DrBalloon Posted December 3, 2007 Posted December 3, 2007 Again, I can't figure out where 1 point of your initiative is coming from. Notation on skills is confusing. You appear to have 50 ranks of skills, but state 12? On saves I count 9 points spent, not 10. Barnum, am I suffering eye problems or am I counting correctly on his confusing sheets? 6 points worth of Abilities? I see 4, unless some kind of age-related lower starting stats are in use.
DrBalloon Posted December 3, 2007 Posted December 3, 2007 Again, I can't figure out where 1 point of your initiative is coming from. Notation on skills is confusing. You appear to have 50 ranks of skills, but state 12? On saves I count 9 points spent, not 10. Barnum, am I suffering eye problems or am I counting correctly on his confusing sheets? 6 points worth of Abilities? I see 4, unless some kind of age-related lower starting stats are in use.
zero21 Posted December 3, 2007 Author Posted December 3, 2007 50 pts??...theses are the points 4 ranks/1 point-3+2=5+2+2=9+3=12 and while I know theres stats for underage persons, I think we're just using normal rules. the extra init was my fault, originally I had 12 dex but brought it to 10(overspent my points) and forgot to take out the extra point in init.
zero21 Posted December 3, 2007 Author Posted December 3, 2007 50 pts??...theses are the points 4 ranks/1 point-3+2=5+2+2=9+3=12 and while I know theres stats for underage persons, I think we're just using normal rules. the extra init was my fault, originally I had 12 dex but brought it to 10(overspent my points) and forgot to take out the extra point in init.
zero21 Posted December 3, 2007 Author Posted December 3, 2007 50 pts??...theses are the points 4 ranks/1 point-3+2=5+2+2=9+3=12 and while I know theres stats for underage persons, I think we're just using normal rules. the extra init was my fault, originally I had 12 dex but brought it to 10(overspent my points) and forgot to take out the extra point in init.
Barnum Posted December 3, 2007 Posted December 3, 2007 and while I know theres stats for underage persons, I think we're just using normal rules. zero21 is right. If you want your underage hero to have lower ability scores, just sell them down below 10. :)
Barnum Posted December 3, 2007 Posted December 3, 2007 and while I know theres stats for underage persons, I think we're just using normal rules. zero21 is right. If you want your underage hero to have lower ability scores, just sell them down below 10. :)
Barnum Posted December 3, 2007 Posted December 3, 2007 and while I know theres stats for underage persons, I think we're just using normal rules. zero21 is right. If you want your underage hero to have lower ability scores, just sell them down below 10. :)
DrBalloon Posted December 3, 2007 Posted December 3, 2007 50 pts??...theses are the points 4 ranks/1 point-3+2=5+2+2=9+3=12 That's funny... I'm seeing 13+8+8+8+13= 21+8+21 = 8+42 = 50 ranks. 50/4= 12.5 points. A point is not the same as a rank here. I would assume it rounds up, since that is a PP cost? skills: notice 13(3 ranks) investigate 8(2 ranks) search 8(2 ranks) survival 8(2 ranks) sense motive 13(3 ranks)
DrBalloon Posted December 3, 2007 Posted December 3, 2007 50 pts??...theses are the points 4 ranks/1 point-3+2=5+2+2=9+3=12 That's funny... I'm seeing 13+8+8+8+13= 21+8+21 = 8+42 = 50 ranks. 50/4= 12.5 points. A point is not the same as a rank here. I would assume it rounds up, since that is a PP cost? skills: notice 13(3 ranks) investigate 8(2 ranks) search 8(2 ranks) survival 8(2 ranks) sense motive 13(3 ranks)
DrBalloon Posted December 3, 2007 Posted December 3, 2007 50 pts??...theses are the points 4 ranks/1 point-3+2=5+2+2=9+3=12 That's funny... I'm seeing 13+8+8+8+13= 21+8+21 = 8+42 = 50 ranks. 50/4= 12.5 points. A point is not the same as a rank here. I would assume it rounds up, since that is a PP cost? skills: notice 13(3 ranks) investigate 8(2 ranks) search 8(2 ranks) survival 8(2 ranks) sense motive 13(3 ranks)
zero21 Posted December 3, 2007 Author Posted December 3, 2007 Ahhhhhh..I see whats up, your reading the scores as they are..(ranks + ability modifiers)
zero21 Posted December 3, 2007 Author Posted December 3, 2007 Ahhhhhh..I see whats up, your reading the scores as they are..(ranks + ability modifiers)
zero21 Posted December 3, 2007 Author Posted December 3, 2007 Ahhhhhh..I see whats up, your reading the scores as they are..(ranks + ability modifiers)
Barnum Posted December 5, 2007 Posted December 5, 2007 Player name:Zero21 Pl 6 Character name: spaceout alt id: nathan cain height: 5'0 weight:100 eyes:white hair:black age 13 Desc:Nathan cain lost his family in the Omega incursion, but he himself survived, his latent powers allowing to to absorb the dimensional energies, but overloading them to the point where he nearly died in a spatial explosion that left his eyes a disturbing milky white in color, although he can still see normally, he was one of the first childern adopted by (name here) and took the code name Spaceout, both due to his powers & odd personality, he gets along with most other teamates,used as both group transportation & ranged assault. Str 10 dex 10 con 12(+1) int 10 wis 12(+1) cha 10 bab 4/6( spatial blast) bdb 4 init 4 toughness 6(1 con, 5 invunerable) fort 5(1 con) 6 will 3(1 wis) 4 ref 2 skills: notice 13(3 ranks) investigate 8(2 ranks) search 8(2 ranks) survival 8(2 ranks) sense motive 13(3 ranks) feats: imp init,attack spec:blast,fearless,assesment,,equiptment powers; spatial control 8(blast{explosion,indirect}) portal protection 5(invunerable) flight 1(levitation only) life supourt Drawbacks: power loss(all, -2):gorin rocks vunerable vs dazzle effects(2pts-common,moderate) disturbing:white eyes(1 pt) Abilities 4 Combat 16 Saves 10 Feats 5 Skills 12 Powers 53 Drawbacks 5 Cost: Ability 4 + Combat 16 + Saves 10 + Feats 5 + Powers 53 - Drawbacks 5 = 83 PPs You still have 7 PPs to spend. If it were me, I would increase my ranks of Protection to 8 [impervious 7] (for 4 more PPs) so you will be at PL. I would spend the remaining 3 getting rid of the Levitation Flaw on Flight and buying it up to Flight 2 (3 PPs).
