Geez3r Posted February 27, 2009 Author Share Posted February 27, 2009 Start of Round 1 25 - DJ Ararchy 18 - Captain - VP x4 13 - Moria/Divine - HP x2 Link to comment
quotemyname Posted February 27, 2009 Share Posted February 27, 2009 so many feats! so many options! so little actions! ultimate effort (attack) makes the result of that attack a 22 Link to comment
Geez3r Posted February 27, 2009 Author Share Posted February 27, 2009 If I had known this would have scared you so badly, I would have done more :twisted: Link to comment
Moira Morley Posted February 27, 2009 Share Posted February 27, 2009 Jump check, Trip attack, strength check (1d20+13=30, 1d20+7=17, 1d20+13=18) Link to comment
Geez3r Posted February 27, 2009 Author Share Posted February 27, 2009 Start of Round 2 25 - DJ Ararchy - Bruised x1 18 - Captain - VP x3 13 - Moria/Divine - HP x2 Captain's up, and DJ has recovered from Stunned. Link to comment
quotemyname Posted February 28, 2009 Share Posted February 28, 2009 hey moira! have some inspiration! +5 to everything! now hit this guy and make it count :D Link to comment
Moira Morley Posted March 21, 2009 Share Posted March 21, 2009 Hit or miss, she's gonna try to demoralize him. Result of 35 since I have to do it as a move action. Link to comment
Moira Morley Posted March 27, 2009 Share Posted March 27, 2009 The full round version of intimidate He's still shaken from the demoralize until the end of my turn, and if he thinks people beating him up is intimidating, I get +2 So, result of 40/42 against his intimidate, sense motive, or will with a -2 penalty Link to comment
Geez3r Posted March 29, 2009 Author Share Posted March 29, 2009 Aww poor quote. He gets to deal with me being an evil GM in two games today :twisted: Link to comment
quotemyname Posted March 29, 2009 Share Posted March 29, 2009 lets hope this isn't as bad as the almost tpk earlier today :/ Link to comment
Moira Morley Posted March 29, 2009 Share Posted March 29, 2009 to hit DJ (1d20+7=13) Does this hit the new form? Also, do we get a HP for him going One-Winged Angel :P Link to comment
Geez3r Posted March 29, 2009 Author Share Posted March 29, 2009 Oh yeah, totally forgot about that. Yeah, you each get 1 more HP/VP respectively. A 13 won't hit unfortunately. I probably won't be able to post that much today as I was just reminded of a prior engagement that will keep me occupied for quite a time. Link to comment
Geez3r Posted March 31, 2009 Author Share Posted March 31, 2009 DJ totally made his save against the Captain. So just waiting for Moira to finish her post. Link to comment
Moira Morley Posted April 3, 2009 Share Posted April 3, 2009 Sorry about that :| It's done. Link to comment
Geez3r Posted April 3, 2009 Author Share Posted April 3, 2009 Messed up a bit when doing the rolls. I had done the first one thinking that I had changed the # of rolls to two so that's why both defenses are displayed. Because I didn't do so, and Moira's defenses were shown first, that roll is used against her. The 2nd roll is obviously against the Captain, which was incidentally a critical hit. The Captain needs to make a Reflex save DC 28, or suffer the effects of a Snare. Should the Captain fail said save by more than 5, he will be bound and helpless, and also take damage from a rank 6 attack until he escapes the bonds. Link to comment
Geez3r Posted April 4, 2009 Author Share Posted April 4, 2009 Quote you could try to escape you know. You can take a full round action to break the object as per the rules on the top of page 167 in the core books. Link to comment
quotemyname Posted April 6, 2009 Share Posted April 6, 2009 okay, no clue how you wanted me to explain that... but i made an effort. i can make any edits you may feel are appropriate. Link to comment
Geez3r Posted April 6, 2009 Author Share Posted April 6, 2009 Well, you could do it properly for one thing I showed you the proper page numbers and everything. Had you bother to read the rules, you would note that a character of your strength can destroy the bonds as a full round action. Link to comment
quotemyname Posted April 6, 2009 Share Posted April 6, 2009 okay ... totally retconned that! Link to comment
Moira Morley Posted April 6, 2009 Share Posted April 6, 2009 to hit badguy (1d20+7=16) Link to comment
Geez3r Posted April 8, 2009 Author Share Posted April 8, 2009 That'll hit. I'm busy right now, but the result will be posted soonish. Link to comment
Moira Morley Posted April 8, 2009 Share Posted April 8, 2009 grapple check (1d20+20=27) Link to comment
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