Thevshi Posted yesterday at 04:05 AM Author Posted yesterday at 04:05 AM Round Three 43 Slipstream 1 HP (unharmed) 23 Dormouse (unharmed) 17 Bill the Lizard (fatigued) 14 Seraphim 3 HP (unharmed) 11 Jack 0 HP (unharmed) 9 Golden Star 1 HP (bruised) 5 Alice (Unharmed) Slipstream is running over to Alice and using Power Thief (with a power attack -2/+2), hitting with a 17, DC 20 Will save: 18, well, barely fails, but still loses a rank of Growth. And then Slipstream activates Mimic and uses Growth on herself! Dormouse will try to Stun Golden Star, getting a 13, which I believe hits as Golden Star used All-Out-Attack, so DC 21 Will save @Poncho Then Dormouse will open a portal on the wall next to him. Bill the Lizard will try to punch Arctus, 19, so DC 27 toughness save for Arctus @Jack
Poncho Posted yesterday at 04:13 AM Posted yesterday at 04:13 AM Will Save Results 1d20+9: 21 [1d20=12]
Thevshi Posted 16 hours ago Author Posted 16 hours ago Okay, with Arctus creating an ice wall in front of the portal, it is Seraphim's turn! (sorry @Spacefurry I was looking at an old list of orders for the round)
Spacefurry Posted 15 hours ago Posted 15 hours ago Okay, let’s try to Dazzle the lizard. Ranged attack: 27 Almost a crit, should added improved crit to her in the future. So Ref DC18 from Bill
Poncho Posted 6 hours ago Posted 6 hours ago Olay I'm gonna keep swinging until I hit. All put attack on Bill. Attack roll Results 1d20+11: 28 [1d20=17] DC 27 Tough if that hits.
Thevshi Posted 6 hours ago Author Posted 6 hours ago That hits, but he gets a 29 on his toughness save.
Poncho Posted 6 hours ago Posted 6 hours ago Fine, I'm gonna do it again! Surging! Attack on Bill Results 1d20+11: 15 [1d20=4] Sometimes I just wanna curl into a ball and die. That's my last HP too
Thevshi Posted 6 hours ago Author Posted 6 hours ago Alice will step up to attack Slipstream, hitting with a 18 DC 26 toughness save, Slipstream gets a 21 so bruised and dazed. Round Four 43 Slipstream 1 HP (bruised, dazed) 23 Dormouse (unharmed) 17 Bill the Lizard (fatigued) 14 Seraphim 3 HP (unharmed) 11 Jack 1 HP (unharmed) 9 Golden Star 1 HP (bruised) 5 Alice (Unharmed) -2 PP from Growth (round 3) Slipstream will spend her last HP to shake off the daze, and punch Alice back: 21, DC 27 toughness save for Alice: 24 so she is bruised as well. Edit: Forgot there would have been some level of knockback, making Slipstream off balance, but she will use acrobatics to right herself (and not lose her move action): DC 20: 33 Dormous will target Seraphim with his stun, hitting with a 23, DC 21 Will save @Spacefurry He will close the portal behind the ice and try to hide again, 32 Bill the Lizard will try to punch Golden Star, missing with a 10! @Spacefurry Depending on the result of that Will save, it will be Seraphim's turn.
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