Fatigued, so I'll roll a d20 for him; it only applies if Baz fails his Fort save though. Miss Chance Results 1d20: 2 [1d20=2] That's a miss, so it's only the one guy that hits. DC 22 Toughness on Baz @Supercape Your turn 33- Buzz- 2HP 16- Golden Star- 2HP 9- Snowfall- 5- Minions- 5 Minions remaining, 4 are blinded.
Supercape Posted November 17 Posted November 17 Baz has a hardy Fort save as befits a cockroach 19 so makes the fatigue 19 for toughness so that makes a bruise (and injury?) For his action going to leap to a nearby building as a move action (clinging on with wall crawling) and do a laser vision sweep catching whoever he can in! Thats an Area effect again, DC 18 Reflex and then DC 23 or 19 Toughness (Damage 8 effect). Not sure if it would qualify as light as its a blurred area between light and radiation. Whatever you think suits!
Poncho Posted November 17 Author Posted November 17 Alright! Reflex to Avoid Results 5#1d20+4: 5 # 7 [1d20=3] 8 [1d20=4] 20 [1d20=16] 14 [1d20=10] 12 [1d20=8] So one of them takes the half effect, the others take the full brunt, which goes up by half; so it's DC 27 or DC 21; the third guy is saving at DC 21. Toughness Results 5#1d20+7: 5 # 18 [1d20=11] 25 [1d20=18] 25 [1d20=18] 23 [1d20=16] 19 [1d20=12] The others all go down, but the third guy does in fact live. As for Snowfall, she's getting Interposed for by a new combatant! Initiative Results 1d20+4: 8 [1d20=4] He's not weak to light light her, so he takes it full on at DC 23- since he can't dodge while interposing-. Toughness Results 1d20+12: 32 [1d20=20] Woah, he tanks that. But since he rolled so low, that's his turn for this round. Michael's just going to try and take out the last Goon for now. Toughness Results 1d20+7: 8 [1d20=1] He takes it out! Snowfall's turn. Snare on the Cockroach kid! Attack Roll Results 1d20+12: 26 [1d20=14] Reflex DC 18 if it works! @Supercape Your turn! 33- Buzz- 2HP - 1x Bruise/Injury 16- Golden Star- 2HP 9- Snowfall- 8- Fellwrought-
Supercape Posted November 17 Posted November 17 That hits but Baz has pretty good reflex! 23 slips the snare
Supercape Posted Tuesday at 06:12 PM Posted Tuesday at 06:12 PM Move action: Jump Standard action: NUclear breath! Damage 8 cone area Fort save!
Poncho Posted Tuesday at 11:45 PM Author Posted Tuesday at 11:45 PM alright! Fellwrought isn't interposing this. Reflex to Avoid Results 1d20+6: 18 [1d20=12] Fellwrought makes his Reflex, oddly. so DC14 Fort Toughness Results 1d20+9: 23 [1d20=14] Passes his Fort as well Now Snowfall Reflex to Avoid Results 1d20+9: 20 [1d20=11] She passes the Reflex, DC 14 Fort Fortitude Results 1d20+6: 12 [1d20=6] she fails the Fort, so she takes a Bruise Michael's turn, and he's swinging at Fellwrought, taking an All Out Attack for -2 Defense + 2 attack Attack Roll Results 1d20+8: 25 [1d20=17] and he crushes him, DC 27 Toughness Toughness Results 1d20+12: 31 [1d20=19] But it does absolutely nothing. Now their turn. Snowfall's going to hurl an Ice Lance at Bazz! Michael will Intercept! Attack Roll Results 1d20+12: 30 [1d20=18] jeez. DC 23 on Michael Toughness Results 1d20+12: 21 [1d20=9] Which he flubs. Bruise and Injury on Michael Fellwrought's going to follow it up on Michael. Attack Roll Results 1d20+6: 12 [1d20=6] He flubs at least. @Supercape your turn! 33- Buzz- 2HP - 1x Bruise/Injury 16- Golden Star- 2HP - 1x Bruise/Injury 9- Snowfall- 1x Bruise 8- Fellwrought-
Supercape Posted Wednesday at 09:28 PM Posted Wednesday at 09:28 PM (edited) Oops sorry missed this. Free action: Activate Radioactive aura Move action: Jump St Action: Punch the lady! A solid 20 So that may or may not hit. If it does - a DC 23 Tough and a DC 15 Fort/Nauseate Edited Wednesday at 09:28 PM by Supercape
Poncho Posted Thursday at 02:43 AM Author Posted Thursday at 02:43 AM (edited) That is a hit. Toughness Results 1d20+6: 25 [1d20=19] She again rolls insanely well and avoids any damage. Are we gonna have another Explosions situation Fort Results 1d20+6: 18 [1d20=12] Michael's Turn. He's swinging at Fellwrought. Attack Roll Results 1d20+8: 13 [1d20=5] He misses. Snowfall's turn. Attack on Michael, they're trying to take out the weakness. Attack Roll Results 1d20+12: 32 [1d20=20] She Crits. DC 28 on Michael. Toughness Results 1d20+11: 19 [1d20=8] Bruise and a Daze. Fellwrought on Michael. Attack Roll Results 1d20+6: 25 [1d20=19] Well, that's a hit. DC 23 Toughness Results 1d20+10: 15 [1d20=5] Another Bruise and Daze. 33- Buzz- 2HP - 1x Bruise/Injury 16- Golden Star- 2HP - 3x Bruise/Injury, Daze 9- Snowfall- 1x Bruise 8- Fellwrought- @Supercape your turn. Edited Thursday at 10:48 PM by Poncho
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