Supercape Posted December 3, 2024 Author Posted December 3, 2024 You can assume this was all a bit last minute, but you do have time to make Gather Information or Know (Business) rolls. Either will do, if you do which to know more. DC 15 (Untrained) Spoiler Kose is an eccentric young entrepeneur who set up her own business in Nigeria at the age of 17. DC 20 Spoiler Her business interests are wide but tend to focus on AI, computers, and Media. She herself is known for a flamboyant, outrageous style, such as wearing a pink suit and giant phallic shaped top hat at a film festival. DC 25 Spoiler She is a very shrew busineswoman. Her ventures have all been successful, and she clearly knows how to make headlines. However, she herself is not a computer genius.
Thevshi Posted December 3, 2024 Posted December 3, 2024 @Supercape Although not on the trip, I imagine Stormcrow would have done his research on this person before sending some of his team off to meet her, especially if there was time to do so beforehand.
Supercape Posted December 3, 2024 Author Posted December 3, 2024 That fine by me. Feel free to roll, take 10, or just narrate it according to your preference
Supercape Posted December 3, 2024 Author Posted December 3, 2024 Also you can assume the jet has anything you wish for. Kosi is very rich - not quite a billionare but close. So knock yourself out with Champagne, Kaviar, VR games consoles, internet, etc etc and so on. EVerything but cigars and jacuzzi.
Supercape Posted December 10, 2024 Author Posted December 10, 2024 Ok! GIven the tumbling plane, can I have DC 10 Concentration rolls if you are going to use powers To start off, could I have one from @Spacefurry? Paper can easily create a usable paper wing, but the other problem is the engine on fire and paper tends to be rather flamable! He can try a Power CHeck (DC 20) to manage to snuff out the engine (although still needs a concentration check first), but even if he doesnt snuff it out you still have a flaming wing! Concentration check also for @Kaede Kimuraif using the portal.
Supercape Posted December 10, 2024 Author Posted December 10, 2024 Also forgot - giving a HP to paper as this is a particular vulnerability of paper (fire) Also you can take an HP to acquire the sickened condition, if you feel your character is vulnerable to sea sickness. This will wear off 10 or so minutes after you reach solid land. Current status Multi-Girl - Unharmed, 3 HP Shadowbourne - Unharmed, 3 HP Paper - Unharmed, 6 HP You kids and your crazy luck feats!
Kaede Kimura Posted December 10, 2024 Posted December 10, 2024 Muirne's +12 to Concentration checks comes in clutch. Could she use Alternate Power: [7 + 7 = 14PP] Additional Descriptor(s): (Cold) Obscure 7 (Schattenwelt Imposition; Visual Senses [250ft. Radius]; Extras: Linked [Environmental Control (+0)]; Flaws: Range 1 [Touch]) [7PP] Environmental Control 7 (Schattenwelt Imposition; Intense Cold; Extras: Linked [Obscure (+0)]; Flaws: Range 1 [Touch]) [7PP] To try snuff the flames? Also the rules say nothing about only affecting part of the area, except for using Selective attack to not hit allies. Can you choose to only effect half of the radius?
Supercape Posted December 11, 2024 Author Posted December 11, 2024 Absolutely you can counter! I would call that an opposed power check With the obscure/environmental control that would, by default, mean the whole area is dark and cold. The intense cold you guys can probably survive - its 1 minute before the first check and you wont need to sustain it that long. But the fog would kick in. You can absolutely reduce the radius but as its touch range Im not sure that would help much (it would also lower the rank of the power meaning power check would have less of a bonus. Of course you could stunt something else if you wish, like a ranged environmental control. Any thoughts?
Thevshi Posted December 11, 2024 Posted December 11, 2024 Bernadette will take the co-pilot seat and try to help stabilize the plane, she gets a 24 on her Pilot check.
Kaede Kimura Posted December 11, 2024 Posted December 11, 2024 Yeah, thinking I'll stunt it. The array slot they're in is actually way under budget so I can make it Ranged with no costs to rank. Would have enough spare to even add a cheeky Feat. Power check 1d20+7 = 19
Spacefurry Posted December 11, 2024 Posted December 11, 2024 Okay, Concentration check first: 24 Power check to snuff the engine: 17 hmm... I'll take the L this time might need the HP later Wing is good, see if K has better luck with the fire
Supercape Posted December 11, 2024 Author Posted December 11, 2024 Yoiuukes! The fire rolls exceptionally well and keeps burning! On a positive note, Bernadette manages to stabilise the plan so no more need for concentration rolls
Thevshi Posted December 18, 2024 Posted December 18, 2024 Okay, will try to do what she can to land the plane in an area that does not look to have many people. 14, yeah, will use a HP to reroll that: 25, much better.
Supercape Posted December 18, 2024 Author Posted December 18, 2024 Take it away! I think we can look at a DC 25 TOughness save from the crash, but we aint quite there yet! The HP can be regained instantly for being heroic (landing a burning plane avoinding civiliian casualties) Feel free to land it down Las Vegas Strip And we can avoid casualities. OK, may not make total sense but it very cool,
Supercape Posted Wednesday at 06:18 PM Author Posted Wednesday at 06:18 PM We still have a plane mid air, folks! @Thevshi @Kaede Kimura @Spacefurry Anyone want to post?
Spacefurry Posted Sunday at 12:59 AM Posted Sunday at 12:59 AM With the wing burning like it is, the only reason Paper hasn't just cut it of was the fact that he would want it to drop anywhere it might hurt civilians. But if it gets to bad looking, like it's gonna spread to the main compartment he might chance cutting it free in a safe manner and making a new temp wing. I'm sure that would require a roll from MG in the cockpit to keep the plane stable long enough for him to complete. Paper would probably need to burn a HP to perform two actions.
Kaede Kimura Posted yesterday at 05:04 AM Posted yesterday at 05:04 AM Can Muirne try to nullify the fire again?
Supercape Posted yesterday at 01:02 PM Author Posted yesterday at 01:02 PM @Kaede Kimura that is actually a good question. Nullify generally requires effortless extra, or extra effort to try again, but as I see it this is a counter to a plane wing, so I think we can say yes! he can! Can you roll the power check? I think that will be the last attempt before the crash, though! @Spacefurry very heroic of you! Lets hold that action for now, but feel free to post the internal conflict. YOu all have about one action before crash! @Thevshi is currently piloting so she can decide where to land - could you roll another pilot skill when you do?
Thevshi Posted yesterday at 01:44 PM Posted yesterday at 01:44 PM @Supercape We never resolved the pilot check I made above (where I got a 25 after spending a HP)
Supercape Posted 19 hours ago Author Posted 19 hours ago Good point. Flying with one engine and wing on fire? Pretty tough! Although 25 is a great result. I think thats enough to land the plane in a safe area (i.e. preventing casualities and thus earning an HP back) but probably a bumpy landing / crash? I would call that a damage 5 impact from the landing. Of course nullifying the fire or making paper wings will boost that result further.
Thevshi Posted 18 hours ago Posted 18 hours ago Yes, I believe that is why we have waited to resolve, to see if the others can help
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