Geez3r Posted April 10, 2009 Author Posted April 10, 2009 Device 1 Shrinking 10 Extras: Attack (+0), Range: Ranged (+1), Save: Will{20} Device 2 Concealment 10 (All senses) {20} :arrow: Pretty straight forward for both devices.
Dr Archeville Posted April 10, 2009 Posted April 10, 2009 Indeedy. Now you just need the two 25pp / DC 35 inventions. And then shall come... The Final Test. :twisted:
Geez3r Posted April 10, 2009 Author Posted April 10, 2009 Don't care. Why? Because I made a shrink ray!!! Totally going to give that to Malice next time I have some PP to burn, I need at least 1 wacky pants weapon to be a proper silver age villain.
Hellbound Posted April 10, 2009 Posted April 10, 2009 Rays! From the silliness of the shrink ray to the devastation of the death ray, these are the very foundations of Mad Science!
Dr Archeville Posted April 10, 2009 Posted April 10, 2009 Oh, be sure to indicate whether that's a Fort or Will save for the Shrink Ray.
Geez3r Posted April 10, 2009 Author Posted April 10, 2009 Done and done. Now let's see what evil deeds you have planned for me in the FINAL TEST. And as an aside, I like the very last invention the best.
Dr Archeville Posted April 10, 2009 Posted April 10, 2009 Heh. PART FIVE Doom! This stage will test Malice's ability to resist attacks, though it looks like one gigantic brawl with both sides taking damage. You have three chances to overcome the DCs. Again, Extra Effort can be used at any time, and the effect will remain until the end of the Part. An HP can be spent at anytime, though it will be gone for the rest of the thread. Each Part targets all four saves. Roll against the DCs in any order that you wish in a Part. So for each Part, you can get up to three chances to overcome each save DC (a total of 12 rolls max per Part, which means you could be rolling 48 times total). None of the attacks are Penetrating (or, if they are, the rank of the attack is so high it didn't need Penetrating to get through). The Toughness saves would obviously be against some Damaging effect. The Fort, Ref and Will can be any effect you determine: could be Dazzle, Emotion Control, Mind Control, Nauseate, Paralyze, Snare, Stun, Trip, and area or explosive effect, whatever. Your condition will reset after each Part (a ranged Healing effect hits you instead of the intended heroic target), so that you are never at a negative when rolling (unless you want to be). Part 1: DC 15 for Fort/Ref/Will, DC 20 for Toughness. (+5 effect) Part 2: DC 20 for Fort/Ref/Will, DC 25 for Toughness. (+10 effect) Part 3: DC 25 for Fort/Ref/Will, DC 30 for Toughness. (+15 effect) Part 4: DC 30 for Fort/Ref/Will, DC 35 for Toughness. (+20 effect)
Geez3r Posted April 10, 2009 Author Posted April 10, 2009 Heh. From that alone I knew there would be trouble. But I seriously did not know how much. None of the attacks are Penetrating (or, if they are, the rank of the attack is so high it didn't need Penetrating to get through). So does this mean that I auto-pass the first Toughness save effect? It being Rank 5, and my Impervious being 8? If so, awesome, only 47 more rolls to go Probably won't get this all up tonight.
Dr Archeville Posted April 10, 2009 Posted April 10, 2009 So does this mean that I auto-pass the first Toughness save effect? It being Rank 5, and my Impervious being 8? If so, awesome, only 47 more rolls to go Probably won't get this all up tonight. 45, since that's 3 rolls you won't have to make. ;)
Geez3r Posted April 11, 2009 Author Posted April 11, 2009 Taking a few liberties with Malice's weaponry, but seeing as how we're in his base, after he just made a bunch of weapons and it bear no actual in game repercussions, I figured I'd have a bit of fun with the cinematics and give Malice any weapon that I think is cool. Especially because I won't be at this for very long. I can only beat stage 3 with Extra Effort on a Nat 20 Remind me to put points into saves :D
Dr Archeville Posted April 11, 2009 Posted April 11, 2009 This would be the perfect IC reason to do so ;)
Geez3r Posted April 11, 2009 Author Posted April 11, 2009 Also a good reason to buy the Paranoid (they're all coming for me!) Complication.
Geez3r Posted April 12, 2009 Author Posted April 12, 2009 Well, failed the Toughness Save portion, the Will save portion, and the Reflex save portion. Though in my defense, out of the 11 rolls, I only rolled above a 10 once, at that was a Natural 20. And I got 2 natural 1's. So yeah, Malice got his butt handed to him in that test.
Geez3r Posted April 13, 2009 Author Posted April 13, 2009 I passed the Fort save part only and again with a natural 20. I blame bad luck with this past test, but hopefully, I'm getting all my bad rolls out now, so I can do some over the top stuff later :D
Dr Archeville Posted April 13, 2009 Posted April 13, 2009 As you work on the final part, think on this: what three people are Eric/Malice most likely to listen/give his undivided attention to (either due to respect, fear, or something else)?
Geez3r Posted April 14, 2009 Author Posted April 14, 2009 1. Father - Victor 2. Mother - Heather 3. Dr. Archeville (The character not the ref ) Might not get the IC post up till late tommorrow, got a bit of a headache, I was just popping in real quick.
Geez3r Posted April 14, 2009 Author Posted April 14, 2009 Using 3 EE's I failed the Fort, Tough and Will saves. Didn't bother with additional rolls for Tough and Will because they are unbeatable without EE, and I wanted to attempt all of them at least once. Reflex was unbeatable even using EE and ignoring fatigue penalties, so I didn't even attempt it.
Dr Archeville Posted April 17, 2009 Posted April 17, 2009 One last post from you, I think, then we can close this.
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