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Extra Credits (OOC)


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  • 2 weeks later...
Posted

Okay, as I mentioned in Discord, will say Michael is using the Total Defense action to try to make it look like he is getting hit, but avoiding actually getting hit (so Defnse 20). And...she just hits him with a 20.


@Poncho DC 27 toughness save for Michael :D

 

So now we will go to initiative, @Jack need one for Jack!

Posted

Okay, here is the initiative order.

 

Round One

 

43 Slipstream 2 HP (unharmed)
23 Dormouse (unharmed)
17 Bill the Lizard (unharmed)
11 Jack 1 HP (unharmed)
9 Golden Star 2 HP (unharmed?)
5 Alice (Unharmed)
 

Will wait to see what Poncho gets on his toughness save before actually starting the round

Posted

Okay, Slipstream will spend her round getting the younger kids into the restaurant proper with Sarah, then rushing off to change at superspeed and then running back out to the atrium.

 

Dormouse will target her with his stun attack: hitting with a 25.  That is a DC 21 Will save: 13 so she is stunned.


Then he will hide in plain sight: 31

 

Bill the Lizard will walk forward to try to grapple Jack: 27 which is a hit. Grapple Check: rolls terrible, only getting a 31

but if that succeeds, will throw Jack to the other side of the atrium.

 

And that will bring up Jack after my IC post.
 

Posted

@Jack Sadly that just loose to the lizard by 1, which is enough for him to be able to toss Jack across the room.


And it is Jack's turn (who is currently lying on the ground, requiring a move action to stand back up)

Posted

Okay, Alice will Power Attack Golden Star (-2/+2) getting a 21 to hit so @Poncho DC 29 toughness save now.

 

Round Two

 

43 Slipstream 2 HP (Stunned – rnd 1) 
23 Dormouse (unharmed) 
17 Bill the Lizard (unharmed) 
11 Jack 1 HP (unharmed)
9 Golden Star 2 HP (unharmed)
5 Alice (Unharmed) 
 

Slipstream can't do anything, but gets a Will save to recover at the end of her turn (+1 on the roll): 14 so still stunned.

 

Will wait for Golden Star's toughness save before any other bad guys act.

Posted

Okay, going to use a HP for Slipstream to reroll her Will Save: 25 (after the +10 for being below 10), so at least she can act next turn.

 

Dormouse will pop out of his hiding place to try to stun Jack, and misses terribly with a 10. He will then try to hide again: 39, yeah, expect he is hidden.

 

Bill the Lizard will walk over and grab Victoria, 25

 

So, will get to my IC post and then it will be back to Jack....

 

 

Posted

@Jack Where you making an all-out-attack again? If so, need to tell me what penalty you were taking to defense.

 

Also, just a Rank 8 fatigue (cold descriptor)?

 

Assuming that, Bill gets a 14 on his Fort save! (terrible roll again :D ) so he is Fatigued (-2 Str and Dex, -1 attack and defense).

 

@Poncho Golden Star is up!

Posted

Yes, sorry just a straight fatigue as it seemed right

 

He only has +3 defense shifted so I just go full out.

 

Also when u stunt a power are you able to keep using it in the same thread?

Posted

Well, first I need to know what you stunted the power off of (I assume the cold array?), if you change to another power in the array, you lose the stunted power, but as long as you keep the stunted power the active "slot" in the array, you can keep using it.

Posted

Initiative: 14

Sorry for the delay.

Given what's happened, Sarah would most definitely make sure the kids got out safely before joining the fight.

I have a short post of her helping the kids started, I can post when it's my turn.

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