Dr Archeville Posted April 16, 2009 Posted April 16, 2009 No, one of the bombs is floating above the other, in the hangar. Doc's invisible. ;)
Cyroa Posted April 16, 2009 Author Posted April 16, 2009 And there are still 2 groups of thugs. One (4 of them) is near the bombs. A second group (3 of them) is on the opposite side of the hanger (where the 1st bomb started). This group is moving towards DS and Quark.
Cyroa Posted April 21, 2009 Author Posted April 21, 2009 Ok, maybe I'm a little slow (certainly tired). Sand, what exactly is Quark doing this round?
Sandman XI Posted April 21, 2009 Posted April 21, 2009 It takes a full round to switch settings on the Morphic Device. Quark is switching settings :P
Cyroa Posted April 23, 2009 Author Posted April 23, 2009 Oh...duh. Should have known that! Attacks: 1st 2 on DS, 2nd 2 on Quark. (pistol first, then rifle for attack rolls) (1d20+5=18, 1d20+5=25, 1d20+5=22, 1d20+5=13) so... not sure who needs rolls. I think DS is hit by the 2nd. which is lvl 8. pistols 5. DS needs a toughness roll, right? toughness roll if needed (1d20+10=16) (keeping in mind that DS toughness at this point is 10 w/ 6 imperv) which I'm pretty sure would hurt like hell? so...would a HP make sense?
Dr Archeville Posted April 23, 2009 Posted April 23, 2009 If DS was hit by a pistol (Blast 5, DC 20), he's fine, his Imp. soaked it up. If he's hit by a Rifle (Blast 8, DC 23), he failed by 7, so he's bruised + stunned for a round. Unless you spend an HP to either re-roll or shake off the stun.
Cyroa Posted April 23, 2009 Author Posted April 23, 2009 was the second roll, so Rifle. I'll spend the HP. HP reroll (1d20+10=27)
Sandman XI Posted April 23, 2009 Posted April 23, 2009 so what was Quark hit by? pistol then rifle or two rifles?
Cyroa Posted April 23, 2009 Author Posted April 23, 2009 He was shot at twice; not sure if you were hit. First roll is for the pistol (that would be a 22), second is for a rifle (a 13)
Sandman XI Posted April 23, 2009 Posted April 23, 2009 So the first one hit and didn't matter, the second one missed
Dr Archeville Posted April 25, 2009 Posted April 25, 2009 At the time this thread was started, Doc was still PL 11 (he crossed to PL 12 a few days after this began). [*:3hycxqcs]While Cloaked, his Toughness is +11 (Imp 4). His knockback is -7. [*:3hycxqcs]With his Full-Power Force Field, his Tougnhess would be +14 (Imp 11). His knockback would be -12. [*:3hycxqcs]His Perform (Oratory) is 7 points lower. His sense Motive is 4 points lower. His Bluff, Craft (chemical), Diplomacy, Disable Device, and Knowledge (behavioral sciences) are all 3 points lower. His Craft (electrical), Craft (mechanical), Knowledge (physical sciences), and Knowledge (technology) are all 1 point lower. [*:3hycxqcs]He does not have the Fascinate (Perform [Oratory]) feat. [*:3hycxqcs]He doesn't have Enhanced Wis, but it's a free action for him to switch between Enhanced Int or Enhanced Cha. Move Acton to bring Bomb #1 down to rest next to Bomb #2. Free action to switch from Flight to Teleport (so now has Teleport 5 [500 ft./5 miles; PFs: Change Direction, Change Velocity]) Standard Action to reconfigure Electromagnetic Screwdriver Enhanced Feats 2 (Progression 2 for Teleport [500 lbs. cargo]) and Enhanced Teleport 1 (to Teleport 6 [600 feet/20 miles]) Free action to switch from Cloaked Field to Full Power Force Field.
Dr Archeville Posted April 30, 2009 Posted April 30, 2009 Shouldn't you be making some Toughness saves for the falling Mooks, Cyroa?
Cyroa Posted April 30, 2009 Author Posted April 30, 2009 Gah! totally forgot! (Life's been crazy. This slipped through. I'll do it when I get home since can't recall their saves here at work.)
Cyroa Posted April 30, 2009 Author Posted April 30, 2009 Ok: The 15 thugs! (1d20+5=21, 1d20+5=6, 1d20+5=17, 1d20+5=20, 1d20+5=19, 1d20+5=19, 1d20+5=17, 1d20+5=12, 1d20+5=9, 1d20+5=23, 1d20+5=21, 1d20+5=19, 1d20+5=21, 1d20+5=15, 1d20+5=18) So, how do I see how much damage they take?
Sandman XI Posted April 30, 2009 Posted April 30, 2009 Wait... what? 15? This is why we need a map :P
Dr Archeville Posted April 30, 2009 Posted April 30, 2009 Ok: The 15 thugs! (1d20+5=21, 1d20+5=6, 1d20+5=17, 1d20+5=20, 1d20+5=19, 1d20+5=19, 1d20+5=17, 1d20+5=12, 1d20+5=9, 1d20+5=23, 1d20+5=21, 1d20+5=19, 1d20+5=21, 1d20+5=15, 1d20+5=18) So, how do I see how much damage they take? Depends on how far they fell when you dropped them (assuming you did just drop them and didn't slam them down). DC is 15 + 1 per 10 feet fallen. So if he lifted them 30 feet up, they'd need to make a DC 18 save. Also... yeah, that's more thugs than I thought.
Cyroa Posted May 1, 2009 Author Posted May 1, 2009 Well, hangar ceiling is roughly 60 feet. So that's a 21? If so, that's 11 that failed (were a couple ties but assume ties go to defender). Apologies. I thought stating there were almost two dozen was enough early on. But since half got pinned almost right away it didn't come up again. My bad. I will attempt to be clearer from now on. To be clear though: There are a total of 22 (8 of which have the rifles). Only 7 are currently standing (ie not running around). 3 on Doc (to no effect) and the other 4 flanking Quark and DS. Any other detail I should throw in? And yeah, I think a map would have been helpful. Just a little too busy lately to do something basic even in Paint. Next thread I do though will have one for stuff like this. Again, apologies.
Dr Archeville Posted May 1, 2009 Posted May 1, 2009 Well, hangar ceiling is roughly 60 feet. So that's a 21? If so, that's 11 that failed (were a couple ties but assume ties go to defender). Indeed. And if these guys are being treated as Minions/Mooks -- and, IMO, most should -- they're now all unconscious.
Sandman XI Posted May 6, 2009 Posted May 6, 2009 If Quark hits a thug with damaging move object and then smacks it against the roof, then the thug falls, how many toughness saves would that be?
Dr Archeville Posted May 6, 2009 Posted May 6, 2009 Well, you'd need to surge to do all that -- grappling them with the Damaging Move Object would be a standard action, and slamming them into a ceiling would be another standard action.
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