Faust Posted March 27, 2009 Posted March 27, 2009 Power Level: 8 Trade-Offs: none Unspent PP: 0 Characters Name: Hunter Algon Alternate Identity: Wraith Height: 5'10'' Weight: 160lbs Hair: Black Eyes: Black Description: Hunter Algon is almost like any other 35yr old caucasian man. He has a plain hair cut. He wears plain clothes. He has a medium build. Enjoys normal activities. His only friends are aquaintances. He's an average joe. As Wraith, he dons a black streamlined bodysuit and a mask that resembles a compact gas mask. Other than the mask, there are no other details that when he steps into a darkly lit area, he is almost invisible. He carries a large but apparently lightweight rifle. It looks similar to military grade sniper-rifles, only bulkier and seems to have no magazine. There is a small console by the side of the rifle for selecting different ordnances and other miscellaneous controls. When a round is fired, it makes no sound. His home and base of operations is located in Southside, South Freedom in a small townhouse that looks like any other. History: At a young age, Hunter was taught by his father how to use a rifle and hunt for game. Most of the time they would hunt for food, but sometimes for sport. By the time he was fifteen, he had become a very experienced hunter. His drive for the hunt occationally led him to poach. As he became better, he realized that it was no longer sporting to hunt animals. He has even tried hunting unarmed. There must be something out there better. For a time, he thought about hunting man and concluded that fellow men are too easy a prey. Then he heard about super powered beings. Beings who can't be taken down by any ordinary man. At eighteen, he asked for his inheritance and left his home. He never looked back. Since then he has studied different degrees in science and technology to better understand his prey, and create a weapon to hunt them with. Soon he had the designs for his suit and rifle. With the little inheritance he had left, he bought the components he needed. Whatever he couldn't afford, he stole. A few years later, Wraith was ready. Freedom City is full of super powered beings. A city full of prey. He moves in. Personality & Motivation: As Hunter, he seems to be motivated by the normal needs of a regular man living in Southside. He occationally buys food from the grocery, walks down the street, talks to store clerks, makes small talk with neighbors and other seemingly normal activities. At home and as Wraith he is very different. He would listen to the police scanners or the radio or TV for any news of worthy prey. He would hear of really powerful beings, but he doesn't feel ready to take them just yet. But that is his goal, to eventually be able to take down the famous powerful beings. Hunter has remember every every hunt he's had. He doesn't need pictures for proof. It is enough knowing he was able to subdue or disable his prey. So far he hasn't been able to choose a prey for himself...the past powered prey he's hunted were chosen by someone else. Because he spent most of his inheritance, and never got a real job, he offers his skill for cash. Either as a bounty hunter or a contract killer. He only has one prey at a time, he would attack those in his way. Because he is a stalker, he never intentionally meets face to face with his prey. He researches on where they would be and plans his attack. He chooses to strike from afar, making sure that his prey won't know what hit them. When he feels like people know where he's hiding he leaves the area for a better place, or even leaves entirely to strike another time. He will always pursue the same prey until he is defeated. When researching or on the hunt, he is