Dr Archeville Posted May 6, 2009 Author Posted May 6, 2009 No, you're all cheating. It's about two miles (10,560 feet) to get to that bridge from the Bernanke Center for Extension & Continuing Education on HIT's campus. Knievel's made four cannon-assisted "hops," each one being about 400 feet (calculated as a standing long jump). So he's moved 1,600 feet, or about a third of a mile. We're almost smack in the middle of Hanover Square, a shopping area known for bookstores and other college-life-centric shoppes. No real actions from Doc this round, aside from telling folks to steer clear. Mid-round 8; Initiatives & Conditions 24 -- Arrowhawk -- fine -- 2 HP 23 -- Captain K -- 2 Bruises, Entangled -- 1 VP 16 -- Doc -- fine -- 1 HP 13 -- Dark Star -- fine -- 2 HP Dark Star's turn.
Ecalsneerg Posted May 7, 2009 Posted May 7, 2009 How far would you estimate I am from you guys, and thus how many rounds will I need to get in firing range?
Cyroa Posted May 7, 2009 Posted May 7, 2009 Ok. So I think I finally grabbed the Captain! But, uh...now what? I'm at work so can't even look it up.
quotemyname Posted May 7, 2009 Posted May 7, 2009 Is that an opposed grapple check? Here is my roll if it is needed: CapK opposed grapple (1d20 21=26) ugh pretty bad...I reserve the right to reroll that if that is actually the check I need to make. I won't bother for now since I am not even sure this roll is needed.
Dr Archeville Posted May 7, 2009 Author Posted May 7, 2009 Yes, opposed grapple check: Knievel uses his normal Grapple modifier (attack + Str + Super-Str), Dark Star uses his attack + TK rank (so, 1d20+19). (Shoot him!)
quotemyname Posted May 7, 2009 Posted May 7, 2009 Okay, I thought so. In that case I will not make a re-roll. I can always make an opposed grapple later.
Dr Archeville Posted May 7, 2009 Author Posted May 7, 2009 In that opposed Grapple check, did you include the -2 penalty from being entangled? ... he is entangled (suffering a –2 penalty to attack rolls and Defense, and a –4 penalty to Dexterity).
quotemyname Posted May 7, 2009 Posted May 7, 2009 woops, nope! thanks for the catch! Just treat that roll as two points less, I guess. Unless you want me to reroll it >_>
Dr Archeville Posted May 7, 2009 Author Posted May 7, 2009 Nah, we can keep it as is, just remember it's really 2 lower.
quotemyname Posted May 7, 2009 Posted May 7, 2009 noted. Just waiting for DS to roll opposed grapple. *Come onnnnnn 5 or lower!*
Cyroa Posted May 7, 2009 Posted May 7, 2009 Sorry, limited access when I'm teaching Anyway, rolled bad. Not sure if I'll need an HP or not Grapple check (1d20+19=26)
quotemyname Posted May 7, 2009 Posted May 7, 2009 Wow...we would have tied if I hadn't been entangled for me 26-2=24 do your worst!
Dr Archeville Posted May 8, 2009 Author Posted May 8, 2009 Nope; since your TK isn't damaging, you can't use the "damage" option under Grapple. End round 8/Begin round 9; Initiatives & Conditions 24 -- Arrowhawk -- fine -- 2 HP 23 -- Captain K -- 2 Bruises, Entangled, Grappled -- 1 VP 16 -- Doc -- fine -- 1 HP 13 -- Dark Star -- fine -- 2 HP Arowhawk, gooooo!
Ecalsneerg Posted May 8, 2009 Posted May 8, 2009 Arowhawk, gooooo! How far would you estimate I am from you guys, and thus how many rounds will I need to get in firing range? :P
Dr Archeville Posted May 8, 2009 Author Posted May 8, 2009 D'oh! Okay, I said previously we've moved about 1,600 feet, as the madman flies. Arrowhawk's motorcylce has Speed 5 (250 mph, or 2,500 feet per round). He can be in firing range now. (With a +13 to Drive, I won't make you roll.)
Ecalsneerg Posted May 8, 2009 Posted May 8, 2009 D'oh! Okay, I said previously we've moved about 1,600 feet, as the madman flies. Arrowhawk's motorcylce has Speed 5 (250 mph, or 2,500 feet per round). He can be in firing range now. (With a +13 to Drive, I won't make you roll.) Well, he'd probably move more about 150-160 MPH, tops, but that's still in range. I can't recall if I'd take any penalties for firing into a grapple with Precise Shot, but I didn't include one anyway, so subtract if needed. Similarly, he didn't have Sneak Attack when this thread began, so he won't be able to use that.
quotemyname Posted May 8, 2009 Posted May 8, 2009 Well THAT definitely hits... I would need a 20 to save that attack, soo...... Might as well blow my last VP on that. ULTIMATE TOUGHNESS!
Dr Archeville Posted May 8, 2009 Author Posted May 8, 2009 Which gets you a 28, which beats Arrowhawk's DC 26. No damage.
quotemyname Posted May 8, 2009 Posted May 8, 2009 actually only a 26. I have two bruises :/ still beats it I know. But that's why I used it :)
Ecalsneerg Posted May 9, 2009 Posted May 9, 2009 Note that I can still ram you with a fast-moving vehicle. :P
quotemyname Posted May 13, 2009 Posted May 13, 2009 sorry about the delay, i totally spaced. okay for my turn: move action: opposed grapple provided I win that, I plan to make another attempt at getting out of the snare.
Dr Archeville Posted May 14, 2009 Author Posted May 14, 2009 It's a standard action to grapple/counter-grapple, not move.
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