Thevshi Posted Friday at 04:05 AM Author Posted Friday at 04:05 AM Round Three 43 Slipstream 1 HP (unharmed) 23 Dormouse (unharmed) 17 Bill the Lizard (fatigued) 14 Seraphim 3 HP (unharmed) 11 Jack 0 HP (unharmed) 9 Golden Star 1 HP (bruised) 5 Alice (Unharmed) Slipstream is running over to Alice and using Power Thief (with a power attack -2/+2), hitting with a 17, DC 20 Will save: 18, well, barely fails, but still loses a rank of Growth. And then Slipstream activates Mimic and uses Growth on herself! Dormouse will try to Stun Golden Star, getting a 13, which I believe hits as Golden Star used All-Out-Attack, so DC 21 Will save @Poncho Then Dormouse will open a portal on the wall next to him. Bill the Lizard will try to punch Arctus, 19, so DC 27 toughness save for Arctus @Jack
Thevshi Posted Friday at 03:09 PM Author Posted Friday at 03:09 PM Okay, with Arctus creating an ice wall in front of the portal, it is Seraphim's turn! (sorry @Spacefurry I was looking at an old list of orders for the round)
Spacefurry Posted Friday at 04:13 PM Posted Friday at 04:13 PM Okay, let’s try to Dazzle the lizard. Ranged attack: 27 Almost a crit, should added improved crit to her in the future. So Ref DC18 from Bill
Poncho Posted Saturday at 01:02 AM Posted Saturday at 01:02 AM Olay I'm gonna keep swinging until I hit. All put attack on Bill. Attack roll Results 1d20+11: 28 [1d20=17] DC 27 Tough if that hits.
Thevshi Posted Saturday at 01:04 AM Author Posted Saturday at 01:04 AM That hits, but he gets a 29 on his toughness save.
Poncho Posted Saturday at 01:10 AM Posted Saturday at 01:10 AM Fine, I'm gonna do it again! Surging! Attack on Bill Results 1d20+11: 15 [1d20=4] Sometimes I just wanna curl into a ball and die. That's my last HP too
Thevshi Posted Saturday at 01:41 AM Author Posted Saturday at 01:41 AM Alice will step up to attack Slipstream, hitting with a 18 DC 26 toughness save, Slipstream gets a 21 so bruised and dazed. Round Four 43 Slipstream 1 HP (bruised, dazed) 23 Dormouse (unharmed) 17 Bill the Lizard (fatigued) 14 Seraphim 3 HP (unharmed) 11 Jack 0 HP (unharmed) 9 Golden Star 1 HP (bruised) 5 Alice (Unharmed) -2 PP from Growth (round 3) Slipstream will spend her last HP to shake off the daze, and punch Alice back: 21, DC 27 toughness save for Alice: 24 so she is bruised as well. Edit: Forgot there would have been some level of knockback, making Slipstream off balance, but she will use acrobatics to right herself (and not lose her move action): DC 20: 33 Dormous will target Seraphim with his stun, hitting with a 23, DC 21 Will save @Spacefurry He will close the portal behind the ice and try to hide again, 32 Bill the Lizard will try to punch Golden Star, missing with a 10! @Spacefurry Depending on the result of that Will save, it will be Seraphim's turn.
Thevshi Posted Saturday at 02:39 PM Author Posted Saturday at 02:39 PM @Spacefurry Yay, then it is her turn!
Spacefurry Posted Saturday at 04:52 PM Posted Saturday at 04:52 PM Hmm, I think I might use a HP to stunt a power. Super-sense 19 Everything the Light Touches... (Mental [1r], Ranged [1,000 feet]; Accurate [2r], Acute [1r], Counters Concealment [2r], Counters Illusion [2r], Counters Obscure [5r], Extended 2 [2r], Radius 1 [1r], Ranged [1r], Rapid 2 [2r]; Drawback: Weakness [Darkness]) [18PP] Range should cover the interior of the room I hope and Rapid 2 lets her process what she 'senses' at x100 speed She going to try to locate Dormouse. I'll probably add this as an official AP later.
Thevshi Posted Saturday at 05:04 PM Author Posted Saturday at 05:04 PM @Spacefurry Yeah, as mentioned on Discord, more than enough to cover the atrium and beyond. Still need to make a Notice check vs. his Stealth roll though. With Rapid 2, will say you can Take 20 as a move action, so a 30 on your Notice check. Which does not beat his 32 Stealth Check. You still have a standard or move action left.
Spacefurry Posted Saturday at 05:12 PM Posted Saturday at 05:12 PM (edited) Drat Alright, then I'll ready a Dazzle attack targeted at Dormouse next time he appears Edited Saturday at 05:24 PM by Spacefurry
Jack Posted Sunday at 10:46 PM Posted Sunday at 10:46 PM Jack will try to hit lizard man and grapple 13 Critical miss! Sadness
Thevshi Posted Sunday at 11:30 PM Author Posted Sunday at 11:30 PM yeah, that will sadly miss. Go ahead with your IC post. @Poncho Golden Star will be up next!
Poncho Posted Sunday at 11:34 PM Posted Sunday at 11:34 PM I refuse to stop All Out ATtacking this lizard. I am going to take the best that he will pass out before me. Attack Roll on Bill Results 1d20+11: 30 [1d20=19] DC27 Tough
Thevshi Posted Sunday at 11:52 PM Author Posted Sunday at 11:52 PM 20! So bruised and dazed! Which means we will say you hit him, he drops Victoria and he goes flying.
Poncho Posted yesterday at 12:07 AM Posted yesterday at 12:07 AM Surge again! All Out Power Attack, Charging, and the +4 from him being Prone. so 6/12 becomes 6/17, then +6 so 12/17. Attack Roll on Bill Results 1d20+12: 20 [1d20=8] DC32 Tough
Thevshi Posted yesterday at 12:13 AM Author Posted yesterday at 12:13 AM Well, he is out with only a 17 for his toughness save.
Thevshi Posted yesterday at 12:35 AM Author Posted yesterday at 12:35 AM Okay, Alice is apparently thrown off by Michael's display, as she misses Slipstream with an 11 Round Five 43 Slipstream 0 HP (bruised) 23 Dormouse (unharmed) 14 Seraphim 2 HP (unharmed) 11 Jack 0 HP (unharmed) 9 Golden Star 0 HP (bruised, fatigued) 5 Alice (bruised) -2 PP from Growth (round 3) Slipstream will attack Alice again, hitting with a 19, DC 27 toughness save: 24, so a second bruise to her. So, Dormouse will reappear, next to Bill the Lizard, @Spacefurry Seraphim can take her readied action!
Spacefurry Posted yesterday at 01:42 AM Posted yesterday at 01:42 AM Okay, so ranged attack on Dormouse: 10 HP to reroll: 25 That’s better Dormouse needs a DC18 Ref save
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now