quotemyname Posted March 17, 2009 Posted March 17, 2009 i don't even think thats necessary. you were launched directly above me so you should fall directly on me. there is no wind inside since the dome is still in tact etc... my only question is how far you can actually fall in any one round. does the core have rules on that?
quotemyname Posted March 17, 2009 Posted March 17, 2009 (16:59:55) Sandman_XI: Alright, first we need to figure out his jumping distance (17:00:28) quotemyname: well the jumping distance would be 90 verticle feet right? (17:01:05) Sandman_XI: 90 = ?? x ?? (17:01:36) Sandman_XI: jumping distance x leaping distance (17:01:40) quotemyname: 45x2? (17:06:45) FreedomBot: Error: Connection status: 0 (17:01:52) quotemyname: oh jeeze ion (17:01:54) quotemyname: iono* (17:01:55) quotemyname: ughhh (17:02:13) quotemyname: =sqrt(90) (17:02:15) quotemyname: (17:02:42) Sandman_XI: haha (17:02:50) quotemyname: um (17:03:02) Sandman_XI: what's his str mod x 5 (17:03:34) quotemyname: str mod +0 (17:03:37) quotemyname: x5 (17:03:40) quotemyname: =0 (17:03:43) quotemyname: >_< (17:03:58) Sandman_XI: so 5 feet (17:04:26) quotemyname: ok (17:04:28) Sandman_XI: 18x5=90 (17:04:37) quotemyname: yes (17:04:42) quotemyname: so its jumping 18? (17:05:05) Sandman_XI: no, its in between jumping 3 or 4 (17:05:19) Sandman_XI: 10 and 25 respectively (17:05:31) Sandman_XI: either way it takes a move action (17:05:36) quotemyname: well being as how it was a bounded equation (17:05:44) quotemyname: it should prolly be rank 4 (17:05:57) quotemyname: so it just takes move action to fall that far? (17:06:04) Sandman_XI: yup (17:06:09) quotemyname: hes just trying to fall on me (17:06:15) quotemyname: okay way (17:06:17) quotemyname: wow* (17:11:27) FreedomBot: Error: Connection status: 0 (17:06:21) Sandman_XI: if my conversion is correct (17:06:34) quotemyname: alrighty we will just go with that so it takes a move action to fall on me then do whatever.
Cyrith Posted March 18, 2009 Author Posted March 18, 2009 The second attempt was a surge attack, So I'll be fatigued start of next turn. I may have interpreted improved grab wrong, in which case ignore the grapple attempt. Judges ruling?
quotemyname Posted March 18, 2009 Posted March 18, 2009 okay so after an awfully failed VP reroll, i have 1VP remaining. got 10 con drained, putting me at 10. then a point returns at the start of my round, i now have 11. tried to break grapple as a move action. so you need to oppose that and then i can handle the rest of my turn.
Cyrith Posted March 18, 2009 Author Posted March 18, 2009 you forgot to add the plus 10 for a HP reroll, you only lost 1 con. Drain now only drains the amount failed by. opposed grapple check (1d20 12=25) Looks like you got it.
Cyrith Posted March 19, 2009 Author Posted March 19, 2009 I'm using my fearsome presence,(and my rage, since you insulted me) which is a DC 11 Will save. I'm also drawing a knife.
quotemyname Posted March 19, 2009 Posted March 19, 2009 all that tomfoolery is my whole turn. also taking a defensive stance. one VP remaining.
quotemyname Posted March 21, 2009 Posted March 21, 2009 can i put this to a vote? tomfoolery for getting the electric walls? is that worth a VP? even if it is not, i use up my last one on an extra move action to get in position this turn. your up.
Dr Archeville Posted March 21, 2009 Posted March 21, 2009 can i put this to a vote? tomfoolery for getting the electric walls? is that worth a VP? I'd say that's more a "making sure you earn the points you got for yours Drawback"
Cyrith Posted March 21, 2009 Author Posted March 21, 2009 I'd say that's more a "making sure you earn the points you got for yours Drawback" I'm not sure I understand what you're saying here Doc A.
quotemyname Posted March 21, 2009 Posted March 21, 2009 he is saying its a risk for both of us. i am in fact vulnerable to electricity. :/
quotemyname Posted March 21, 2009 Posted March 21, 2009 also can i propose a ruling for the electrified walls? instead of just one toughness save for bashing into walls, characters must make that save plus a save vs electricity afterwards for being in contact with the walls? someone want to propose a DC for this?
