Supercape Posted December 24, 2024 Posted December 24, 2024 For This Things Star Knight would have been briefly briefed on. Tulpar 1 has a crew of about 100, split roughly 1/4each between engineering (keeping the base and mining running), science (studying the planet), military (security and pilot), and support (everything else such as medical, admin, command) given the nature of the planet, Tulpar-1 itself is heavily shielded and weaponised, and had four battleships in escort. Other than that you can assume Tulpar-1 is equipped with everything a fortified space station has, including life vessels (which would not be hyperspace capable) There is one other gas planet and a l0w-gravity desert planet (with breathable air) further in the system, both hot and dry!
Supercape Posted January 4 Author Posted January 4 Your call what to do with the airlock but if you want to jury rig it, DC 20 Mechanical (or Disable Device). You can take 10 of course, or 20 if you want to take a long time... Tik tok, tik tok. Of course any other ideas you have, shoot!
Poncho Posted January 5 Posted January 5 Millisand will use a HP to use Beginner's Luck and gain 5 ranks of Disable Device, which combined with his +4 Int/Wis will give him +9 ranks. He can't succeed on take 10, but 11 or higher will succeed, so here's luck! Disable Device Results 1d20+9: 22 [1d20=13] Want me to post getting the door open?
Supercape Posted January 14 Author Posted January 14 Lightning Trap! (or more accurately, hazard!) Its a damage 10 area effect so Reflex DC 20, Toughness DC 25/20 If you have some kind of super sense or that might conceivable help you spot the surge, sing out!
Poncho Posted January 14 Posted January 14 Unfortunately all we've got are Radio, Direction Sense, Low Light Vision and Scent, which probably won't help with any of the finding a surge! Reflex Results 1d20+7: 14 [1d20=7] 1d20+7: 26 [1d20=19] So Millisand is saving on DC 25, Zendaar is saving DC 20 Toughness Results 1d20+10: 23 [1d20=13] 1d20+9: 28 [1d20=19] Millisand Takes a Bruise and possible an Injury, but Zendaar saves it!
Supercape Posted January 15 Author Posted January 15 Shocking! We can call that a bruise, which I am sure will evaporate quickly enough
Poncho Posted Wednesday at 10:28 PM Posted Wednesday at 10:28 PM Medicine Rolls Results 1d20+4: 22 [1d20=18] 1d20+4: 14 [1d20=10]
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