Thevshi Posted November 13, 2024 Posted November 13, 2024 @Tiffany Korta @Jack @Heritage Okay, a stamped is starting (with all sorts of civilians/kids in harms away)! Go ahead with initiative rolls please.
Thevshi Posted December 4, 2024 Author Posted December 4, 2024 Okay, need to get this moving. Lawrence will cheat and spend a Hero Point to Seize Initiative. Round One 29 Timeout 3 HP (unharmed) 28 Farout (unharmed) 23 Centuria 2 HP (unahrmed) 22 Gossamer II 2 HP (unahrmed) @Jack If you could get your roll for Jack that would be great! Timeout is going to move over and do a small area burst (just 55' radius) with his Time Freeze (which is selective, so only effecting the bad guy). But he misses the speedster with a 19, but that does hit a few of the rampaging animals in the nearby. They only get a 14 vs the DC 21 Will save, so are paralyzed. The speedster will move over to attack Timeout, hitting with a 21 However, there is still the miss chance from Timeout’s concealment, and the attack misses @Tiffany Korta Centuria is up!
Tiffany Korta Posted December 4, 2024 Posted December 4, 2024 Let's do some innocent clearance before things kick off proper! Centuria's no speedster, but she'll use her quickness and speed to get as many clear as she can.
Thevshi Posted December 4, 2024 Author Posted December 4, 2024 Okay, let's say that you are able to move about 12 or so people clear (just over half of them kids)
Thevshi Posted December 5, 2024 Author Posted December 5, 2024 @Heritage As Jack has a +0 for initiative, he won't be going ahead of Estelle, so your up!
Thevshi Posted December 28, 2024 Author Posted December 28, 2024 Okay, brings us to: Round Two 29 Timeout 3 HP (unharmed) 28 Farout (unharmed) 23 Centuria 2 HP (unharmed) 22 Gossamer II 2 HP (unharmed) 6 Arctus 1 HP (unharmed) Timeout will try to stun the speedster once again, but will miss with a 20. The speedster will try to attack Timeout once again, hitting with a 19, Timeout will spend a HP to increase his Dodge Bonus, so the attack will miss. @Tiffany Korta Centuria is up!
Tiffany Korta Posted Saturday at 12:28 PM Posted Saturday at 12:28 PM Let's keep it simple a punch on our baddies! Attack Roll: 1d20+8=18, if that hits a DC 21 Toughness.
Thevshi Posted Saturday at 01:28 PM Author Posted Saturday at 01:28 PM @Tiffany Korta Unfortunately that misses.
Jack Posted yesterday at 03:31 AM Posted yesterday at 03:31 AM Ok so if i do a power stunt trip attack would it look like this? Trip 8 (Slippery slope, Magic, extras: perception range, str or dex power check) [16pp]
Thevshi Posted yesterday at 03:36 AM Author Posted yesterday at 03:36 AM @Jack Sure, so make your power check. He gets to use his acrobatics against it in place of Dex/Str, but only rolls an 15
Jack Posted yesterday at 03:50 AM Posted yesterday at 03:50 AM Ok just barely beats that lol Trip roll of 18
Thevshi Posted yesterday at 04:13 AM Author Posted yesterday at 04:13 AM Lawrence will try to take advantage of the trip by stunting the following: Paralyze 10 (Extra: Concentration; Feat: Accurate 2; Improved Critical 2 (18-20)), using only 24 of his 58 PP in his array. He will move over to the downed speedster and make a melee attack (+4 due to being prone) and rolls a 30! (which is a crit!) DC 25 Will save: 20 which means he is paralyzed! Combat is over
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