Dr Archeville Posted March 21, 2009 Posted March 21, 2009 You mean, treat it like a Sustained Damage effect, where you take damage/have to make a Toughness save each round (at the beginning of your turn, before taking any actions) you're in contact with it? Yeah, that's ho such "traps" normally work. As for the DC... well, first, how/why are the walls electrified? And what walls? Describe to me what you two think the place looks like (because, while it can change around per the "owner's" whims, my mental image of it is probably very different from yours). Are you running it like the caged-area-in-a-bar in which Wolverine was introduced in the first X-Men flick?
quotemyname Posted March 21, 2009 Posted March 21, 2009 from the "walls" and "ceiling" that matthias keeps banging into, i was thinking more of a domed arena. because he keeps flying a number of feet before banging into walls and stuff. so i had figured, they would suspend some sort of 'electrical wrestling ring ropes' around the walls of the arena, essentially, maybe power lines that will shock you if you touch them?
Cyrith Posted March 22, 2009 Author Posted March 22, 2009 As I recall from the original print Barnum had, there was just a large open area slightly away from the bar/sitting area. The empty space borders a wall on two ends(the bottom and the right). I think there may have been a partial wall at the top, but I'm not sure. At least one side was completely open, facing toward the sitting area, diagonal from the bar. I don't recall anything about a cage or a dome, and in fact have not been play it as such. Why I keep flying around before hitting the walls is because I tend to go very far from knockback(like 1000 feet.) For simplicity sake I've been hitting one of the walls. I have no idea how the walls would be electrified without sending a jolt through the whole arena.
quotemyname Posted March 22, 2009 Posted March 22, 2009 what about the time i shot you straight into the air and you hit the ceiling?
Cyrith Posted March 22, 2009 Author Posted March 22, 2009 what about the time i shot you straight into the air and you hit the ceiling? I meant I having been trying to move the fight out of the actual arena part of the Arena.
quotemyname Posted March 22, 2009 Posted March 22, 2009 oh i see. so you want to move so there is no more walls to hit now i see. well just in case my attack does send you into a wall you want to set a DC for the Wall's Electricity? Rank 10 sound good?
Cyrith Posted March 24, 2009 Author Posted March 24, 2009 Opposed grapple check. (1d20 11=14) You win the check
quotemyname Posted March 24, 2009 Posted March 24, 2009 wow... that sucked! that might actually be a match breaker for me, unless someone wants to issue me a VP for putting myself directly into a position that i have a weakness to oh well... you still have to make your save as well. i am stunned and staggered, can i still maintain the grapple if i am stunned? i just can't actually pin him against the wall again right? ill look it up. EDIT: just looked over grapple. it doesn't mention stunned condition at all in terms of ending the grapple. so i assume the grapple is maintained as long as i don't choose to end it/you break out of it. you have to win one grapple check in order to become grappled and not pinned. then you need to beat me again to not be grappled. i think each check is a move action.
Dr Archeville Posted March 24, 2009 Posted March 24, 2009 If you're stunned, you can take no actions, so you can't maintain a grapple.
Cyrith Posted March 24, 2009 Author Posted March 24, 2009 Hmm, if you don't save, we could both end up knocked out.
quotemyname Posted March 25, 2009 Posted March 25, 2009 well i did fail the save, but it did not knock me out. looks like you got knocked out by it though, being as how you failed the save by 22. and since there was no knock back to revive you i guess that means i win...right? just confirm this and then ill write up a conclusion to the thread.
Cyrith Posted March 25, 2009 Author Posted March 25, 2009 Yeah, I'm knocked out, I already posted that. I would assume, since you ended the last round stunned, that you would still need to save against the electricity aura at the start of your next turn.
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