MBCE Posted June 30, 2009 Author Posted June 30, 2009 Five targets in the room. four of which carry uzis, the fifth stands behind Wilson Jefferies a knife to his throat. Two on each side with Wilson in the center. Initiative time.
MBCE Posted July 1, 2009 Author Posted July 1, 2009 Aw nuts is right. 1)Leader [Gange leader Pl4 p227] 2)4 thugs [thugs PL2 p229] (1d20+1=6, 1d20+1=21) Using the Gange leader p227 from the main book and thugs from p229. The Thugs however have machine pistols +3 dmg. They are all minions. And you may roll toughness rolls for them. INITIATIVE Thugs 21 Red Star 16 Leader 6 Name--attack--DEF--Toughness--(F,R,W)--DMG Thugs -- +2--+2--+3--(+4.+1,0)--Autofire Toughness DC 18 Leader -- +4--+3--+2--(+5,+4+2)---Knife Toughness DC 17 lethal Thugs fire in groups of 2s. First aid, second damage. 1) Aid attempt DC 10 2)Attack Dc 14 (1d20+2=11, 1d20+2=5, 1d20+2=12, 1d20+2=18) Hit once Toughness DC 21 due to the autofire. Leader simply watches.
Geez3r Posted July 1, 2009 Posted July 1, 2009 I'm just going to roll the toughness save for now because I'm not entirely sure what I want to do just yet. Toughness save vs Thugs Uzi shot DC 21 (1d20+8=27) Just to better understand the set up: [T][T][L][T][T] _____[W]_____ [T] = Thug [L] = Leader [W] = Wilson Am I right?
MBCE Posted July 2, 2009 Author Posted July 2, 2009 Spread them out more. but otherwise correct. [T]---[T]-------[L]-------[T]---[T] ____________[W]_____ [T] = Thug [L] = Leader [W] = Wilson Am I right?
Geez3r Posted July 4, 2009 Posted July 4, 2009 Alright then, could I use Extra Effort to power stunt the following off of Red Star's Blast 8? Damage 8 Extras: General Area Cone, Selective Flaws: Full Round Action
MBCE Posted July 4, 2009 Author Posted July 4, 2009 Alright then, could I use Extra Effort to power stunt the following off of Red Star's Blast 8? Sure. But as a full round action, they're going to get their shots off before he can finish most likely, forcing a power check to make sure he can get it off if they cause him some damage.
Geez3r Posted July 5, 2009 Posted July 5, 2009 How? A full round action just takes my entire turn, both my standard and move actions, like a charge. It's done and over without going to anyone else's turn.
MBCE Posted July 6, 2009 Author Posted July 6, 2009 How? A full round action just takes my entire turn, both my standard and move actions, like a charge. It's done and over without going to anyone else's turn. Man I have to remember this is MM and not DnD. Been playing Dnd recently and getting the actions confused. Okay. go for it.
Geez3r Posted July 8, 2009 Posted July 8, 2009 Didn't roll saves for the thugs who failed the reflex save as it was impossible for them. In case I didn't explicitly mention it before, spending a HP to negate fatigue on Extra Effort.
MBCE Posted July 9, 2009 Author Posted July 9, 2009 I think this is enough for this thread. I'll let you put in one more post before it gets locked up though. First off, thanks for coming back to the htread. I know I wasn't the best with keeping it up, but I bit off more than I could chew. Also, sorry for the quick and pretty anti-climatic ending. :oops: Hopefully, this is enough background to comeback later. I'll let you know.
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