Supercape Posted December 5 Posted December 5 OK given target is helpless, going to Coup dse Grace. So thats an automatic crit hit DC 28 Toughness, and I presume nauseate aura still counts so DC 15 Fort/Nauseate] Also, as CDG, a Fort Save (DC 23) or knocked out. Although if he is immune to critical hits apparently you cant CDG...
Poncho Posted December 6 Author Posted December 6 He's not, so it goes through. Toughness Save Results 1d20+10: 25 [1d20=15] He finallly gets his first Bruise. Then the two Fort Saves. Fort Saves Results 2#1d20+8: 2 # 20 [1d20=12] 9 [1d20=1] Well he finally rolled crap, so he avoids the Sickness, but he finally gets KO'd off the CDG Fort Save. 33- Buzz- 2HP - 1x Bruise/Injury 16- Golden Star- 2HP - 3x Bruise/Injury End of Combat you can regain 1 Bruise/Injury.
Poncho Posted December 15 Author Posted December 15 Initiative Results 1d20+6: 23 [1d20=17] one extra HP for Buzz for Michael hauling off and hitting this guy. Attack Roll Results 1d20+7: 18 [1d20=11] Which he misses, making it Buzz's turn @Supercape 33- Buzz- 3HP - 23- Pavo 16- Golden Star- 3HP - 2x Bruise/Injury
Supercape Posted December 16 Posted December 16 Going to start off with a leap (move action) to 20 feet away. Then a dazzle burst. Given Baz can control the area pretty well, going to try and do it so it hits Pavo, not Michael. If so, a DC 18 Reflex roll for area Then a DC 18/14 Reflex save to avoid Visual + Radio Dazzle.
Poncho Posted December 17 Author Posted December 17 Reflex to Avoid Results 2#1d20+8: 2 # 10 [1d20=2] 17 [1d20=9] So he's visually blind now! He's going to attack Michael though. Attack Roll Results 1d20+10: 26 [1d20=16] 1d20: 17 [1d20=17] He gets through the Blindness and hits him, for a DC 27 Toughness. Toughness Results 1d20+10: 12 [1d20=2] So that would be an instant KO, so I'm gonna spend a HP. Toughness Results 1d20+10: 28 [1d20=18] Ok, he finally makes a toughness save instead of just falling over. Well, he'll make an All-Out Attack at Pavo. Attack Roll Results 1d20+8: 22 [1d20=14] HE HIT SOMETHING! DC 27 Toughness on Pavo! Toughness Results 1d20+12: 19 [1d20=7] that's a Bruise and a Daze, so he would be flying, but he's got enough Toughness and Impervious that he's not going anywhere. @Supercape your turn! 33- Buzz- 3HP - 23- Pavo - Bruise, Daze, Blinded 16- Golden Star- 2HP - 2x Bruise/Injury
Supercape Posted December 17 Posted December 17 Ok activating gamma aura, move action to move, standard action to punch unshifted 18 which I guess hits a flat footed (blind) target? If so DC 23 Tough/Damage, DC 15 Fort/Nauseate (And its contagious!)
Poncho Posted December 18 Author Posted December 18 It does hit, but barely! He has Uncanny Dodge but he is still suffering the -2 Defense penalty for being blinded, just not the flat footed! Toughness Results 1d20+11: 26 [1d20=15] He saves it off. Fortitude is next Fortitude Results 1d20+8: 26 [1d20=18] He avoids the illness for now. He is dazed so clears his Daze, then rolls Fort to try and escape the blind at DC 18 Fort Results 1d20+8: 13 [1d20=5] He's still blinded! Michael's turn! He's going for the All Out again. Attack roll Results 1d20+8: 11 [1d20=3] he misses again, of course. @Supercape 33- Buzz- 3HP - 23- Pavo - Bruise, Blinded 16- Golden Star- 2HP - 2x Bruise/Injury
Supercape Posted December 19 Posted December 19 ok nothing too fancy! An acrobramatico bluff using SM : a 28 result Then a +2 shifted punch Getting 14 which may hit if Baz flat foots him If it does, DC 25 Tough/Dam and DC 15 Fort/Nauseate
Poncho Posted December 21 Author Posted December 21 Sense MOtive Results 1d20+7: 21 [1d20=14] That does flat foot him, so it does hit. Toughness Results 1d20+11: 24 [1d20=13] Another Bruise! Fortitude Results 1d20+8: 12 [1d20=4] And he's failed his Nauseate by 3 so he's Sickened. Then he takes his turn. He's going to swing at Bazz but be Interposed by Michael. Attack Roll Results 1d20+8: 9 [1d20=1] 1d20: 7 [1d20=7] he misses, and is blinded, so now he saves against the Blind. Fortitude Results 1d20+8: 10 [1d20=2] He misses. Michael's Turn. Another All Out Attack. Attack Roll Results 1d20+8: 25 [1d20=17] hits for DC27 Tough Toughness Results 1d20+10: 19 [1d20=9] Failure by 8, so he's Dazed and Bruised. so Michael is going to Surge and blast him with Laser Shuriken, he's using All-Out and Power attack to shift this to be +10/+10. Attack Roll Results 1d20+10: 16 [1d20=6] just gonna HP, whatever. Attack Roll Results 1d20+10: 20 [1d20=10] Hits. DC 25 Toughness Results 1d20+9: 11 [1d20=2] that is a failure by 14, which is Staggered and Dazed. @Supercape Your turn! 33- Buzz- 3HP - 23- Pavo - 3x Bruise, Blinded, Nauseate, Staggered 16- Golden Star- 1HP - 2x Bruise/Injury, Fatigued
Supercape Posted December 23 Posted December 23 More of the same (sorry not too original!) Acrobatic Bluff SM 28 result Another Power Attack +2 22 Should hit for another DC 25 Tough/Dam and DC 15 Fort/Nauseate Incidentally, I think Pavo is sickened not nauseated? (and also, if Michael punched him, he gets a DC 15 Fort Save/Nauseate as Pavo is glowing green with contagious radiation!) ?
Poncho Posted Wednesday at 03:44 AM Author Posted Wednesday at 03:44 AM you're right that it should be Sickened. And Michael will need to roll. So let's do that after. that is a hit, don't need to do the Bluff, so rolling. Toughness Results 1d20+9: 19 [1d20=10] failure by 6, another Daze and Bruise, so he's death spiraling. Fort Save; Fortitude Results 1d20+8: 25 [1d20=17] saves against the Fort, then Fortitude Results 1d20+8: 12 [1d20=4] is still blinded. So he passes his turn with the daze. Michael makes a Fort save for the Sickness Fortitude Results 1d20+12: 27 [1d20=15] he's safe. This is probably a good place to go ahead and end the combat since Michael could hit him for a fifth bruise and they'd eventually just wear Pavo down, but I wanna do something different. Let's let Buzz get the KO after Michael uses his Boost power on him to buff up all his powers and let him blast Pavo back to another dimension! 33- Buzz- 3HP - 23- Pavo - 4x Bruise, Blinded, Staggered 16- Golden Star- 1HP - 2x Bruise/Injury, Fatigued
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