very driven and meticulous. He researches on his prey's known weaknesses and uses the appropriate attack. Complications: Obsession with the hunt: When he has a prey, he won't let anything distract him or deter him. Stats: 20pp Str: 10 (+0) Dex: 20 (+5) Con: 10 (+0) Int: 20 (+5) Wis: 10 (+0) Cha: 10 (+0) Combat: 8pp Base Attack: +2, Ranged +8 Grapple: +2 Defense: +2 (+8 w/dodge focus) / +1 Flat-footed Knockback: -2 (-0 w/o suit) Initiative: +5 Saves: 0pp Toughness: +5 (+0 w/o suit) Fortitude: +0 Reflex: +5 (+5 dex, +0) [0pp] Will: +0 Skills: 88r = 22pp Acrobatics 8 (+13) Computers 8 (+13) Craft (electronics) 8 (+13) Disable Device 8 (+13) Escape Artist 8 (+13) Knowledge (life sciences) 8 (+13) Knowledge (physical sciences) 8 (+13) Knowledge (tech) 8 (+13) Notice 8 (+8) Search 8 (+13) Stealth 8 (+13) Feats: 26pp Acrobatic Bluff Attack Focus 6 (ranged) Dodge Focus 6 Eidetic Memory Evasion Hide in Plain Sight Improved Aim Inventor Master Plan Precise Shot 2 Quick Draw Uncanny Dodge (auditory) Well Informed Equipment 1 Jack-of-all-trades Headquarters 5ep tiny -1ep toughness +5 0ep features (communications, computer, concealed, workshop(tech), livingspace, security system)6ep Powers: 44pp Device 5 (Bodysuit, hard-to-lose, provides 25 pp) [20] Concealment 2 (Flaws: Blending, Limited(shadows)) [2] Datalink 2 (PF: Machine Control) [2] Immunity 1 (poison) [1] Protection 5 Super-Senses 9 (extended Sight 2; infravision; time sense; darkvision; direction; distance; radio) [9] Communication 5 (PF: Subtle) [6] Device 8 (Rifle, easy to lose, provides 40pp) [24] Blast 8 (Normal Rounds; Extra: Autofire; PFs: 9APs, improved range 4, ricochet, subtle, affects insubstantial) AP: Blast 8 (Grenades; Extra: explosion) AP: Dazzle 8 (Flash Bangs; visual, auditory) AP: Drain 8 (Toxin Shells; 2pp/rank; Extra: ranged) AP: Friction Control (decrease) 8 (Grease Rounds) AP: Nullify (magic) 8 (Anti-Magic Shell; Extra: Sustained) AP: Paralyze 8 (Nerve Rounds; Extra: ranged) AP: Power Control 8 (Neural Nanite Cloud; Extra: Cloud ) AP: Snare 8 (Static Net; Extra: backlash) AP: Stun 8 (Tranquilizer Rounds; Extra: ranged) Drawbacks: 0pp DC Block: ATTACKS:----------- SAVE DC: ------- DAMAGE TYPE: Blast 8 ------------ 23/Toughness ---------Damage Dazzle 8 ----------- 18/Reflex/Fortitude --- Dazzled Drain 8 ------------ 18/Fortitude -------- Drained Trait Friction Control 8 -- 18/Reflex --------------- Trip Nullify(magic) 8 ---- 18/Will ------------- Magic Nullified Paralyze 8 --------- 18/Will ------------ Slowed/Paralyzed Power Control 8 ---- 18/Will ------------- Power Controlled Snare 8------------ 18/Reflex ----------- Entangled/Bound Stun 8 ------------ 18/Fortitude --------- Dazed/Stunned Costs: Abilities (20) + Combat (8) + Saves (0) + Skills (22) + Feats (26) + Powers (44) - Drawbacks (00) = 120
MBCE Posted March 30, 2009 Posted March 30, 2009 Before we look at this character, I've noticed that you presently don'T have a PC created. Usually, we make the PCs then we make NPCs. Your old work is still archived. Would you like to continue work on it?
Faust Posted March 30, 2009 Author Posted March 30, 2009 Yeah, I do want to continue my archived character. I'm actually re-working on my character's history atm. I figure I'll ask it to be un-archived when I think I'm ready to post her new sheet. This guy character was fairly easy to create so I whipped his sheet up first There's no rush to look at this npc:)
MBCE Posted March 30, 2009 Posted March 30, 2009 Okay, I'm taking out the old character and you can make the changes to that thread when you're ready. EIDT: It's been so long, just go ahead and start a new thread when you have the character ready. It will look better than pulling out the old thread.
