RocketLord Posted December 16, 2024 Author Posted December 16, 2024 And let's see som initiative rolls, so they're ready.
RocketLord Posted December 16, 2024 Author Posted December 16, 2024 Ghost: 20 Banshee: 25 which means Grimalkin is up first! 29 - Grimalkin - 4HP - Unharmed 25 - Banshee - Unharmed 20 - Ghost - 5HP - Unharmed
RocketLord Posted December 19, 2024 Author Posted December 19, 2024 Banshee can't make that save, but her supernatural senses know that Ghost is nearby, so she won't be tricked forever. Casper uses Skill Mastery Stealth at 30 to get closer without being noticed, while pulling out his mask. Banshee is momentarily surprised, all focus on the disguised Grimalkin. She doesn't take any actions just yet. 29 - Grimalkin - 4HP - Unharmed 25 - Banshee - Unharmed 20 - Ghost - 5HP - Unharmed
RocketLord Posted December 29, 2024 Author Posted December 29, 2024 Banshee is still confused, but she tries to suss out whether it's really Ghost. Give me a Bluff check vs. Sense Motive 25 Ghost goes for it, an attack roll to try and grab Carrie and the other kid: 15, which is a miss! This is important to him, so gonna spend HP to reroll: 30 That's a hit, so he manages to free the the other kid, which of course tips Banshee off that something's off! You're up @Heritage 29 - Grimalkin - 4HP - Unharmed 25 - Banshee - Unharmed 20 - Ghost - 4HP - Unharmed
Heritage Posted December 29, 2024 Posted December 29, 2024 Bluff check for Grim: 1d20+20=24 I'm not going fo waste an HP on that, because there are going to be more important things to spend it on later, and I love that it's such a near miss!
Heritage Posted December 30, 2024 Posted December 30, 2024 Grim is going for an Omega level Taunt here! Bluff check for Grim: 1d20+20=35 Boom, baby!
RocketLord Posted December 30, 2024 Author Posted December 30, 2024 She can't make that, so she's good and taunted. Banshee lets go of Carrie and screams at Grimalkin: 27 That's a hit, so give me a DC25 TOU save vs. Damage and a DC20 Reflex Save vs. Auditory Dazzle Ghost moves to grab Carrie and get her away, which takes up his action, which means it's back to you. 29 - Grimalkin - 4HP - Unharmed 25 - Banshee - Unharmed, Shaken (-2 ATK/Checks, 1 rnd) 20 - Ghost - 4HP - Unharmed
Heritage Posted December 30, 2024 Posted December 30, 2024 DC 25 Toughness save: 1d20+8=18. Ouch! DC 20 Reflex save: 1d20+12=15. Oh no, she failed both! If I can use Extra Effort and an HP to reroll one of those, I'd prefer to reroll the second. Pain is bad, but Disorientation is worse!
RocketLord Posted January 1 Author Posted January 1 You can reroll whichever one you want with a Hero Point, but mind that the TOU save is also a Daze, and you get a DC20 Fort save to recover from being deafened every round (with a cumulative +1 bonus for each roll after the first)
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now