Barnum Posted December 5, 2007 Posted December 5, 2007 Player name:Zero21 Pl 6 Character name: spaceout alt id: nathan cain height: 5'0 weight:100 eyes:white hair:black age 13 Desc:Nathan cain lost his family in the Omega incursion, but he himself survived, his latent powers allowing to to absorb the dimensional energies, but overloading them to the point where he nearly died in a spatial explosion that left his eyes a disturbing milky white in color, although he can still see normally, he was one of the first childern adopted by (name here) and took the code name Spaceout, both due to his powers & odd personality, he gets along with most other teamates,used as both group transportation & ranged assault. Str 10 dex 10 con 12(+1) int 10 wis 12(+1) cha 10 bab 4/6( spatial blast) bdb 4 init 4 toughness 6(1 con, 5 invunerable) fort 5(1 con) 6 will 3(1 wis) 4 ref 2 skills: notice 13(3 ranks) investigate 8(2 ranks) search 8(2 ranks) survival 8(2 ranks) sense motive 13(3 ranks) feats: imp init,attack spec:blast,fearless,assesment,,equiptment powers; spatial control 8(blast{explosion,indirect}) portal protection 5(invunerable) flight 1(levitation only) life supourt Drawbacks: power loss(all, -2):gorin rocks vunerable vs dazzle effects(2pts-common,moderate) disturbing:white eyes(1 pt) Abilities 4 Combat 16 Saves 10 Feats 5 Skills 12 Powers 53 Drawbacks 5 Cost: Ability 4 + Combat 16 + Saves 10 + Feats 5 + Powers 53 - Drawbacks 5 = 83 PPs You still have 7 PPs to spend. If it were me, I would increase my ranks of Protection to 8 [impervious 7] (for 4 more PPs) so you will be at PL. I would spend the remaining 3 getting rid of the Levitation Flaw on Flight and buying it up to Flight 2 (3 PPs).
Barnum Posted December 5, 2007 Posted December 5, 2007 Player name:Zero21 Pl 6 Character name: spaceout alt id: nathan cain height: 5'0 weight:100 eyes:white hair:black age 13 Desc:Nathan cain lost his family in the Omega incursion, but he himself survived, his latent powers allowing to to absorb the dimensional energies, but overloading them to the point where he nearly died in a spatial explosion that left his eyes a disturbing milky white in color, although he can still see normally, he was one of the first childern adopted by (name here) and took the code name Spaceout, both due to his powers & odd personality, he gets along with most other teamates,used as both group transportation & ranged assault. Str 10 dex 10 con 12(+1) int 10 wis 12(+1) cha 10 bab 4/6( spatial blast) bdb 4 init 4 toughness 6(1 con, 5 invunerable) fort 5(1 con) 6 will 3(1 wis) 4 ref 2 skills: notice 13(3 ranks) investigate 8(2 ranks) search 8(2 ranks) survival 8(2 ranks) sense motive 13(3 ranks) feats: imp init,attack spec:blast,fearless,assesment,,equiptment powers; spatial control 8(blast{explosion,indirect}) portal protection 5(invunerable) flight 1(levitation only) life supourt Drawbacks: power loss(all, -2):gorin rocks vunerable vs dazzle effects(2pts-common,moderate) disturbing:white eyes(1 pt) Abilities 4 Combat 16 Saves 10 Feats 5 Skills 12 Powers 53 Drawbacks 5 Cost: Ability 4 + Combat 16 + Saves 10 + Feats 5 + Powers 53 - Drawbacks 5 = 83 PPs You still have 7 PPs to spend. If it were me, I would increase my ranks of Protection to 8 [impervious 7] (for 4 more PPs) so you will be at PL. I would spend the remaining 3 getting rid of the Levitation Flaw on Flight and buying it up to Flight 2 (3 PPs).
Heridfel Posted December 6, 2007 Posted December 6, 2007 Hey there, One other thing to note is that Disturbing isn't a drawback in M&M 2e, only a complication. Since you already have more power points than what you need, I'd lose that drawback as part of the sheet cleanup.
Heridfel Posted December 6, 2007 Posted December 6, 2007 Hey there, One other thing to note is that Disturbing isn't a drawback in M&M 2e, only a complication. Since you already have more power points than what you need, I'd lose that drawback as part of the sheet cleanup.
Heridfel Posted December 6, 2007 Posted December 6, 2007 Hey there, One other thing to note is that Disturbing isn't a drawback in M&M 2e, only a complication. Since you already have more power points than what you need, I'd lose that drawback as part of the sheet cleanup.
Barnum Posted December 22, 2007 Posted December 22, 2007 Archived due to inactivity. When you are ready to continue, PM a Ref or Admin.
Barnum Posted December 22, 2007 Posted December 22, 2007 Archived due to inactivity. When you are ready to continue, PM a Ref or Admin.
Barnum Posted December 22, 2007 Posted December 22, 2007 Archived due to inactivity. When you are ready to continue, PM a Ref or Admin.
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