Poncho Posted November 1 Posted November 1 A thread for Torpedo Lass II and La Puma Negra. It's moving to Lincoln soon but starting outside Claremont
The Sailor Posted November 30 Posted November 30 I'll have an Initiative post soon... looks like whatever is going on, someone rang the dinner bell. I'll say what I'm thinking IC, but something's up...
Poncho Posted November 30 Author Posted November 30 Yup, Initiative posts would be good as you're flying into action. That goes for @MoonSimply too!
Poncho Posted December 1 Author Posted December 1 Initiative Results 1d20+11: 13 [1d20=2] 21- La Puma Negra 17- Torpedo Lass 13- Highstrike @MoonSimply You go first!
MoonSimply Posted December 2 Posted December 2 Will move as quickly as I can at full speed in stealth to try and get the drop on him. So, a minus 5 to the roll. That would take the roll I made to a 31. Ill then attempt to attack if allowed, rolling a 23.
Poncho Posted December 2 Author Posted December 2 works for me! Notice Results 1d20+4: 16 [1d20=12] he doesn't notice, so it's a hit! Toughness Save Results 1d20+4: 21 [1d20=17] with your DC at 25 that's a Bruise! @The Sailor Your turn, once Moon Posts! 21- La Puma Negra- 4HP 17- Torpedo Lass- 2HP 13- Highstrike- 1x Bruise
The Sailor Posted December 3 Posted December 3 (edited) Well... it seems we dance. Thing is he wouldn't be acting unless his squad was nearby. Going airborne, giving Puma air support. Going to toss a nice little Phosphorescent sphere at Highstrike to know we got numbers and the high ground. Hit or miss. 23 to hit. Edited December 3 by The Sailor
Poncho Posted December 4 Author Posted December 4 That's a hit too! with DC23 damage, that's Toughness Results 1d20+3: 11 [1d20=8] A failure by 12, staggering and dazing him! I'll do a GM post once the ICs are caught up, but he can't attack since he's dazed! so Moon first, then Sailor, and then I'll do a post before we wrap back around 21- La Puma Negra- 4HP 17- Torpedo Lass- 2HP 13- Highstrike- 1x Bruise, Staggered, Dazed
MoonSimply Posted December 4 Posted December 4 Stats are updated to PL 10/12. Do you want me to roll with that or keep to 8/10?
MoonSimply Posted December 5 Posted December 5 Fast Feint for a 22, followed by a 17 for a Claw strike
Poncho Posted December 6 Author Posted December 6 Notice Results 1d20+4: 15 [1d20=11] Feint succeeds, so the hit succeeds. Toughness Results 1d20+3: 17 [1d20=14] that's a failure by 6, so there's another Daze and a Bruise. once @MoonSimply posts then it'll be Sailor's turn! 21- La Puma Negra- 4HP 17- Torpedo Lass- 2HP 13- Highstrike- 2x Bruise, Staggered, Dazed
The Sailor Posted December 12 Posted December 12 Keeping up the air support. Another blast. CRIIIIIIIIIIIIIIIIIIIIIT! 28 ON A NATURAL 20! That should shut rubberbando up.
Poncho Posted December 12 Author Posted December 12 Toughness Save Results 1d20+2: 4 [1d20=2] That's a KO! @The Sailor Go ahead and IC post that.
Poncho Posted December 14 Author Posted December 14 @The Sailor @MoonSimply Let's get some Notice rolls!
Poncho Posted December 14 Author Posted December 14 Grus rolling into battle: Initiative Results 1d20+9: 22 [1d20=13] Stealth Results 1d20+17: 33 [1d20=16] and Falldown Initiative Results 1d20+0: 6 [1d20=6] so Grus manages the Ambush on Puma since she beat both of your awareness. This is Flatfooted and an additional -2 to her defense. Attack Roll Results 1d20+10: 15 [1d20=5] DC 29 Toughness on Carmen unless she does something to stop it! Then it's @MoonSimply's turn! 22- Grus 21- La Puma Negra- 4HP 17- Torpedo Lass- 2HP 6- Falldown
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