MBCE Posted April 14, 2009 Author Posted April 14, 2009 Before I post Hellbound's next action, I just want to verify where we are in the initiative. New round or is someone else up at the moment? We are still in Round 2, at Arrowhawk's actions. Hellbound is waiting for rnd 3 before he acts again.
Ecalsneerg Posted April 14, 2009 Posted April 14, 2009 Using my Autofire attack over enough squares to hit both the guy who swung at me and his escaping friend. Even power attacking for 4, I can hit over 8 squares and still hit them taking 10 for minions, so basically unless there's more than a 40' line between the two I hit them. Neither of the two made the saves, even with my typoing DC 24 to DC 25
MBCE Posted April 14, 2009 Author Posted April 14, 2009 Using my Autofire attack over enough squares to hit both the guy who swung at me and his escaping friend. Even power attacking for 4, I can hit over 8 squares and still hit them taking 10 for minions, so basically unless there's more than a 40' line between the two I hit them. Neither of the two made the saves, even with my typoing DC 24 to DC 25 Okay you took out the two melee fighters. That leaves the machingun guy under scarab's control the only baddie in the room.
Cyroa Posted April 15, 2009 Posted April 15, 2009 so...round over? not sure if you'd like me to arrive or not.
MBCE Posted April 15, 2009 Author Posted April 15, 2009 so...round over? not sure if you'd like me to arrive or not. Sorry about that, got your inrto post done which takes place in Round 2. You will arrive and be able to act on your init in Round 3.
MBCE Posted April 15, 2009 Author Posted April 15, 2009 I'll be waiting one more round since things are a bit hectic RL-side. Like I said, observing. If Ignis is going ot observe this round, then he gets no response from his mental summons and we can move to the top of the order.
MBCE Posted April 15, 2009 Author Posted April 15, 2009 Skinheads do somethign unobserved. Dark Star gets word of trouble through the police band. Ignis continues to wait for a reply and doesn'T get one. End of Round 2 Top of the order for Rnd 3. COMBAT STATS INITATIVE Hellbound 31 Scarab 21 Fatigued Thugs 20 Arrowhawk 18 Skinheads 17 Dark Star 17 Ignis 2 Name -- Attk --- Def--- Toughness--- Saves(F.R.W)---Damage Hellbound +10---+8(+10raged)---10(Imp 10)---9,7,3(11,7,5 raged)--- DC 17 [strike 2] Scarab +4(+10Tk)--+10--+12 FF(+2w/o)---5,5,15--- DC 27 TK Arrowhawk +14bow(+9 normal)---+12---+8---6,8,5---DC 21 (standard arrow) Ignis +6---+3---+5---4,4,4 (4,4,10 mental)---DC 28 Hellfire control Dark Star +2(+6R)---+8---+12(Imp 8)---4,3,11---DC 27 [blast 12 dynamic] Thugs(minions)---Atk +2 Def +2 Tough +3 Saves (4,1,0) notice +4 Damage Bat and Pipe DC 19, Sub machine gun Dc 19 (autofire), Sci-fi weap DC 21 (blast 6 effect)
MBCE Posted April 15, 2009 Author Posted April 15, 2009 Hellbound, Scarab II, Arrowhawk, and Ignis need to make notice checks DC 20, and 10.
MBCE Posted April 15, 2009 Author Posted April 15, 2009 Notice check (DC20): 26. Notice check (DC10): 28. First check: Scarab hears the faint sounds of movement from upstairs. Second check: Scarab can hear the familar sound of Dark Star approaching the area. It seems everyone in this thread, except for Ignis has met before in the Save the Citizen thread.
N/A Posted April 15, 2009 Posted April 15, 2009 I'll wait until Hellbound posts before taking my Round 3 actions. Just to make sure I'm clear: The only skinheads who are still standing are the one Scarab has Mind-Controlled, and the leader (who Scarab relieved of his weapon) who ran upstairs? Where Scarab hears the noise coming from now?
Hellbound Posted April 15, 2009 Posted April 15, 2009 Ah, shoot, sorry about that. I managed to miss the call for a notice check. On the DC20: 1d20=3 And the DC10: 1d20=4 Missed both, so Hellbound's pretty oblivious right now.
