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Tech Terrors! (OOC, full)


Barnum

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Posted

What I meant was, if we were basically holding to act that round until the creatures appeared, would our actions take place once they had?

i.e. in the same round

Posted

What I meant was, if we were basically holding to act that round until the creatures appeared, would our actions take place once they had?

i.e. in the same round

Posted

What I meant was, if we were basically holding to act that round until the creatures appeared, would our actions take place once they had?

i.e. in the same round

Posted

What I meant was, if we were basically holding to act that round until the creatures appeared, would our actions take place once they had?

i.e. in the same round

If you want, sure.

Posted

What I meant was, if we were basically holding to act that round until the creatures appeared, would our actions take place once they had?

i.e. in the same round

If you want, sure.

Posted

What I meant was, if we were basically holding to act that round until the creatures appeared, would our actions take place once they had?

i.e. in the same round

If you want, sure.

Posted

Sorry on the delay, there was something of a storm in Southern Ontario this weekend, was spending most of my energy so dealing with.

Got a.. 26 on the Acrobatic Bluff to feint in the first round when they appeared http://invisiblecastle.com/find.py?id=1431866

Annd.. a http://invisiblecastle.com/find.py?id=1431904 21 total for the follow up attack when it cycled back to our turn after they'd appeared. Power attacking for the full 5 extra damage.

Also, if it's possible (happy to take roll penalties for the effort, since if the feint succeeded, the machine should be easier to hit), trying to hit the one bat monster such that if there's any knockback, it slams it into the other bat monster that Velocity is fighting around the same area as me.

Posted

Sorry on the delay, there was something of a storm in Southern Ontario this weekend, was spending most of my energy so dealing with.

Got a.. 26 on the Acrobatic Bluff to feint in the first round when they appeared http://invisiblecastle.com/find.py?id=1431866

Annd.. a http://invisiblecastle.com/find.py?id=1431904 21 total for the follow up attack when it cycled back to our turn after they'd appeared. Power attacking for the full 5 extra damage.

Also, if it's possible (happy to take roll penalties for the effort, since if the feint succeeded, the machine should be easier to hit), trying to hit the one bat monster such that if there's any knockback, it slams it into the other bat monster that Velocity is fighting around the same area as me.

Posted

Sorry on the delay, there was something of a storm in Southern Ontario this weekend, was spending most of my energy so dealing with.

Got a.. 26 on the Acrobatic Bluff to feint in the first round when they appeared http://invisiblecastle.com/find.py?id=1431866

Annd.. a http://invisiblecastle.com/find.py?id=1431904 21 total for the follow up attack when it cycled back to our turn after they'd appeared. Power attacking for the full 5 extra damage.

Also, if it's possible (happy to take roll penalties for the effort, since if the feint succeeded, the machine should be easier to hit), trying to hit the one bat monster such that if there's any knockback, it slams it into the other bat monster that Velocity is fighting around the same area as me.

Posted

H4H, you hit but the bat made its toughness save. It hit you also (that should be vs. defense 19 not 15 :oops: ). The toughness save is DC 24.

Velocity's Bat is out of commission.

Emissary's Bat is bruised. The Bat also hit Emissary. The save DC is 24.

Let's just assume that Raindance is holding his own against his bat until he returns.

Posted

H4H, you hit but the bat made its toughness save. It hit you also (that should be vs. defense 19 not 15 :oops: ). The toughness save is DC 24.

Velocity's Bat is out of commission.

Emissary's Bat is bruised. The Bat also hit Emissary. The save DC is 24.

Let's just assume that Raindance is holding his own against his bat until he returns.

Posted

H4H, you hit but the bat made its toughness save. It hit you also (that should be vs. defense 19 not 15 :oops: ). The toughness save is DC 24.

Velocity's Bat is out of commission.

Emissary's Bat is bruised. The Bat also hit Emissary. The save DC is 24.

Let's just assume that Raindance is holding his own against his bat until he returns.

Posted

Got a 7 which makes for a 17, but it doesn't seem like a great idea to be stunned right now, so.. spending a hero point for a reroll.. 22 total, so bruised

http://invisiblecastle.com/find.py?id=1433712

Going to go for aggressive stance when my attack comes around again, power attacking for 4 while doing so.. which, ha, was apparently severely unecessary, as, natural 20 http://invisiblecastle.com/find.py?id=1433719 sooo... +19 damage (assuming it doesn't count as a minion or whichever)

Posted

Got a 7 which makes for a 17, but it doesn't seem like a great idea to be stunned right now, so.. spending a hero point for a reroll.. 22 total, so bruised

http://invisiblecastle.com/find.py?id=1433712

Going to go for aggressive stance when my attack comes around again, power attacking for 4 while doing so.. which, ha, was apparently severely unecessary, as, natural 20 http://invisiblecastle.com/find.py?id=1433719 sooo... +19 damage (assuming it doesn't count as a minion or whichever)

Posted

Got a 7 which makes for a 17, but it doesn't seem like a great idea to be stunned right now, so.. spending a hero point for a reroll.. 22 total, so bruised

http://invisiblecastle.com/find.py?id=1433712

Going to go for aggressive stance when my attack comes around again, power attacking for 4 while doing so.. which, ha, was apparently severely unecessary, as, natural 20 http://invisiblecastle.com/find.py?id=1433719 sooo... +19 damage (assuming it doesn't count as a minion or whichever)


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