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One Bad Day (OOC)


Poncho

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Posted

Salvager attempts to escape his Daze.

 

Fort Results 1d20+6: 22 [1d20=16] So he's not Dazed anymore.

 

It goes back to Tinman's turn, so they need to make opposed Grapple Checks again, to see if he can escape.

 

Grapple Control Roll Results 1d20+16: 28 [1d20=12]

 

@Dracostern make your Opposed Grapple check in addition to your IC post, as well as any other actions you want your characters to carry out. Remember that if you win the Grapple Check you can either choose to inflict Damage, Throw him, or just restrain him.

 

15: Salvager: Bruised, Pinned

14: Tinman: 1HP, Bruised

10: Oz

Posted

Ok so grapple is 24

 

But I also want both Tinman and Oz to sense motive here because this is getting suspicious. 


Tinman's Sense Motive is: 29 For this I'm going to skin it like he's scanning Salvager to see if there were any signs that he is lying.

 

Oz's Sense Motive is: 24 

Posted

Nothing, it's just math on my end. Which is on Page 36 of the core book.

 

you can throw your heavy load 5 feet, then for every 5 points of Strength you have over  the minimum to lift it as a heavy load, it moves up one step on the time and distance value progression table on page 70. 

 

Tinman has Effective Strength 50. We'll ballpark the Salvager suit as about 1000 pounds.

 

So we do [50-22]/5, which is 5.6. So moving up the table 5 times (5 feet is 0), I believe you can throw him up to 5 miles away, so you can very easily hurl him into the convention.

Posted

we will drop out of combat for now while we figure out what Tinman and Oz are doing and what's going to happen now.

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