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Maze

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Posted

The Captain has been updated. specifically, +1 point in speed and a bunch of edits to the adrenaline cannon. I am also now PL11, although I do not meet most of my caps.

up to you guys whether or not I should be allowed to use these edits in this thread. I will stick with the previous version of my character unless you guys agree otherwise.

Posted

The Captain has been updated. specifically, +1 point in speed and a bunch of edits to the adrenaline cannon. I am also now PL11, although I do not meet most of my caps.

up to you guys whether or not I should be allowed to use these edits in this thread. I will stick with the previous version of my character unless you guys agree otherwise.

You posted the same post in another thread. Show some originality!

I'd probably say no. As I said in chat, in a story-orientated thread it's not a big deal, but we're currently in the middle of a big melee and it could prove unbalancing.

Posted

And no one will have to deal with Malice 14 Impervious and his Blast 12 Auto-fire, or his Paralyze 12. But I guess you'll have to deal with PL 10.75 Malice instead of the full 11.

Posted

And no one will have to deal with Malice 14 Impervious and his Blast 12 Auto-fire, or his Paralyze 12. But I guess you'll have to deal with PL 10.75 Malice instead of the full 11.

Because the existing autofire is so weak :P

Posted

Future Weapon for Malice:

Blast 12 Extras: Auto-fire x2, Flaws: Unreliable 5/day - MOAR DAKKA

I'll tell you this, there's no such thing as diminishing returns for putting points into blowing things up.

Posted

Spending my last VP on this one ;)

punch PA 5 DEF Atk 5 for a DC 27 attack that sets my DEF to 27.

Ultimate Effort on that attack for a result of 23 on the roll.

feel free to roll low, Fletch ;)

Posted

Hey, I'm back.

I admit that I have done bad things in the past, so I've been under punishment from onee-chan. I just didn't expect that someone would expose me like. For the record, the link didn't work when I tried the Notice check, the network must've been down, I don't know.

So I came back to help finish this, but before that...

*Punches Geez3r in the face*

That was for ruining the trust I had in you guys. And I only made one attempt at rolling the die.

Posted

You have to wait for Je'la to go. Please do not act out of turn. (Even though you missed anyway.)

New Initiative and status:

Je'La - Init 24 Bruised x1

Spartan - Init 23 Bruised x1 2HP

Malice - Init 15 VP x1

Knieval - Init 14 - Bruised x1, 1 VP Staggered

Arrowhawk - Init 13 - Unconcious -

Waiting on Je'La's action, and THEN we can handle Spartan's roll.

Posted

Aren't we already in combat? Dr Archeville is pretty adamant about the fact that when in combat you are only actually allowed to talk on your turn in initiative. I got called on that in another thread. After Je'La acts you may certainly attempt to placate us if you feel so inclined.

Posted

Not sure, I know that Devices can be taken away from characters, but I am not sure if others can use them once taken. Although, Iron Patriot might want to argue that they can :P

Posted

Would you really want to use it? Don't you have a bunch of ranks in Attack Focus (Melee)? Arrow's bow might not benefit you that well. You are probably better off with Grapple or something, and trying to take me out of the fight.


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