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Ren Faire: Town Square (OOC)


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Posted

Okay, Spore and Mz Grue slowed so far and Daniel Paralyzed (for the moment) @Dracostern Mind Shield would not help in this instance, as the paralyze is not a mental effect (although is uses a Will Save), it is actually a Temporal effect (like Lawrence has). People are basically being frozen in time.

Posted

Just so folks know, Gookgak is not one of those 4th wall breaking types like Deadpool. He just came from a plane of existence where people use some odd idioms. Like getting inexplicably lucky is referred to as "making a saving throw", imprecise estimates are expressed in terms like "3d8", and people's dispositions are frequently described with terms like "chaotic neutral".

Posted

@Dracostern Still need an initiative roll for Daniel. 

 

No one seems to be initiating combat, so we are not going to go to that rounds yet, but here is what the order is looking like:

 

24 Spore 2 HP (Slowed pre-combat)
16 Gookgak 4 HP (unharmed)
15 Tick Tock Doc (unharmed)
10 Mz Grue 2 HP (Slowed pre-combat) 
9 Counter-Clock Culture members (minions)
5 Smaurg (unharmed) (Paralyzed pre-combat)
Daniel (Paralyzed pre-combat)
 

Posted

Well, I think I would like Gookgak to decide Tick Tock Doc has scrambled his brain by casting too many wild magic spells. As much as I was anticipating showcasing Smaurg in this thread, a paralyzed warg is no showcases at all really. So Gookgak will switch his Gobbelyn Tricks array to Mischief Shadow, extending a 100' Radius darkness effect around him, and an 80' Radius Targeted Rank 8 emotion control (despair only) effect to hit only the property damage hippies and tick tock doc. Gookgak will try to find some sort of cover in the darkness, like barrels or crates or something, while he engages tick tock doc in some reflective psychobabble. It's basically an attempt to stop doc and destructo-hippies for a bit while other PCs recover. Smaurg will return to his eternal resting place of the Endless Wastes once Gookgak casts Mischief Shadow.

 

The thing about it is, though, Spore beat Gookgak's Initiative Roll, so shouldn't they get to act first?

Posted

Yeah, @Supercape is Spore going to initiate combat? If not, do you at least want to post something reacting to Tick Tock Doc before Gookgak starts combat?

 

@FlyingFresh We will see what Cape says, but, one issue, your Emotion Control is purchased as a General burst area, meaning not targeted (but is selective), so no attack roll, just the standard Reflex save to avoid the area before the Will save to resist the effect.

Posted

yeah lets go for it. What obnoxiousness! (Well done Thev!)

 

Attack roll for Mycotoxin

 

26 which is actually 25 as slowed, but I should think that hits!

 

If it does, a DC 18 Fort Save vs Paralysis, with a Poison extra 10 rounds later. 

Posted

Hits, but he gets a 26 on his Fort save, so is fine. (which by my read deals with the Poison effect as well, as it says it only happens when the target fails the first roll)

Posted

Okay @Tiffany Korta to of the minions will attack Mz. Grue, getting a 20 and 15. I believe both hit? (DC 20 toughness save against each).

 

@Supercape another two will attack Spore: 25 and 9, thankfully they don't score crits. DC 20 toughness save for the hit.

 

@Dracostern Still need initiative for Daniel, (he was paralyzed this round anyway). Also he gets another Will save against the paralyze, +1 to the roll this time.

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