Supercape Posted December 29, 2024 Posted December 29, 2024 (edited) Deadbolt Power Level: 10 (180/180) Unspent Power Points: 0 Trade-Offs: +5 Attack/-5 DC, +5 Defence/-5 Toughness In Brief: Cowboy Thief cursed to be a bone-throwing zombie! Alternate Identity: Rufus “Roof” Redhill Birthplace: The Wild West Residence: Wherever he lays he hat. Base of Operations: North America Occupation: Zombie with a mission Affiliations: None Family: None Alive Description: Age: Unknown DOB – Estimated Spring 1850 (Age 174) Gender: Male Ethnicity: Mixed Native American / European Height: 5’10” Weight: 70Kgs Eyes: Glowing spectral blue / Brown Hair: None / Brown Mid-length Deadbolt appears as a zombie with glowing blue eyes dressed as a cowboy. He carries an old bolt action rifle which is, in actuality, a necromantic weapon that fires bones. He wears cowboy boots and a gun slingers belt with an a old (and seldom used) revolver in its holster strapped to its side. When he wraps his soul around his dead body he returns to life, becoming a weather beaten but strongly built man with brown hair, brown eyes, and brown skin, a few scars, and calloused hands. History: Rufus Redhill grew up in the dying embers of the wild west, abandoned by his father, raised by a drunkard of a mother. By his tenth birthday, he was theivin’ to survive. As might be expected, things went downhill from then. Turning into a professional, mean-spirited crook, he got to safecracking as a young man. Until one day, he cracked the wrong safe. An old cursed Native American artifact – an ancient statue of an ancient moon god. The statue crumbled to dust as it ripped the soul out of Rufus Redhill’s body, to the sound of spectral laughter. Rufus could keep his soul, as long as he repented. Bound by the moon gods to search and destroy enemies of the land and the living. Ghosts, Spirits, Werewolves and, yes, zombies! Personality & Motivation: Rufus isn’t a good guy, but for that matter neither is he a bad one. He is just a thief who took to larceny it to survive in a more brutal age. He’s got plenty of bitterness in his shrivelled-up soul, but he won’t kill (as a rule). What makes him a hero? Like most things in Rufus’ sour life, its necessity. He is compelled to protect the land and its people, a compulsion that is extremely strong during full moon when he becomes a restless hunter. If he fails in his mission, his soul will be lost and he will simply crumble to dust. Whilst he resents the demand, he is at least grateful to be “alive”, and in possession of his soul. And some part of him may just want a touch of redemption, even if it’s a red one, and a dead one, too. Powers & Tactics: Deadbolt is fast, first and foremost. Faster than a speeding train. This makes him very hard to hit and also very accurate. He will use this to fight from range (normally), firing his necromantic rifle to snare and bludgeon his enemies. His soul is still his to command, and he can wrap himself with it, to become alive again (unless it is full moon), project his spirit, cause fear, or dissolve his body into flying dust. He usually uses it to become “alive”, until he needs it, commonly causing fear in his enemy before launching his attack, or wrapping himself in ghostly soul-sucking wisps. He is quick to attack, sometimes too quick, although he is fond of intimidation and fear as a starter dish. He is also still a thief. He loves breaking locks, even there is no particular reason to pick it. No deadbolt can defeat deadbolt! Power Descriptions: Deadbolts soul array is usually manifested (unless he is in “alive” mode) as wisps of ghostly white-grey wisps. His rifle, whilst appearing as an antique regular firearm, is actually enchanted and will fire bones (with unlimited ammunition!) Complications: Hunter by Moonlight: During moonlight his personality will be driven, restless and fanatical, with a tendency towards intimidation and fear. This can damage his personality and reputation, and cause unwise choices. Salty: Lines of salt on the ground will act as cover for the bone bolts of his necromantic rifle. Mirror Image: Even if “alive” with his soul power, his image in a mirror, or still water, will be of a zombie. No getting away from that curse! Shamanic Soul: His soul array is spectacularly easy to dismiss or counter with