Thevshi Posted November 13 Posted November 13 @Tiffany Korta @Jack @Heritage Okay, a stamped is starting (with all sorts of civilians/kids in harms away)! Go ahead with initiative rolls please.
Thevshi Posted December 4 Author Posted December 4 Okay, need to get this moving. Lawrence will cheat and spend a Hero Point to Seize Initiative. Round One 29 Timeout 3 HP (unharmed) 28 Farout (unharmed) 23 Centuria 2 HP (unahrmed) 22 Gossamer II 2 HP (unahrmed) @Jack If you could get your roll for Jack that would be great! Timeout is going to move over and do a small area burst (just 55' radius) with his Time Freeze (which is selective, so only effecting the bad guy). But he misses the speedster with a 19, but that does hit a few of the rampaging animals in the nearby. They only get a 14 vs the DC 21 Will save, so are paralyzed. The speedster will move over to attack Timeout, hitting with a 21 However, there is still the miss chance from Timeout’s concealment, and the attack misses @Tiffany Korta Centuria is up!
Tiffany Korta Posted December 4 Posted December 4 Let's do some innocent clearance before things kick off proper! Centuria's no speedster, but she'll use her quickness and speed to get as many clear as she can.
Thevshi Posted December 4 Author Posted December 4 Okay, let's say that you are able to move about 12 or so people clear (just over half of them kids)
Thevshi Posted December 5 Author Posted December 5 @Heritage As Jack has a +0 for initiative, he won't be going ahead of Estelle, so your up!
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