Thevshi Posted November 13 Posted November 13 @Poncho @RocketLord @Supercape @Thunder King @The Sailor Okay, stuff is going down. Not necessarily in combat yet, but might be good to get initiative rolls done so we have them when needed. Sailor, let me know if you still want to have had Mizuki bow out and we can say she headed off for something back to school or something.
The Sailor Posted November 13 Posted November 13 (edited) I'll be bowing out. I'm going to focus on smaller threads for a bit. Distress call. Edited November 13 by The Sailor
Thevshi Posted November 17 Author Posted November 17 Here is what the order is looking like, will start rounds when someone starts combat: 22 Spaceman 4 HP (unharmed) 21 Golden Star 2 HP (unharmed) 20 Gamma Buzz 1 HP (unharmed) 18 Wildflower (unharmed)
RocketLord Posted November 17 Posted November 17 (edited) Alright, moving in, Parker spends a Standard action to use his powers to get into costume and a Move Action to fly onto the archery range, to get the woman's attention. Setting the Personal Space Control Array to Impervious Toughness and Immovable. And any chance that Parker trying to talk instead of just attacking can trigger his Redemption Sponsor complication for a HP? Edited November 17 by RocketLord
Thevshi Posted November 18 Author Posted November 18 Hmm, I will think about it, but not sure just foregoing attacking at the outset of combat is quite being limited by the complication @Poncho Golden Star is up!
Poncho Posted November 18 Posted November 18 I want to take 10 on my Diplomacy for 29 to try and keep the crowd calm and make them think this is all part of the show.
Thevshi Posted November 30 Author Posted November 30 @Poncho yep, that will keep the crowd calmed down. @Supercape Baz is up!
Supercape Posted December 2 Posted December 2 Ah sorry I super missed this! Going to take a Defensive action - so +4 to his defence.
Thevshi Posted December 7 Author Posted December 7 Okay, Wildflower will fly up to try to punch Spaceman and hit with a 16. @RocketLord DC 25 toughness save please. Then we are on to: Round Two 22 Spaceman 4 HP (unharmed) 21 Golden Star 2 HP (unharmed) 20 Gamma Buzz 1 HP (unharmed) 18 Wildflower (unharmed) 9 Bear (unharmed) @RocketLord you will be up (depending on the toughness save)
RocketLord Posted December 11 Posted December 11 TOU: 27 Shifting Personal Space Control Array to Increase Molecular Space, keeping Space Control Array at Personal Space Manipulation, and returning the punch at: 22 That's a DC22 TOU save if it hits, and if it hits, I'd like to establish a grapple with Improved Grab, with a grapple roll at 46, holding her so the others can get to her.
Thevshi Posted December 13 Author Posted December 13 Ouch, she picks up a bruise. Grapple check, 32, yeah, terrible roll. Pinned and helpless. @Poncho Golden Star is up!
Poncho Posted December 14 Posted December 14 If she's helpless it's not very sporting to just punch her, so I'm gonna take advantage of the free hit to Power Attack Paralyze her for DC 23 Will Attack roll Results 1d20+5: 9 [1d20=4]
Thevshi Posted December 14 Author Posted December 14 She only gets a 17, so is Paralyzed. @Supercape Baz is up
Supercape Posted Monday at 10:19 PM Posted Monday at 10:19 PM Baz will move action jump up onto the wall of nearby building (jump and wall crawling) Standard action: Gamma Laser Vision! Has precise so should hit a defenceless person. Shifting -2 attack, +2 DC 16 which I am pretty sure hits a defenceless for! DC 25 Toughness save
Thevshi Posted Thursday at 08:54 PM Author Posted Thursday at 08:54 PM Okay, a 19, so another bruise and dazed (I will remove the Daze, so HP to Buzz). She will try to free herself from the grapple 42 @RocketLord Need a check from Spaceman.
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