shamanistic magic (even lay persons with the right rituals can counter) Klepto: Still a thief. He has a strong urge to “acquire” stuff, although his curse means whatever he "acquires" he “dis-acquires” by ill fortune very quickly (usually to the poor or needy). In particular, he has an extreme urge to pick any lock, even if would serve no purpose or be dangerous / harmful to do so. Spectral Eye: When using "visual counters concealment" power, the mundane world appears faint. He will almost certainly fail notice and search rolls, and is easy to sneak up on or use sleight of hand on (essentially automatic). This means he does not activate this power routinely (and hence an invisible character could easily remain invisible). However, when projecting his spirit (soul array), the power is active without any impediment to the real world. Abilities: 10 + 4 -10 + 6 +4 + 0 = 14 Strength: 20 (+5) Dexterity: 14 (+2) Constitution: - / 10 Intelligence: 16 (+3) Wisdom: 14 (+2) Charisma: 10 (+0) Combat: 30 + 20 = 50 Initiative: +10 Attack: +15 Defense: +15, +5 Flat Footed Grapple: +20 Knockback: -2 Saving Throws: 0 + 8 + 4 Toughness: +5 Fortitude: Immune [Object] or Immune [Total] Reflex: +10 (+2 Dex, +8) Will: +6 (+2 Wis, +4) Skills: 56 Ranks = 14 Bluff 4 (+4) Diplomacy 4 (+4) Disable Device 12 (+15) Handle Animal 4 (+4) Intimidate 8 (+8) Knowledge [Arcane] 2 (+5) Language 2 (English, Spanish, Navajo) Notice 4 (+6) Ride 4 (+6) Sense Motive 4 (+6) Stealth 4 (+6) Survival 4 (+6) Feats: 15 PP Dodge Focus 5 Equipment 2 Evasion 2 Improved Initiative 2 Move-by Action Takedown Attack 2 Uncanny Dodge [Auditory] Equipment 2 PP = 10 EP Revolver (Blast 4, Feats: Stun Ammo, Silver Ammunition) [10 EP] (Has silver as well as regular ammunition) Powers: 9 + 1 + 32 + 5 + 3 + 15 + 6 + 4 All powers have the spirit descriptor Device 3 (15 DP, Flaws: Easy to Lose) “Bone Rifle” Bone Array (12 PP Array, Feats: Alt Power 3) [15 PP] BP: Blast 5 (Feats: Affects Insubstantial 2) [12/12 PP] AP: Strike 5 (Extras: Area [Targeted Cone], Feats: Affects Insubstantial 2) [12/12 PP] AP: Snare 5 (Feats: Affects Insubstantial 2) [12/12 PP] AP: Snare 5 (Extras: Area [Targeted Cone], Feats: Affects Insubstantial 2, Flaws: Range [Touch]) [12/12 PP] Feature: Bony Fingers (Can use fingers as bone lockpicks) [1 PP] Immunity 32 (Critical Hits, Fortitude Saves) [32 PP] Protection 5 [5 PP] Quickness 3 (x10 Speed) [3 PP] Soul Array (11 PP Array, Alt Powers 4) [15 PP] BP: Alt Form 2 (Extras: Continuous, Drawbacks: Power Loss 1 [Full moon]) (11/11 PP) Alt Form: Enhanced Constitution 10 “Alive” AP: Emotion Control 10 (Feats: Mind Blank, Flaws: Limited to Fear) [11 PP] "Fear" AP: ESP 2 (100 feet, Visual and Auditory, Extras: Duration [Sustained], Simultaneous, Feats: Subtle) [11 PP] "Project Spirit" AP: Fatigue 2 (Extras: Alternate Save [Will, +0], Sustained Duration Aura [+3], Feats: Selective Aura) [11 PP] "Ghost Skin" AP: Insubstantial 2 (Gaseous) linked with Alt Power to Speed (Flight 3) [11 PP] "Spirit Form" Speed 6 (500mph) Super Senses 2 (Darkvision, Counter Visual Concealment) [4 PP] Totals: Abilities 14 + Combat 50 + Saving Throws 12 + Skills 14 + Feats 15 + Powers 75 = 180/180 Edited January 3 by Supercape
Poncho Posted December 31, 2024 Posted December 31, 2024 the counts are correct that I see, except the bone Rifle. Hard to lose is 4PP per 5DP, not 3. You've listed as 9PP (3*3), but I believe it should be (3*4), or 12PP. This would obviously put you over PP cost. A question though; So with no Constitution and no Regeneration, Deadbolt can't regenerate from damage unless he's in his Alt form. This isn't a problem so to speak, but I want to make sure that's correct. I'm not exactly sure how that would work in most threads given they don't last for extended periods of time, but it might be important to reference if there's ever an extended storyline where Deadbolt being unable to heal due to not being able to assume human form is causing issues. This is how I'm reading it at least.
Supercape Posted December 31, 2024 Author Posted December 31, 2024 Yeah that's the idea. He can regenerate if need be. We do have plenty of other "Construct" NPCs and its played out as you have said. The Device should be easy to lose not hard to lose, so I have changed that.
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