Thevshi Posted December 11 Author Posted December 11 Ouch, just misses the save. Brings up Round Two 24 Spore 2 HP (unharmed) 16 Gookgak 4 HP (unharmed) 15 Tick Tock Doc (unharmed) 10 Mz Grue 0 HP (bruised) 9 Counter-Clock Culture members (minions) 7 Daniel (Paralyzed pre-combat) @Supercape Spore is up!
Supercape Posted December 11 Posted December 11 For a cone attack (mycotoxin breath) how many could/couldn't Spore get in if she wanted to minimise collateral?
Thevshi Posted December 11 Author Posted December 11 @Supercape We will say she can maneuver to get the two that attacked her any avoid any friends/bystanders.
Supercape Posted December 11 Posted December 11 ok! Move action: Move Standard action: Mycotoxin breath (Area effect, POison extra, Paralyse with Fort Save) So DC 18 Reflex to reduce Paralyse effect to DC 14 (or more if evasion) DC 18 Fort Save (or 14) Paralyse effect
Thevshi Posted December 14 Author Posted December 14 Okay, reflex save: 28 and 17, one makes it, the other does not. Okay Fort Saves (DC 14 next/DC 18 second): Both fail so are Paralyzed.
Thevshi Posted Saturday at 04:38 PM Author Posted Saturday at 04:38 PM Okay, will just have Gookgak move some and get the rest of the minions in his despair field, so they are now out of the fight. @Supercape Tick Tock Doc is going to hit Spore with his perception Stun, DC 25 Fort save please. Then @Tiffany Korta Mz Grue is up.
Tiffany Korta Posted Saturday at 11:53 PM Posted Saturday at 11:53 PM Roll, Grow and Grab is the plan! So roll out of sight and grow to giant size, then make a grab for the baddie! Attack Roll: 1d20+2=4, or not! Let's have this one stand and see if I can be a distraction for everyone to get things together!
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