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Ren Faire: Training Grounds (OOC)


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Posted

Here is what the order is looking like, will start rounds when someone starts combat:

 

22 Spaceman 4 HP (unharmed)
21 Golden Star 2 HP (unharmed)
20 Gamma Buzz 1 HP (unharmed)
18 Wildflower (unharmed)
 

Posted (edited)

Alright, moving in, Parker spends a Standard action to use his powers to get into costume and a Move Action to fly onto the archery range, to get the woman's attention. 

Setting the Personal Space Control Array to Impervious Toughness and Immovable.

 

And any chance that Parker trying to talk instead of just attacking can trigger his Redemption Sponsor complication for a HP? :D

Edited by RocketLord
Posted

Hmm, I will think about it, but not sure just foregoing attacking at the outset of combat is quite being limited by the complication :D

 

@Poncho Golden Star is up!

  • 2 weeks later...
Posted

Okay, Wildflower will fly up to try to punch Spaceman and hit with a 16. @RocketLord DC 25 toughness save please.

 

Then we are on to:

 

Round Two

 

22 Spaceman 4 HP (unharmed)
21 Golden Star 2 HP (unharmed)
20 Gamma Buzz 1 HP (unharmed)
18 Wildflower (unharmed) 

9 Bear (unharmed)

 

@RocketLord you will be up (depending on the toughness save)
 

Posted

TOU: 27

 

Shifting Personal Space Control Array to Increase Molecular Space, keeping Space Control Array at Personal Space Manipulation, and returning the punch at: 22

That's a DC22 TOU save if it hits, and if it hits, I'd like to establish a grapple with Improved Grab, with a grapple roll at 46, holding her so the others can get to her.

Posted

Baz will move action jump up onto the wall of nearby building (jump and wall crawling)

 

Standard action: Gamma Laser Vision!

 

Has precise so should hit a defenceless person. Shifting -2 attack, +2 DC

 

16 which I am pretty sure hits a defenceless for!

 

DC 25 Toughness save

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