Avenger Assembled Posted April 9, 2009 Author Share Posted April 9, 2009 Oh, and Hellbound, you're up. Link to comment
Hellbound Posted April 9, 2009 Share Posted April 9, 2009 Hellbound's roll to maintain the pin against Sister Sixtus: 1d20+19=25 Link to comment
Ecalsneerg Posted April 9, 2009 Share Posted April 9, 2009 All right. Everyone gets an HP for this unfortunate setback. Dark Star, you get 2 HP. On a related note, Belphegor may wake up on his initiative in this turn. Arrowhawk, you get 2 HP. Also, make a DC 26 Toughness save. The room is currently in complete magical darkness, providing total concealment except against people who can see in darkness for one reason or another. Dc 26 Toughness save (1d20+8=11) I'm assuming this is from the altar shattering, but if it isn't tell me and I'll go back and edit. Dc 26 Toughness save (1d20+8=11) God, I'm rolling poorly. I'll use one of my 3 HP, bringing me back to my starting total of 2. Re-roll the DC 26 toughness (1d20+8=10), add 10 for the terrible roll for 20. I'm bruised, probably injured, and stunned. Link to comment
Avenger Assembled Posted April 9, 2009 Author Share Posted April 9, 2009 Oh, I didn't expect you guys to start posting yet! You cheeky devils. Actually, Arrowhawk, your Toughness save is for getting stabbed by the Elder with his gigantic black sword. Link to comment
Hellbound Posted April 9, 2009 Share Posted April 9, 2009 Well you did say that Hellbound was up... hopefully we didn't step on anything critical here. Link to comment
Ecalsneerg Posted April 9, 2009 Share Posted April 9, 2009 Oh, I didn't expect you guys to start posting yet! You cheeky devils. Actually, Arrowhawk, your Toughness save is for getting stabbed by the Elder with his gigantic black sword. Fantastic. I'll edit accordingly. And it's generally best to tell players what they're rolling for, because players like posting :P Link to comment
N/A Posted April 9, 2009 Share Posted April 9, 2009 Since Hellbound did his action, I think you're up, Ecal. Link to comment
Ecalsneerg Posted April 9, 2009 Share Posted April 9, 2009 Since Hellbound did his action, I think you're up, Ecal. Stunned. Link to comment
Dr Archeville Posted April 9, 2009 Share Posted April 9, 2009 So now it's.... Hellbound - Init 25 (goes first) Arrowhawk - Init 25 Scarab - Init 22 Wesley - Init 20 Sixtus - Init 18 Belphegor - Init 17 (goes first) Moira - Init 15 Avenger - Init 11 Dark Star - Init 4 Red King - ??? Scarab's turn! Link to comment
N/A Posted April 10, 2009 Share Posted April 10, 2009 So it is. She'll burn a Hero Point to shake off her Stunned condition. Then she'll use Extra Effort to temporarily gain a new Alternate Power slot for her array: Environment Control 17 (Light [Daylight]) 34PP Power check to counter Darkness Control: 26. If Lugat rolls a natural 20, he has a chance. EDIT: Except that ties go to the one with a bigger bonus. So no, he doesn't. EDIT II: The Wrath of Khan The Scarab is now Fatigued. Link to comment
Sandman XI Posted April 10, 2009 Share Posted April 10, 2009 to hit sextus, power attacking (DC 28 Fort vs Nauseate) (1d20+1=5) :evil: HP Reroll autopassess. EAT IT! Stupid cow. Link to comment
Avenger Assembled Posted April 10, 2009 Author Share Posted April 10, 2009 Sixtus is nauseated and fatigued. Belphegor, you're up. (You know OF this guy, but his friends and your friends don't exactly mingle. Undead demons and the hells where they live aren't popular with their fellow entities.) Link to comment
Avenger Assembled Posted April 10, 2009 Author Share Posted April 10, 2009 Oh, and that's an HP for Wesley. He's had a hard time with the dice! Link to comment
Dr Archeville Posted April 10, 2009 Share Posted April 10, 2009 Using Extra Effort to Increase Power on Emotion Control by 2 ranks, to Emotion Control 9. Will save, DC 19. Using new Villain Point to negate Fatigue. And he's targeting Wesley. With Hatred, towards his teammates. Link to comment
Sandman XI Posted April 10, 2009 Share Posted April 10, 2009 Will Save to believe he's not a punk (1d20+10=11) Spending shiny new HP to autopass Link to comment
Moira Morley Posted April 10, 2009 Share Posted April 10, 2009 Grapple Check (1d20+20=27) Power Attacking Sister Sixtus (DC20 Toughness if hit) (1d20+2=6) Link to comment
Dr Archeville Posted April 10, 2009 Share Posted April 10, 2009 I, the player, choose to not resist Avenger's tossing of Belphegor into Hell... because Avenger and I planned this all along. :twisted: It will still look like the character is fighting it, though. Link to comment
Ecalsneerg Posted April 10, 2009 Share Posted April 10, 2009 I get stabbed and what do you all do? Attack the mooks! Thank you very much. Link to comment
Hellbound Posted April 10, 2009 Share Posted April 10, 2009 Hey, Hellbound's not one of the healers otherwise he'd be happy to help out. Just so that I have the correct -- we only have the Red King as a threat still, correct? And Dark Star is up next? Link to comment
Ecalsneerg Posted April 10, 2009 Share Posted April 10, 2009 And Cyroa is out all weekend. Link to comment
Hellbound Posted April 10, 2009 Share Posted April 10, 2009 Well the pin that Hellbound and Moira used to put Sixtus against the wall was GM declared -- should we go ahead and NPC a Dark Star action to heal up 'Hawk? Link to comment
Avenger Assembled Posted April 10, 2009 Author Share Posted April 10, 2009 OK, I took the liberty of acting for Dark Star. Scarab, that's a DC 26 Toughness save vs. lethal damage. (Don't forget that you are Bruised) Have an HP while you're at it! The target number to hit the Elder is currently 27, given his recent use of a full-on -5 Defensive Attack. Good thing some of you have Area attacks. Hellbound, you're up, then Arrowhawk. Link to comment
Ecalsneerg Posted April 10, 2009 Share Posted April 10, 2009 The target number to hit the Elder is currently 27, given his recent use of a full-on -5 Defensive Attack. Good thing some of you have Area attacks. Or near-superhuman accuracy. EDIT: Distracting Autofire volley of piercing arrows, DC 21 with +1 Autofire (1d20+14=23). I did not miss. I merely deferred aiming. Re-roll! (1d20+14=20) + 10 for rolling 6 = 30. So, DC 22 piercing shots. Now, I'm down to Def 15. Bye-bye, breathing. I won't miss you too much. Link to comment
N/A Posted April 10, 2009 Share Posted April 10, 2009 Toughness Save: 28. BOO-YAH! The Force Field holds. Link to comment
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