Thevshi Posted November 13 Posted November 13 @Tiffany Korta @Supercape @Dracostern @FlyingFresh Okay, going to fiat the Tick-Tock Doc hitting everyone with a targeted area effect Paralyze (everyone gets a HP). Everyone needs to make a DC 25 Will save against the Paralyze effect! Probably time to make initiative rolls as well.
Dracostern Posted November 13 Posted November 13 Also so close! Didn't get to throw up the mental shield noool! 20
Supercape Posted November 13 Posted November 13 22 for Will Save, so Slowed I guess (is it really a Paralyse 15 effect?! Dang!) As for initiative: 24!
Thevshi Posted November 13 Author Posted November 13 Okay, Spore and Mz Grue slowed so far and Daniel Paralyzed (for the moment) @Dracostern Mind Shield would not help in this instance, as the paralyze is not a mental effect (although is uses a Will Save), it is actually a Temporal effect (like Lawrence has). People are basically being frozen in time.
FlyingFresh Posted November 13 Posted November 13 lol, Gookgak actually made his will save with 27! Go figure! He made it up with a bad initiative Roll, though: 16.
FlyingFresh Posted November 13 Posted November 13 Oh, yeah, I should roll for Smaurg too. Will save: 12 Initiative: 5 Bad dog!
FlyingFresh Posted November 13 Posted November 13 Just so folks know, Gookgak is not one of those 4th wall breaking types like Deadpool. He just came from a plane of existence where people use some odd idioms. Like getting inexplicably lucky is referred to as "making a saving throw", imprecise estimates are expressed in terms like "3d8", and people's dispositions are frequently described with terms like "chaotic neutral".
Tiffany Korta Posted November 13 Posted November 13 Initiative: 1d20+4=10 Now that's how you do a bad initiative!
Thevshi Posted November 17 Author Posted November 17 @Dracostern Still need an initiative roll for Daniel. No one seems to be initiating combat, so we are not going to go to that rounds yet, but here is what the order is looking like: 24 Spore 2 HP (Slowed pre-combat) 16 Gookgak 4 HP (unharmed) 15 Tick Tock Doc (unharmed) 10 Mz Grue 2 HP (Slowed pre-combat) 9 Counter-Clock Culture members (minions) 5 Smaurg (unharmed) (Paralyzed pre-combat) Daniel (Paralyzed pre-combat)
FlyingFresh Posted November 18 Posted November 18 Well, I think I would like Gookgak to decide Tick Tock Doc has scrambled his brain by casting too many wild magic spells. As much as I was anticipating showcasing Smaurg in this thread, a paralyzed warg is no showcases at all really. So Gookgak will switch his Gobbelyn Tricks array to Mischief Shadow, extending a 100' Radius darkness effect around him, and an 80' Radius Targeted Rank 8 emotion control (despair only) effect to hit only the property damage hippies and tick tock doc. Gookgak will try to find some sort of cover in the darkness, like barrels or crates or something, while he engages tick tock doc in some reflective psychobabble. It's basically an attempt to stop doc and destructo-hippies for a bit while other PCs recover. Smaurg will return to his eternal resting place of the Endless Wastes once Gookgak casts Mischief Shadow. The thing about it is, though, Spore beat Gookgak's Initiative Roll, so shouldn't they get to act first?
Thevshi Posted November 18 Author Posted November 18 Yeah, @Supercape is Spore going to initiate combat? If not, do you at least want to post something reacting to Tick Tock Doc before Gookgak starts combat? @FlyingFresh We will see what Cape says, but, one issue, your Emotion Control is purchased as a General burst area, meaning not targeted (but is selective), so no attack roll, just the standard Reflex save to avoid the area before the Will save to resist the effect.
Supercape Posted November 18 Posted November 18 yeah lets go for it. What obnoxiousness! (Well done Thev!) Attack roll for Mycotoxin 26 which is actually 25 as slowed, but I should think that hits! If it does, a DC 18 Fort Save vs Paralysis, with a Poison extra 10 rounds later.
Thevshi Posted November 18 Author Posted November 18 Hits, but he gets a 26 on his Fort save, so is fine. (which by my read deals with the Poison effect as well, as it says it only happens when the target fails the first roll)
FlyingFresh Posted November 18 Posted November 18 My bad. Syntax issue. I meant Selective, not Targeted.
Thevshi Posted November 18 Author Posted November 18 No worries. So, not going to worry about Tick Tock Doc's reflex check, as he is immune to the effect. Will say you get six of his followers in the area of the Emotion Control: Reflex saves: all but one make it, meaning 5 have DC 14 Will saves, the other is the full DC 18 Will saves (first five at DC 14): The five at DC 14 all make their saves, the last one does not.
Thevshi Posted November 23 Author Posted November 23 @Supercape Okay, Tick Tock Doc will move out of the darkness and hit Spore with his perception range attack. DC 25 toughness save please. @Tiffany Korta Daphne is up! (She is slowed, so can only take a standard or move action)
Supercape Posted November 23 Posted November 23 13 is a bit low for this stage of the fight! Spending the remaining HP and rerolling 21 as low as she can get! But lets her off with a bruise (?+ injury)
Tiffany Korta Posted November 26 Posted November 26 Will return the favour and telekinetically throw some rock at him Telekinetic Attack: 1d20+7=12, badly as it happens!
Thevshi Posted November 30 Author Posted November 30 @Tiffany Korta Yes, that is a miss, go ahead and post.
Thevshi Posted December 6 Author Posted December 6 Okay @Tiffany Korta to of the minions will attack Mz. Grue, getting a 20 and 15. I believe both hit? (DC 20 toughness save against each). @Supercape another two will attack Spore: 25 and 9, thankfully they don't score crits. DC 20 toughness save for the hit. @Dracostern Still need initiative for Daniel, (he was paralyzed this round anyway). Also he gets another Will save against the paralyze, +1 to the roll this time.
Tiffany Korta Posted December 6 Posted December 6 Toughness Saves: 2 x 1d20+2=10, 14, oh dear! First HP to reroll the lowest save, Toughness Save: 1d20+2=22, much better. So I make that a Dazed and Bruised? If so I spend the second HP so I'm not Dazed and can act next round. Will Save against paralysis Will Save: 1d20+8=28
Thevshi Posted December 6 Author Posted December 6 Yes, that would be a dazed and bruised on the second. Will note the HP use.
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