Thevshi Posted Sunday at 09:27 PM Posted Sunday at 09:27 PM Get a 28! on the Toughness, so that is fine. 10 for the Will save...could reroll, but I think I will go ahead and be affected by the fear for drama's sake! (and Lynn isn't in the best mental state right now anyway, even if she recovered from being Shaken earlier)
Supercape Posted Sunday at 09:51 PM Author Posted Sunday at 09:51 PM That will mean on your turn Slipstream is frightened and will run as fast as possible - pretty darn fast! The spectral effect only lasts one round but of course feel free to activate complications and carry on running or being effected in some other way. But for now, Jackson is up!
Jack Posted Sunday at 10:28 PM Posted Sunday at 10:28 PM (edited) Jack is pissed He is going to use an extra effort to make two all out attacks (+3/-3) First attack is a claw attack DC 28. 30 the roll was an 18 which falls into his improved critical range. He'll also use improved grab to start a Grapple. 28 Grapple check Second attack is another claw attack DC 23. 28 just missed critical lol. Idk if he gets another grapple check but i rolled it just in case 24 Edited Sunday at 10:33 PM by Jack
Supercape Posted Sunday at 10:48 PM Author Posted Sunday at 10:48 PM OK! So first, the toughness saves 28 and 17 so minages to get away with a save on the crit, but dazed and bruised (and injured?) on the second claw. 2 grapples seems reasonable seeing as you are surging 39 and 25 so he just gets away without being grappled. Post away! Meaning
Supercape Posted Sunday at 10:50 PM Author Posted Sunday at 10:50 PM Round 2 33 - Slipstream - Frightened (this round only) - 2 HP 28 - Alpha - Bruised, Injured 10 - Silver Bullet - Unharmed 4 - Jack - Unharmed - Fatigued - 2 HP @Thevshi once jack has posted would be great to see a terrified Slipstream superspeeding (and feel free to complicate things for an HP, such as running so fast she falls into an open manhole etc etc)
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