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Ren Faire: Animal Pens (OOC)


Thevshi

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  • 3 weeks later...
Posted

Okay, need to get this moving.

 

Lawrence will cheat and spend a Hero Point to Seize Initiative.

 

Round One

29 Timeout 3 HP (unharmed)
28 Farout (unharmed)
23 Centuria 2 HP (unahrmed)
22 Gossamer II 2 HP (unahrmed)

 

@Jack If you could get your roll for Jack that would be great!

 

Timeout is going to move over and do a small area burst (just 55' radius) with his Time Freeze (which is selective, so only effecting the bad guy). But he misses the speedster with a 19, but that does hit a few of the rampaging animals in the nearby. They only get a 14 vs the DC 21 Will save, so are paralyzed.

 

The speedster will move over to attack Timeout, hitting with a 21

 

However, there is still the miss chance from Timeout’s concealment, and the attack misses

 

@Tiffany Korta Centuria is up!
 

  • 4 weeks later...
Posted

Okay, brings us to:

 

Round Two

29 Timeout 3 HP (unharmed)
28 Farout (unharmed) 
23 Centuria 2 HP (unharmed)
22 Gossamer II 2 HP (unharmed)

6 Arctus 1 HP (unharmed)

 

Timeout will try to stun the speedster once again, but will miss with a 20.

 

The speedster will try to attack Timeout once again, hitting with a 19, Timeout will spend a HP to increase his Dodge Bonus, so the attack will miss.

 

@Tiffany Korta Centuria is up!

 

Posted

Ok so if i do a power stunt trip attack would it look like this?

 

Trip 8 (Slippery slope, Magic, extras: perception range,  str or dex power check) [16pp]

Posted

Lawrence will try to take advantage of the trip by stunting the following:

 

Paralyze 10 (Extra: Concentration; Feat: Accurate 2; Improved Critical 2 (18-20)), using only 24 of his 58 PP in his array.

 

He will move over to the downed speedster and make a melee attack (+4 due to being prone) and rolls a 30! (which is a crit!)

 

DC 25 Will save: 20 which means he is paralyzed!

 

Combat is over
 

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