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Moonshine Madness (OOC)


Supercape

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  • 3 weeks later...
Posted

You may make Knowledge [Life Sciences] roll trained if you wish to spend the HP for JoT or Eidectic memory feat but its DC 20. 

 

Could I have notice rolls from you both, although it may not become apparent for a few posts. 

Posted

So, as Lynn isn't being particularly vigilant right now, won't have her use her Quickness to accelerate Taking 10 (or Taking 20) with Notice.

 

She gets a 24 on her Notice check!

  • 2 weeks later...
Posted

Cool - at the moment not in combat so feel free to make a couple of posts / actions etc and we shall see what happens!

 

Note - unless under a lamp, we are in dim light conditions. However, as Arctus has darkvision and Lynne has Ultravision this is not a problem for now!

  • 2 weeks later...
Posted (edited)

Which means:

 

Round 1

 

38 - Slipstream - Shaken - 3 HP

20 - ?

19 - Sick Wolves [6] - Unharmed

17 - Jack - Unharmed - 1 HP

 

Which means Slipstream is up, but if you want to play out a complication of some kind, feel free @Thevshi! A post IC either way :)

 

The wolves are bunched up close. No bystanders - the zookeeper is ?gone and the kid is protected by ice. 

 

Reminder it is dim light, but the wolves and Jack have no problem with dim light, and Slipstream has UV vision, so its academic. 

Edited by Supercape
Posted

Okay, though panicked, Slipstream will run to a spot behind the wolves to set off her Sonic Boom AOE so that it won't hit Jack or the teen (40' radius on that), then with Move-by Action continue on back over near Jack.

 

DC 18 Reflex save to try to halve the effect, DC 23 toughness save (or DC 19 if they make the Reflex save).

Posted

She gets a 19 on the toughness save (so bruise/injury, whichever it is).

 

8 on the Fort save, she will use a HP to reroll, meaning she cannot fail the save (lowest she could get is 18).

Posted

Thats a hit - and, not wishing to drag this on too much (one wolf!) and given that even if it makes that toughness its going to be grapple time, feel free to narate how you punch / strangle / puny wolf that wolf. 

 

Out of combat, for now!

  • 2 weeks later...
Posted

Slipstream gets a 33 for initiative, and just misses the sense motive check with a 24

 

She is also Taking 20 on a Notice check on the cave, normally takes a full minute, but thanks to her Quickness, she is x250 faster, so, a fraction of a second. (so that would be a 30 on the Notice check).

Posted (edited)

28 for alpha

 

Round 1:

 

33 - Slipstream - Unharmed - 2 HP

28 - Alpha - Unharmed

4 - Jack - Unharmed - 2 HP

 

Silver Bullet is caught off guard, so he wont be acting this round although he gets 21 on round 2. 

 

Also, an HP for jack for the Sunshade and Silver Bullet both being on his ursine ass. 

 

Slipstream is up!

 

The Cave entrance / Alpha is about 30 feet from you. At present, it offers partial cover. 

Edited by Supercape
Posted

That's okay, Slipstream will be running over next to him, so cover should not be an issue. After zipping over, she will try to punch him, though, a 16 might miss. If it hits, DC 23 toughness save.


She then runs back over to where she started behind Jack, and will switch her array to Insubstantial 4.

Posted (edited)

Unfortunately that is a miss... (Defence 23, or 17 flat footed)

 

The Wolfman will run, leap and strike at Slipstream. He has speed 4 and 28 DEX as well as move by action so can pretty easily move round objects such as Jack!

 

His attacks have a psychic element including Affects Insubstantial 1 so will have some effect on her, even if reduced. 

 

30 should hit, although you narrowly escape a crit!

 

So for effect the claws and bite are a damage 9 effect but halved from insubstantial so damage 5. So a DC 20 Toughness roll.  

 

Also, psychic effect: A DC 15 Will Save or spend the round (and only this round) under a Fear / Emotional Control (mechanically its a continuous effect but limited to one round. It goes quickly, but it Wolf Man doesnt need to maintain concentration). You may of course think up good narrative reason to resist or succumb to the fear (with HPs in the mix)

 

 

Edited by Supercape

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