Supercape Posted December 5 Posted December 5 OK given target is helpless, going to Coup dse Grace. So thats an automatic crit hit DC 28 Toughness, and I presume nauseate aura still counts so DC 15 Fort/Nauseate] Also, as CDG, a Fort Save (DC 23) or knocked out. Although if he is immune to critical hits apparently you cant CDG...
Poncho Posted December 6 Author Posted December 6 He's not, so it goes through. Toughness Save Results 1d20+10: 25 [1d20=15] He finallly gets his first Bruise. Then the two Fort Saves. Fort Saves Results 2#1d20+8: 2 # 20 [1d20=12] 9 [1d20=1] Well he finally rolled crap, so he avoids the Sickness, but he finally gets KO'd off the CDG Fort Save. 33- Buzz- 2HP - 1x Bruise/Injury 16- Golden Star- 2HP - 3x Bruise/Injury End of Combat you can regain 1 Bruise/Injury.
Poncho Posted Sunday at 10:04 PM Author Posted Sunday at 10:04 PM Initiative Results 1d20+6: 23 [1d20=17] one extra HP for Buzz for Michael hauling off and hitting this guy. Attack Roll Results 1d20+7: 18 [1d20=11] Which he misses, making it Buzz's turn @Supercape 33- Buzz- 3HP - 23- Pavo 16- Golden Star- 3HP - 2x Bruise/Injury
Supercape Posted Monday at 07:18 PM Posted Monday at 07:18 PM Going to start off with a leap (move action) to 20 feet away. Then a dazzle burst. Given Baz can control the area pretty well, going to try and do it so it hits Pavo, not Michael. If so, a DC 18 Reflex roll for area Then a DC 18/14 Reflex save to avoid Visual + Radio Dazzle.
Poncho Posted Tuesday at 02:42 AM Author Posted Tuesday at 02:42 AM Reflex to Avoid Results 2#1d20+8: 2 # 10 [1d20=2] 17 [1d20=9] So he's visually blind now! He's going to attack Michael though. Attack Roll Results 1d20+10: 26 [1d20=16] 1d20: 17 [1d20=17] He gets through the Blindness and hits him, for a DC 27 Toughness. Toughness Results 1d20+10: 12 [1d20=2] So that would be an instant KO, so I'm gonna spend a HP. Toughness Results 1d20+10: 28 [1d20=18] Ok, he finally makes a toughness save instead of just falling over. Well, he'll make an All-Out Attack at Pavo. Attack Roll Results 1d20+8: 22 [1d20=14] HE HIT SOMETHING! DC 27 Toughness on Pavo! Toughness Results 1d20+12: 19 [1d20=7] that's a Bruise and a Daze, so he would be flying, but he's got enough Toughness and Impervious that he's not going anywhere. @Supercape your turn! 33- Buzz- 3HP - 23- Pavo - Bruise, Daze, Blinded 16- Golden Star- 2HP - 2x Bruise/Injury
Supercape Posted Tuesday at 09:00 PM Posted Tuesday at 09:00 PM Ok activating gamma aura, move action to move, standard action to punch unshifted 18 which I guess hits a flat footed (blind) target? If so DC 23 Tough/Damage, DC 15 Fort/Nauseate (And its contagious!)
Poncho Posted Wednesday at 06:48 PM Author Posted Wednesday at 06:48 PM It does hit, but barely! He has Uncanny Dodge but he is still suffering the -2 Defense penalty for being blinded, just not the flat footed! Toughness Results 1d20+11: 26 [1d20=15] He saves it off. Fortitude is next Fortitude Results 1d20+8: 26 [1d20=18] He avoids the illness for now. He is dazed so clears his Daze, then rolls Fort to try and escape the blind at DC 18 Fort Results 1d20+8: 13 [1d20=5] He's still blinded! Michael's turn! He's going for the All Out again. Attack roll Results 1d20+8: 11 [1d20=3] he misses again, of course. @Supercape 33- Buzz- 3HP - 23- Pavo - Bruise, Blinded 16- Golden Star- 2HP - 2x Bruise/Injury
Supercape Posted Thursday at 08:07 PM Posted Thursday at 08:07 PM ok nothing too fancy! An acrobramatico bluff using SM : a 28 result Then a +2 shifted punch Getting 14 which may hit if Baz flat foots him If it does, DC 25 Tough/Dam and DC 15 Fort/Nauseate
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