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Levity


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image.thumb.jpeg.20ead1e8ccf44e9eb4a337aa199bd625.jpegLevity
Power Level: PL 12 @ PL 10 Caps (180/180PP) (Bronze Veteran Reward)
Unspent Power Points: 0PP
Tradeoffs: None defensive, Offensive: Gravity Strike +2DC/-2ATK, otherwise none

 

In Brief: Test Pilot hit by mysterious radiation beam gains the ability to show criminals the gravity of their situation.

Catchphrases: "Going in hot", “Danger Close!”, "You really don't know the gravity of your situation, don't you?"

Theme: The Unsung War - Ace Combat 5 OST
Alternate Identity: Anne Mistral (Public)
Birthplace: Oceanside, Emerald City, Oregon
Residence: Freedom City, New Jersey
Base of Operations: Atom Tower, Freedom City
Occupation: Pilot, Adventurer, Would-be superhero.
Affiliations: Atom Academy, AEGIS

Nicknames: "Silk" (Original Callsign), "Trickster" (Online Games)

Callsigns: "Levity", "Atom 5"

 

Family: David "Gale" Mistral (60, Father, Now the Supervillain Mercenary "Heatseeker"), Jane "Sunshine" Mistral (61, Mother, Declared Deceased), Jaime "Puffy" Williams (25, Significant Other, Deceased)

Description
Age: 33 (August 12, 1991)
Apparent Age: 28
Gender: Female
Ethnicity: Human Caucasian, French-American descent.
Height: 5'6"
Weight: 159 Lbs
Eyes: Green
Hair: Black

 

Appearance

Levity has a physique like she works out regularly with a defined form, her skin a pale peach. When in "costume" she wears a customized flight suit designed with help from Atom Academy, that is blue and white in color, with her vest and kit the same blue as her suit. The flight suit has a variable cushioning hood that she pulls up over her head before putting her helmet on, which has a couple reflective tape stripes. Her flight helmet is the same shade of blue, which connects to the suit's private life support. The helmet's faceplate is transparent, with a slight glow from the HUD system built into it that displays the current oxygen level, current flight speed, any data from flying an aircraft, status of any survival equipment built into the suit, it's integrity, and the status of the communication system.

 

Casually she’ll wear a t-shirt, jeans, and comfortable shoes that double as ankle boots, with a bomber jacket. Formally she switches to something akin to a pilot’s uniform, but in Atom Academy blue.

 

History

Anne always wanted to be a pilot since she ever knew about the subject, like her parents - both of whom were her idols. Both were employed as Test Pilots as Nolan Aviation. Her father, David "Gale" Mistral suffered an Ejection-related back injury that put him on pain medications and in a desk job training new pilots, while her mother Jane "Sunshine" Mistral a couple years later was declared dead when she bailed out over the ocean and wasn't found due to her rescue beacon malfunctioning. These two events didn't really sway Anne at all from becoming a pilot at 18, showing great promise in the process. Later getting in under her Father's sponsorship as a test pilot trainee, moving through the competitive environment until getting into the coveted military development division.

 

About a year ago, while on a "routine" test flight testing out Nolan Aeronautics' G11 VTOL engine, she was engulfed by a strange green light that knocked out her plane's flight systems and caused it to shut down losing control of it's flight stabilization. She couldn't get it started again, and she was losing consciousness from G-forces as the plane started to lose enough flight speed to start to stall. She barely managed to eject over the Pacific miles off shore.

 

When she was rescued she was floating in the water, under her chute, barely responsive. Blood trickling from her nose. While she was recovering at the hospital, strange things started happening... hovering over her bed, or causing objects to move erratically. Some of the brains at Nolan knew what was what... whatever zapped her plane, also caused subtle mutations, particularly ones that activated a dormant metahuman gene in her body. Nolan Aeronautics experimented with their own in-house team of rescue trained personnel and Levity leading the way, but after their team got the attention of the Terrorists working with Ghostworks, they shut down the project. Not to mention as it coincided with Levity losing the first Peregrine when the supervillains attacked her aircraft wile in flight, killing her backseat, her fiancee Jaime, Nolan decided to release Anne from her contract. While the severance was good, it wouldn’t last.

 

She traveled to Freedom City but before getting there she had one more tangle with the now independent mercenary super-terrorists now calling themselves “Lightning Outcomes”. It was there she discovered her father was the one who killed her closest confidant and love. She managed to steal the prototype craft they stole, tore up their operations base, shoot down their other flying assets and made her way to Freedom City.

 

After explaining herself to AEGIS, someone there knowing her pedigree made a suggestion about a certain Academy who put out a help wanted over super channels for an experienced pilot.

 

Personality & Motivation

Anne now is a no-nonsense individual. While friendly she will always want to get to the point of a matter. She'll toss out a heat-seeker of a joke or pun when the mood could use it, although her humor is a shield for her guilt over losing Jaime. As Levity, she tones down the more directness of the pilot in her, bringing out the Levity of old. “In Costume” she feels she has the best chance to make a positive difference.

