Supercape Posted December 1 Posted December 1 Suggestions and comments welcome. And if anyone spies a maths / crunch prob, sing out! Deadbolt Power Level: 10 (180/180) Unspent Power Points: 0 Trade-Offs: +5 Attack/-5 DC, +5 Defence/-5 Toughness In Brief: Cowboy Thief cursed to be a bone-throwing zombie! Alternate Identity: Rufus “Roof” Redhill Birthplace: The Wild West Residence: Wherever he lays he hat. Base of Operations: North America Occupation: Zombie with a mission Affiliations: None Family: None Alive Description: Age: Unknown DOB – Estimated Spring 1850 (Age 174) Gender: Male Ethnicity: Mixed Native American / European Height: 5’10” Weight: 70Kgs Eyes: Glowing spectral blue / Brown Hair: None / Brown Mid-lenth Deadbolt appears as a zombie with glowing blue eyes dressed as a cowboy. He carries an old bolt action rifle which is, in actuality, a necromantic weapon that fires bones. He wears cowboy boots and a gunslingers belt, which usually has a knife and a old revolver strapped to its side (although he rarely uses either). When he wraps his soul around his dead body he returns to life, becoming a weather beaten but strongly built man with brown hair, brown eyes, and brown skin, a few scars, and calloused hands. History: Rufus Redhill grew up in the dying embers of the wild west, abandoned by his father, raised by a drunkard of a mother. By his tenth birthday, he was theivin’ to survive. As might be expected, things went downhill from then. Turning into a professional, mean spirited crook, he got to safecracking as a young man. Until one day, he cracked the wrong safe. An old cursed Native American artifact – an ancient statue of an ancient moon god. The statue crumbled to dust as it ripped the soul out of Rufus Redhills body, to the sound of spectral laughter. Rufus could keep his soul, as long as he repented. Bound by the moon gods to search and destroy enemies of the land and the living. Ghosts, Spirits, Werewolves and, yes, zombies! Personality & Motivation: Rufus isn’t a good guy, but for that matter neither is he a bad one. He is just a thief who took to it to survive. He’s got plenty of bitterness in his shrivelled-up soul, but he won’t kill (as a rule). What makes him a hero? Like most things in Rufus’ sour life, its necessity. He is compelled to protect the land and its people, a compulsion that is extremely strong during full moon when he becomes a restless hunter. If he fails in his mission, his soul will be lost and he will simply crumble to dust. Whilst he resents the demand, he is at least grateful to be “alive”, and in possession of his soul. And some part of him may just want a touch of redemption, even if it’s a red one, and a dead one, too. Powers & Tactics: Deadbolt is fast, first and foremost. Faster than a speeding train. This makes him very hard to hit and also very accurate. He will use this to fight from range (normally), firing his necromantic rifle to snare and bludgeon his enemies. His soul is still his to command, and he can wrap himself with it, to become alive again (unless it is full moon), project his spirit, cause fear, or dissolve his body into flying dust. He usually uses it to become “alive”, until he needs it, commonly causing fear in his enemy before launching his attack, or wrapping himself in ghostly soul-sucking wisps. He is quick to attack, sometimes to quick, although he is fond of intimidation and fear as a starter dish. He is also still a thief. He loves breaking locks, even there is no particular reason to pick it. No deadbolt can defeat deadbolt! Power Descriptions: Deadbolts soul array is usually manifested (unless he is in “alive” mode) as wisps of ghostly white-grey wisps. Complications: Hunter by Moonlight: During moonlight his personality will be driven, restless and fanatical, with a tendency towards intimidation and fear. This can damage his personality and reputation, and cause unwise choices. Salty: Lines of salt on the ground will act as cover for the bone bolts of his necromantic rifle. Mirror Image: Even if “alive” with his soul power, his image in a mirror, or still water, will be of a zombie. No getting away from that curse! Shamanic Soul: His soul array is spectacularly easy to dismiss or counter with shamanistic magic (even lay persons with the right rituals can counter) Klepto: Still a thief. He has a strong urge to “acquire” stuff, although his curse means he finds he “dis-acquires” by ill fortune very quickly (usually to the poor or needy). In particular, he has an extreme urge to pick any lock, even if would serve no purpose or be dangerous / harmful to do so. Abilities: 8 + 4 -10 + 6 +4 + 0 = 12 Strength: 18 (+4) Dexterity: 14 (+2) Constitution: - / 10 Intelligence: 16 (+3) Wisdom: 14 (+2) Charisma: 10 (+0) Combat: 30 + 20 = 50 Initiative: +14 Attack: +15 Defense: +15, +5 Flat Footed Grapple: +19 Knockback: -2 Saving Throws: 0 + 8 + 4 Toughness: +5 Fortitude: Immune [Object] or Immune [Total] Reflex: +10 (+2 Dex, +8) Will: +6 (+2 Wis, +4) Skills: 56 Ranks = 14 Bluff 4 (+4) Diplomacy 4 (+4) Disable Device 12 (+15) Handle Animal 4 (+4) Intimidate 8 (+8) Knowledge [Arcane] 2 (+5) Language 2 (English, Spanish, Navajo) Notice 4 (+6) Ride 4 (+6) Sense Motive 4 (+6) Stealth 4 (+6) Survival 4 (+6) Feats: 17 PP Dodge Focus 5 Equipment 3 Evasion 2 Improved Initiative 3 Move-by Action Takedown Attack 2 Uncanny Dodge [Auditory] Equipment 3 PP = 15 EP Knife (Strike 1, Mighty, Improved Critical, Thrown) [4 EP] Revolver (Blast 4, Feats: Silver Ammunition*) [9 EP] (Has silver as well as regular ammunition) Caltrops [1 EP] Multi-Tool [1 EP] Powers: 12 + 1 + 32 + 5 + 3 + 15 + 6 + 4 All powers have the spirit descriptor Device 3 (15 DP, Flaws: Hard to Lose) “Bone Rifle” Bone Array (12 PP Array, Feats: Alt Power 3) [15 PP] BP: Blast 5 (Feats: Affects Insubstantial 2) [12/12 PP] AP: Strike 5 (Extras: Area [Cone], Feats: Affects Insubstantial 2) [12/12 PP] AP: Snare 5 (Feats: Affects Insubstantial 2) [12/12 PP] AP: Snare 5 (Extras: Area [Cone], Feats: Affects Insubstantial 2, Flaws: Range [Touch]) [12/12 PP] Feature: Bony Fingers (Can use fingers as bone lockpicks) [1 PP] Immunity 32 (Critical Hits, Fortitude Saves) [32 PP] Protection 5 [5 PP] Quickness 3 (x10 Speed) [3 PP] Soul Array (11 PP Array, Alt Powers 4) [15 PP] BP: Alt Form 2 (Extras: Continuous, Drawbacks: Power Loss 1 [Full moon]) (11/11 PP) Alt Form: Enhanced Constitution 10 “Alive” AP: Emotion Control 10 (Feats: Mind Blank, Flaws: Limited to Fear) [11 PP] AP: ESP 2 (100 feet, All senses, Extra: Duration [Sustained], Feats: Subtle) [11 PP] AP: Fatigue 2 (Extras: Sustained Duration Aura [+3], Feats: Selective Aura) [11 PP] AP: Insubstantial 2 (Gaseous) linked with Alt Power to Speed (Flight 3) [11 PP] Speed 6 (500mph) Super Senses 2 (Darkvision, Counter Visual Concealment) [4 PP] Totals: Abilities 12 + Combat 50 + Saving Throws 12 + Skills 14 + Feats 17 + Powers 75 = 180/180
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