Thevshi Posted December 31, 2024 Posted December 31, 2024 OOC for this thread. @Poncho @Jack @Spacefurry Might be time to get initiatives in...
Thevshi Posted Wednesday at 04:12 AM Author Posted Wednesday at 04:12 AM Okay, as I mentioned in Discord, will say Michael is using the Total Defense action to try to make it look like he is getting hit, but avoiding actually getting hit (so Defnse 20). And...she just hits him with a 20. @Poncho DC 27 toughness save for Michael So now we will go to initiative, @Jack need one for Jack!
Thevshi Posted Wednesday at 04:22 AM Author Posted Wednesday at 04:22 AM Okay, here is the initiative order. Round One 43 Slipstream 2 HP (unharmed) 23 Dormouse (unharmed) 17 Bill the Lizard (unharmed) 11 Jack 1 HP (unharmed) 9 Golden Star 2 HP (unharmed?) 5 Alice (Unharmed) Will wait to see what Poncho gets on his toughness save before actually starting the round
Poncho Posted Wednesday at 06:07 PM Posted Wednesday at 06:07 PM I can't catch a break! Toughness Results 1d20+12: 29 [1d20=17] Okay maybe I can catch a break!
Thevshi Posted Wednesday at 08:32 PM Author Posted Wednesday at 08:32 PM Okay, Slipstream will spend her round getting the younger kids into the restaurant proper with Sarah, then rushing off to change at superspeed and then running back out to the atrium. Dormouse will target her with his stun attack: hitting with a 25. That is a DC 21 Will save: 13 so she is stunned. Then he will hide in plain sight: 31 Bill the Lizard will walk forward to try to grapple Jack: 27 which is a hit. Grapple Check: rolls terrible, only getting a 31 but if that succeeds, will throw Jack to the other side of the atrium. And that will bring up Jack after my IC post.
Thevshi Posted Wednesday at 09:28 PM Author Posted Wednesday at 09:28 PM @Jack Sadly that just loose to the lizard by 1, which is enough for him to be able to toss Jack across the room. And it is Jack's turn (who is currently lying on the ground, requiring a move action to stand back up)
Jack Posted Wednesday at 10:26 PM Posted Wednesday at 10:26 PM Will save for his involuntary change. DC 15 Will save 9 that's technically a 1 so really bad fail
Poncho Posted Thursday at 12:35 AM Posted Thursday at 12:35 AM All Out Attack on Alice! Attack on Alice Results 1d20+11: 14 [1d20=3] sigh
Thevshi Posted Thursday at 12:45 AM Author Posted Thursday at 12:45 AM Okay, Alice will Power Attack Golden Star (-2/+2) getting a 21 to hit so @Poncho DC 29 toughness save now. Round Two 43 Slipstream 2 HP (Stunned – rnd 1) 23 Dormouse (unharmed) 17 Bill the Lizard (unharmed) 11 Jack 1 HP (unharmed) 9 Golden Star 2 HP (unharmed) 5 Alice (Unharmed) Slipstream can't do anything, but gets a Will save to recover at the end of her turn (+1 on the roll): 14 so still stunned. Will wait for Golden Star's toughness save before any other bad guys act.
Poncho Posted Thursday at 12:48 AM Posted Thursday at 12:48 AM Toughness Results 1d20+12: 23 [1d20=11] Daze and a Bruise.
Thevshi Posted Thursday at 01:00 AM Author Posted Thursday at 01:00 AM Okay, going to use a HP for Slipstream to reroll her Will Save: 25 (after the +10 for being below 10), so at least she can act next turn. Dormouse will pop out of his hiding place to try to stun Jack, and misses terribly with a 10. He will then try to hide again: 39, yeah, expect he is hidden. Bill the Lizard will walk over and grab Victoria, 25 So, will get to my IC post and then it will be back to Jack....
Jack Posted Thursday at 02:25 AM Posted Thursday at 02:25 AM Ok so Jack is gonna try and stunt a fatigue attack using super cold Attack roll23
Thevshi Posted Thursday at 03:02 AM Author Posted Thursday at 03:02 AM @Jack Where you making an all-out-attack again? If so, need to tell me what penalty you were taking to defense. Also, just a Rank 8 fatigue (cold descriptor)? Assuming that, Bill gets a 14 on his Fort save! (terrible roll again ) so he is Fatigued (-2 Str and Dex, -1 attack and defense). @Poncho Golden Star is up!
Jack Posted Thursday at 03:05 AM Posted Thursday at 03:05 AM Yes, sorry just a straight fatigue as it seemed right He only has +3 defense shifted so I just go full out. Also when u stunt a power are you able to keep using it in the same thread?
Thevshi Posted Thursday at 03:06 AM Author Posted Thursday at 03:06 AM Well, first I need to know what you stunted the power off of (I assume the cold array?), if you change to another power in the array, you lose the stunted power, but as long as you keep the stunted power the active "slot" in the array, you can keep using it.
Poncho Posted Thursday at 03:17 AM Posted Thursday at 03:17 AM I'm gonna HP to shake off the Daze, then Charge at Bill, and go for All Out again, plus a +2 Power attack. Attack Roll on Bill Results 1d20+11: 15 [1d20=4]
Spacefurry Posted yesterday at 02:27 AM Posted yesterday at 02:27 AM Initiative: 14 Sorry for the delay. Given what's happened, Sarah would most definitely make sure the kids got out safely before joining the fight. I have a short post of her helping the kids started, I can post when it's my turn.
Spacefurry Posted yesterday at 03:03 AM Posted yesterday at 03:03 AM attacking Bill Blast: 13 and that one goes wide.
Thevshi Posted yesterday at 03:35 AM Author Posted yesterday at 03:35 AM @Jack Okay, Alice is going to try to kick Arctus with a power attack (-2/+2), 21, so DC 29 toughness save for Arctus!
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