Powers & Tactics: She generally prefers to engage the bandit at range, throwing out gravity pulses at her quarry, but if the dogfight closes to where she can clearly see the whites of their eyes, she is not above tripping them up with a wave of gravity or just kicking or punching them right in the face with a gravity chaser. If needed she can louse them up keeping them in spot as the gravity around them strengthens like they're the one pulling 9Gs. And she has a filthy trick if they start coming in greater numbers, yet leaving her friends safe. Do not engage her in an actual dogfight… unless you’re a match for what she has, you’re riding silk.

 

Power Descriptions

Levity's Gravity attacks have a visual warping effect, like looking into a funhouse mirror, this effect is also apparent behind her when she flies forward, but hovering not so much.

Her flightsuit costume looks like it's made of a waterproof and rugged material, with smooth lines, with all it’s life support systems now built into the suit. Her flight harness and vest are blue color, with red beaded toggles for the life preserver and a toggle for her parachute near her right shoulder next to the right breast of the life preserver unit. The parachute itself is flush against the back of her suit's vest section, allowing her to have it even in the cockpit of her plane as a spare chute, or use it on her own if necessary, made of a breakthrough memory film polymer.

 

Her personal jet, the "Peregrine II" is an advanced tactical fighter, sporting a blue airframe with white trim making it look very much like her personal statement. Capable of high-speed turns and VTOL flight, and bristling with the latest in defensive and offensive capabilities, The Peregrine II is a fighter pilot’s dream made form.

 

Complications

Household Name: While her fame had faded in Emerald City after the Ghostworks incident, Levity in Freedom City has started to make waves as a hero, and at airshows with the Atom Academy livery her current plane now enjoys.

 

"Lost engines! Bailing!": Levity/Anne takes a risk going at double movement or all-out movement as her flight power could quit on her. She's not quite gotten the hang of focussing her ability to control gravity to fly at greater speeds... or perhaps there is a limit... who knows, this is flying without a plane stuff still new to her. It can take quite a while (at least a day) for her to re-focus and get flying again.

 

"Not losing anyone again, not on my watch": After the murder of Jaime, Anne has been torn in regards to working with others, particularly as superheroes. She is keenly focused on covering everyone’s back, even if it would mean taking the hits herself. This has led to a self-sacrificial mindset.

 

"So this is what my dad became...": Anne's father David was dependent on pain medications which were addictive in nature, causing his mental state to degrade. That was when Ghostworks seeing his debts mount to shady dealers came to make a deal. They would cybernetically enhance him and repair his damage and cover his debts. But he made far more money than what would keep him in their grasp and went independent with others, forming a mercenary pilot group that has become a scourge. And now knowing Anne knows of his activities, he’s doubled his efforts rebuilding his capabilities on the black market and regrouping.

 


Abilities: 2 + 10 + 4 + 6 + 10 + 6 = 38PP
STR: 12 (+1)
DEX: 20 (+5)
CON: 14 (+2)
INT: 16 (+3)
WIS: 20 (+5)
CHA: 16 (+3)

 
Combat: 8 + 8 = 16PP
Initiative: +17 (+5 Dex, +12 (Improved Initiative 3))
Attack: +4 Base, +10 Gravity Strike, +10 Gravity Blast, +10 Gravity Bind, +10 Gravity Trip, +10 Machinegun, +10 Homing Micro Missiles
Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed
Grapple: +5
Knockback: -5

 

Saving Throws: 8 + 5 + 3 = 16PP
Toughness: +10 (+2 Con, +8 Protection)
Fortitude: +10 (+2 Con, +8)
Reflex: +10 (+5 Dex, +5)
Will: +8 (+5 Wis, +3)

 

Skills: 84 R = 21PP
Acrobatics 5 (+10)
Climb 4 (+5)
Diplomacy 11 (+14)
Drive 2 (+7)
Escape Artist 1 (+6)
Gather Information 7 (+10)
Intimidate 1 (+4)
Language 1 (French) (English Native)
Medicine 5 (+10) Skill Mastery
Notice 5 (+10)
Pilot 15 (+20) Skill Mastery
Search 7 (+10)
Sense Motive 5 (+10)
Sleight of Hand 1 (+6)
Stealth 5 (+10) Skill Mastery
Survival 5 (+10) Skill Mastery
Swim 4 (+5)


Feats: 25 PP

Benefit: Atom Academy Member
Benefit 2: Wealth
Connected
Contacts
Dodge Focus 6
Elusive Target
Evasion 2
Fearless
Improved Initiative 3
Luck 3
Move-by Action
Skill Mastery (Medicine, Pilot, Stealth, Survival)
Uncanny Dodge 2 (Auditory, Visual)

 


Veteran Reward (Silver)


Equipment 15

 

Flight Harness (5 EP, everything is considered mastercraft where appropriate)

  • Distress Beacon
  • Flashlight
  • GPS Receiver
  • Medkit (Basic)
  • Life Raft

 

XFA-41-B Peregrine Fighter Jet
Power Level: 10
Equipment Points Spent: 70 EP

 

Abilities: 2EP
STR: 50 (+15)

 

Saves: 1EP
Toughness: +12

 

Combat: 3EP
Size: Gargantuan
Defense: 6(-4)

 