MBCE Posted April 15, 2009 Author Posted April 15, 2009 I'll wait until Hellbound posts before taking my Round 3 actions. Just to make sure I'm clear: The only skinheads who are still standing are the one Scarab has Mind-Controlled, and the leader (who Scarab relieved of his weapon) who ran upstairs? Where Scarab hears the noise coming from now? The only skinheads that Scarab knows about. The above is correct.
Ecalsneerg Posted April 15, 2009 Posted April 15, 2009 First check: Scarab hears the faint sounds of movement from upstairs. Second check: Scarab can hear the familar sound of Dark Star approaching the area. It seems everyone in this thread, except for Ignis has met before in the Save the Citizen thread. Skill Mastery would net me this result as well.
N/A Posted April 23, 2009 Posted April 23, 2009 Pointing the gun at the thug is just for show. As far as actual actions go, The Scarab will drop the Mind Control and switch to Telepathy. She communicates briefly with DarkStar. She'll Ready (Delay?) to catch the thug in a mental grapple with Mind Reading if he doesn't do as he's told.
Ecalsneerg Posted May 5, 2009 Posted May 5, 2009 Sorry, I plain forgot about this thread. :oops: Am I mistaken, or am I up?
Nalerenn Posted May 5, 2009 Posted May 5, 2009 Life's finally calmed down a lot, so I dropped a well-overdue post. Sorry about that ^^;;
Hellbound Posted May 5, 2009 Posted May 5, 2009 Hellbound should be up next in the initiative order. Let me know if his post was premature, however, and I'll strike it.
MBCE Posted May 12, 2009 Author Posted May 12, 2009 round 3 actions Hellbound reacts to Ignis appearance and heads after the remaining thug. Scarab releases the thug and sends a mental message to Dark Star before questioning the thug Ignis appears and greets the others Dark star arrives on scene Arrowhawk has actions for this round still left though. End of Round 3 Top of the order for Rnd 4. COMBAT STATS INITATIVE Hellbound 31 Scarab 21 Fatigued Thugs 20 Arrowhawk 18 Skinheads 17 Dark Star 17 Ignis 2 Name -- Attk --- Def--- Toughness--- Saves(F.R.W)---Damage Hellbound +10---+8(+10raged)---10(Imp 10)---9,7,3(11,7,5 raged)--- DC 17 [strike 2] Scarab +4(+10Tk)--+10--+12 FF(+2w/o)---5,5,15--- DC 27 TK Arrowhawk +14bow(+9 normal)---+12---+8---6,8,5---DC 21 (standard arrow) Ignis +6---+3---+5---4,4,4 (4,4,10 mental)---DC 28 Hellfire control Dark Star +2(+6R)---+8---+12(Imp 8)---4,3,11---DC 27 [blast 12 dynamic] Thugs(minions)---Atk +2 Def +2 Tough +3 Saves (4,1,0) notice +4 Damage Bat and Pipe DC 19, Sub machine gun Dc 19 (autofire), Sci-fi weap DC 21 (blast 6 effect)
Ecalsneerg Posted May 12, 2009 Posted May 12, 2009 Just to clarify, are there any thugs left conscious?
MBCE Posted May 12, 2009 Author Posted May 12, 2009 Just to clarify, are there any thugs left conscious? Where he can see them? Yes. The one that has just dropped his weapon and is holding his hands up as per Scarab's directive. The only other thug Arrowhawk or the others saw ran up stairs.
N/A Posted June 7, 2009 Posted June 7, 2009 I apologize for the delays. With the immediate threat taken care of, I'm going to go ahead and drop out of this thread for the time being. If, for reasons unknown to the players, The Scarab's presence in this story is essential to the plot, I might be willing to rejoin in a later scene.
MBCE Posted June 7, 2009 Author Posted June 7, 2009 I apologize for the delays. With the immediate threat taken care of, I'm going to go ahead and drop out of this thread for the time being. If, for reasons unknown to the players, The Scarab's presence in this story is essential to the plot, I might be willing to rejoin in a later scene. No one character is essential to the plot. If you decide to pop back in, you're more than welcomed.
MBCE Posted June 7, 2009 Author Posted June 7, 2009 Initiative needed for Those left in the thread. Right now, Dark Star has one red skinned man outside on the street with him. Arrowhawk hears feet moving down the stairs. There are a total of four red skinned men combing into the fight.
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