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Gru's Hunt (OOC)


Poncho

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  • 4 weeks later...
Posted

Will move as quickly as I can at full speed in stealth to try and get the drop on him. So, a minus 5 to the roll. That would take the roll I made to a 31. Ill then attempt to attack if allowed, rolling a 23.

Posted (edited)

Well... it seems we dance. Thing is he wouldn't be acting unless his squad was nearby. Going airborne, giving Puma air support. Going to toss a nice little Phosphorescent sphere at Highstrike to know we got numbers and the high ground. Hit or miss.

 

23 to hit.

Edited by The Sailor
Posted

That's a hit too! with DC23 damage, that's

 

Toughness Results 1d20+3: 11 [1d20=8]

 

A failure by 12, staggering and dazing him!

 

I'll do a GM post once the ICs are caught up, but he can't attack since he's dazed! so Moon first, then Sailor, and then I'll do a post before we wrap back around

 

21- La Puma Negra- 4HP

17- Torpedo Lass-  2HP

13- Highstrike- 1x Bruise, Staggered, Dazed

Posted

Grus rolling into battle:

 

Initiative Results 1d20+9: 22 [1d20=13]

 

Stealth Results 1d20+17: 33 [1d20=16]

 

and Falldown

 

Initiative Results 1d20+0: 6 [1d20=6]

 

so Grus manages the Ambush on Puma since she beat both of your awareness. This is Flatfooted and an additional -2 to her defense.

 

Attack Roll Results 1d20+10: 15 [1d20=5]

 

DC 29 Toughness on Carmen unless she does something to stop it! Then it's @MoonSimply's turn!

 

22- Grus

21- La Puma Negra- 4HP

17- Torpedo Lass-  2HP

6- Falldown

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