Powers: 53 EP
Array (Weapons Suite, Accurate: 3 (+6 Attack) (34 EP)
    • BP Blast 10 ("Machinegun", Autofire +1) 30 EP
    • AP Blast 10 ("Homing Micro Missiles", Homing 2) 22 EP
Super Sense: Radar (Radar) (1EP)
Concealment 1: Infrared (“Engine Heat Baffling”, Passive) (1EP)
Concealment 1: Radar (“Stealth Faceting and Radar Absorbent paint”, Passive) (1EP)
Flight 8 (“MK-II Nolan Aerospace VTOL Engine GS-1B”)(2500 MPH) (16 EP)

 

Features: 11EP
2 Ejection Seats (“AA MK-6 Ejection Seats”)
Navigation System 2 (“Advanced GPS Networking”) (+10 to Navigation Checks)
Remote Control (“Remote Aircraft Transit System”)
Radio

Floodlight
Hidden Compartments 3 (DC 30 Search to find)


Totals: Abilities 2 + Features 11 + Powers 53 + Combat 3 + Saves 1 + Drawbacks 0 = 70


Powers: 20 + 7 + 28 + 1 + 8 = 64

Device 5 (AA Fieldwork Flight Suit; 25PP Container; Hard to lose) (Technology, Mechanical) [20PP]
    • Communication 6 (NA-C5 Personal Radio; sense type: radio; Extras: Omni-Directional Area; Feats: Selective, Subtle 2; Drawbacks: Power Loss (Doesn't work in storms)) (Technological) {14PP}
    • Immunity 9 (AA-MK11 Personal Flight Support Suite; Life Support)) (technology) {9PP}
    • Super-Movement 1 (“AA-LPU41 Life Preserver Unit”; water walking; Power Loss (Air Bladders can be punctured/slashed)) (Mechanical, Technology) {1PP}
    • Super-Movement 1 (AA-ARS1 Micropolymer Reserve Parachute; slow fall; Unreliable [1-3 uses]) (Technology, Mechanical) {1PP}

 

Flight 4 (Gravitic Flight; 100 mph, 1000 ft./rnd; Power Loss (When immersed in water)) (gravity, mutant) [7PP]

 

Gravity Manipulation Array 12 (24PP Array, Feats: 4 Alternate Powers) (gravity, mutant) [28PP]

Base Power: Blast 10 (Gravity Pulse; Feats: Accurate 3, Precise) {24PP}

  • Alternate Power: Snare 10 (Gravity Bind; Feats: Accurate 3, Precise) {24PP}
  • Alternate Power: Strike 10 (Gravity Strike; Extras: Area [Targeted Line]; Feats: Accurate 3, Improved Critical 1) (100x5 ft. area line) {24PP}
  • Alternate Power: Trip 10 (Gravity Wave; Extras: Knockback; Feats: Accurate 3, Improved Throw) {24PP}
  • Alternate Power: Blast 10 (Gravity Burst; Extras: Area [General Burst], Selective; Flaws: Action [Full Action], Range [Touch]; Feats: Progression [Area] 4) (50-1250 ft. radius) {24PP}

 

Immunity 1 (G-Forces) [1PP]

 

Protection 8 (Gravimetric Field) [8PP]

 

Drawbacks: None

 

DC Block

Attack                               Range                 Save                  Effect
Blast 10 (Gravity Blast)             Ranged                DC 25 Toughness       Damage (Gravity)
Strike 10 (Gravity Strike)           Touch                 DC 25 Toughness       Damage (Gravity)
Snare 10 (Gravity Bind)              Ranged                DC 20 Reflex          Snare (Gravity)
Blast 10 (Gravity Burst)             50-1250 ft radius     DC 20 Reflex Area     Area Effect
                                     50-1250 ft radius     DC 20/25 Toughness    Damage (Gravity)
Blast 10 (Machine Gun)*              Ranged                DC 25 Toughness       Damage
Blast 10 (Homing Micro Missiles)*    Ranged                DC 25 Toughmess       Damage
Unarmed                              Touch                 DC 16 Toughness       Damage (Bludgeoning)

Attacks with * are only availiable with the aircraft.

 

Totals: Abilities (38) + Combat (16) + Saving Throws (16) + Skills (21) + Feats (25)+ Powers (64) + Drawbacks (0) = 180/180 Power Points

Edited by The Sailor
Posted

Math seems pretty good.

 

Two catches;

 

Initiative listed at +21 for +5 Dex, +16 for four ranks of Improved Initiative, but you only have 3.

 

3 is correct given the PP total, as 4 would put you over the ranks, so it's just a fix that didn't catch the derived statistic. Your Initiative should be 17; +5 Dex, +12 Improved Initiative.

 

You've paid one more EP then required for the size of your Airplane.

Medium > Large, Large > Huge, Huge > Gargantuan. that should be 3PP, not 4, so you've got one more EP to put anywhere you like.

 

Fix those and you should be good to go.

Posted

Corrected. Used the 1 freed up EP off the size issue to get a floodlight for the aircraft. Since it's VTOL having a means to light an area seems smart.

 

Initiative has been corrected to reflect the feats purchased.

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