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The Temple Will Wither, and You Will Beg (OOC)


Poncho

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Posted

A thread for AA's Angelic!

 

Robot Violence was requested.

 

Let me know if anything doesn't work in the intro and we'll get this started and hope it works out.

Posted

let's start with a Gather Information roll to get what information you can on them. If there's another skill you want to roll or something specific you want to try, let me know and we'll see what that can uncover.

 

For the Invention, you can give me your design idea here and we'll make sure it's all set up so you can do roll(s?) afterwards.

Posted

She's going to use Online Research so she can use her Computers skill to swap in for Gather Info.

 

Given enough time to research (especially w/her Mental Quickness) that'll be either 20 or 30 to represent taking 10 or 20. 

 

She's going to try and construct a Teleport Trace that will let her find where they went - there are actually rules for that specifically in Ultimate Power, IIRC. 

 

 

Posted

There is a Teleport Trace Supersense, but it appears to be based around being a Super sense for a teleporter specifically to pick up, since it 'requires' the ability to teleport as far as the individual who made it was. It also degrades fast; a DC 10 Notice check that increases in difficulty by 10 for each minute that passes, which it says 'you can't take 10 or 20' on.

 

But I think it would work fine as a baseline here; we'd just need to finagle with extras and drawbacks to figure out the PP cost. My thoughts are as follows, essentially there's two ways to do it;

 

The easier mechanics but harder to make device one is to build a device that has Teleport and Trace Teleport together. I'd then say it's power feats to reduce the penalty on the Notice roll down to a managable level. Succeeding on this would let you teleport directly to where they are. 

 

The easier to make device that might have more difficult mechanics is 1PP for Teleport Trace. Then it would need Extended Range to track the teleport, since it can't 'piggyback' off your investment in Teleport. This also wouldn't teleport you to wherever they are, so you'd need to travel there afterwards.

 

Are these observations roughly correct to you? And if so, which would you prefer.

 

I'll handle your gather information rolls as well;

 

MEDUSA as a name doesn't mean anything, they just chose it since the leader is Gorgon. They're one of a group of a dozen or so metahumans who all became active at once, believed to be an attempt to make a metahuman terror cell, however they rebelled and escaped and went to ground. They mostly all went their seperate ways afterwards, as their clashing personalities were unable to work together despite that being the intent. 

 

Gorgon was designed to be the leader, fast and strong with a powerful personality, but she's also got a massive superiority complex and haughty nature.

 

Charybdis the teleporter, is one of a set of twins alongside Scylla. Charybdis is very effective as a teleporter, but is utterly against violence and is panicky and prone to fleeing at the first sight of trouble. She follows Gorgon because the two are a couple, not because she's as violent as the others.

 

Typhon is the male, and while Gorgon can reign in her violent impulses, he is violent for violence's sake. His power involves summoning an energy shell around his body that he can manipulate into a variety of powerful weapons and armor. He's derisively referred to as Gorgon's attack dog, because his plans begin and end at the edge of whatever energy shell he's summoned to kill someone, but he doesn't care so long as he gets to fight.

Posted

She will use the Teleport Trace that requires actually building a Teleport to go with it - that way she can get in a little over her head! 

 

She'll get as many details as she can about the exact biological nature of their powers, studying what she can at the scene as much as possible, taking 20 on any Notice, Investigate, and Knowledge checks she needs to. 

 

 

Posted

great! I'll do those in the IC post while we do this.

 

So I'd say the basic effect is Teleport 9 (Flaw: Long Range only -1), plus Supersenses 1 (Teleport Trace) so that's 10PP there on the invention. At rank 9, Angelic can teleport anywhere on Earth, and obviously MEDUSA hasn't left earth. 

 

For each additional Feat, you can reduce the difficulty of the Notice Check by applying the equivalent of 'Slow Fade' onto the effect. More is better, but I'll leave it up to you how many you want to take, that way you're sort of in your own hands on how much you want to gamble on it.

 

The Default DC is 10 + the PP spent on the invention as I understand it, as the baseline. 

Posted

seems like a success to me! so either you can make a post putting it together and using it, or if you need me to do something, let me know.

Posted

AP: Transform 10 (machine mastery; Extras: Affects Objects, Duration [Continuous; undone through application of the same power, reprogramming, and/or re-entering the data]; Flaws: Action [Full], Distracting, Limited [Objects Only], Range [Touch], PFs: Extended Reach 1, Improved Crit 2, Innate]) {24/24} to reflect door chicanery.

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