MBCE Posted May 25, 2009 Posted May 25, 2009 Looks like I have time to look this over. Finally. :oops: Sorry it took so long. Description: Hunter Algon is almost like any other 35yr old caucasian man. He has a plain hair cut. He wears plain clothes. He has a medium build. Enjoys normal activities. His only friends are aquaintances. He's an average joe. As Wraith, he dons a black streamlined bodysuit and a mask that resembles a compact gas mask. Other than the mask, there are no other details that when he steps into a darkly lit area, he is almost invisible. He carries a large but apparently lightweight rifle. It looks similar to military grade sniper-rifles, only bulkier and seems to have no magazine. There is a small console by the side of the rifle for selecting different ordnances and other miscellaneous controls. When a round is fired, it makes no sound. His home and base of operations is located in Southside, South Freedom in a small townhouse that looks like any other. Good description. I like it. History: At a young age, Hunter was taught by his father how to use a rifle and hunt for game. Most of the time they would hunt for food, but sometimes for sport. By the time he was fifteen, he had become a very experienced hunter. His drive for the hunt occationally led him to poach. As he became better, he realized that it was no longer sporting to hunt animals. He has even tried hunting unarmed. There must be something out there better. For a time, he thought about hunting man and concluded that fellow men are too easy a prey. Then he heard about super powered beings. Beings who can't be taken down by any ordinary man. At eighteen, he asked for his inheritance and left his home. He never looked back. Since then he has studied different degrees in science and technology to better understand his prey, and create a weapon to hunt them with. Soon he had the designs for his suit and rifle. With the little inheritance he had left, he bought the components he needed. Whatever he couldn't afford, he stole. A few years later, Wraith was ready. Freedom City is full of super powered beings. A city full of prey. He moves in. Simple yet elegant. Personality & Motivation: As Hunter, he seems to be motivated by the normal needs of a regular man living in Southside. He occationally buys food from the grocery, walks down the street, talks to store clerks, makes small talk with neighbors and other seemingly normal activities. At home and as Wraith he is very different. He would listen to the police scanners or the radio or TV for any news of worthy prey. He would hear of really powerful beings, but he doesn't feel ready to take them just yet. But that is his goal, to eventually be able to take down the famous powerful beings. Hunter has remember every every hunt he's had. He doesn't need pictures for proof. It is enough knowing he was able to subdue or disable his prey. So far he hasn't been able to choose a prey for himself...the past powered prey he's hunted were chosen by someone else. Because he spent most of his inheritance, and never got a real job, he offers his skill for cash. Either as a bounty hunter or a contract killer. He only has one prey at a time, he would attack those in his way. Because he is a stalker, he never intentionally meets face to face with his prey. He researches on where they would be and plans his attack. He chooses to strike from afar, making sure that his prey won't know what hit them. When he feels like people know where he's hiding he leaves the area for a better place, or even leaves entirely to strike another time. He will always pursue the same prey until he is defeated. When researching or on the hunt, he is very driven and meticulous. He researches on his prey's known weaknesses and uses the appropriate attack. Nice. Complications: Obsession with the hunt: When he has a prey, he won't let anything distract him or deter him. No problems with this. Stats: 20pp Str: 10 (+0) Dex: 20 (+5) Con: 10 (+0) Int: 20 (+5) Wis: 10 (+0) Cha: 10 (+0) Adds up. Combat: 0pp Base Attack: +0, Unarmed/Rifle +8 Grapple: +8 Defense: +0 (+8 w/dodge focus) Knockback: -0 Initiative: +5 Let's take some of those combat feats and buy some actual attack bonus. I would prefer at least +2 attack bonus instead of buying all of it in feats. With Defense, at least +1 real defense. The rest can be from Dodge focus. Saves: 3pp Toughness: +0 Fortitude: +0 Reflex: +5 (+5 dex, +0) [0pp] Will: +3 (+0 wis, +3) [3pp] Hmmm, glass jaw. Kind of fits the character concept, but realize that some of the supers that he may be after might catch him. Sure you want to go wtih no Toughness bonus? Skills: 88r = 22pp Acrobatics 8 (+13) Computers 8 (+13) Craft (electronics) 8 (+13) Disable Device 8 (+13) Escape Artist 8 (+13) Knowledge (life sciences) 8 (+13) Knowledge (physical sciences) 8 (+13) Knowledge (tech) 8 (+13) Notice 8 (+8) Search 8 (+13) Stealth 8 (+13) Adds up. Feats: 35pp Acrobatic Bluff Attack Specialization 4 (unarmed) Attack Specialization 4 (rifles) Dodge Focus 8 Eidetic Memory Evasion Grappling Finesse Hide in Plain Sight Improved Aim Improved Grab Improved Grapple Improved Pin Inventor Master Plan Move-By Action Precise Shot 2 Quick Draw Uncanny Dodge Well Informed Equipment (tiny, communications, computer, concealed, workshop(tech), livingspace, security system) Jack-of-all-trades As mentioned in the combat section, I'd like you to give him some real attack and dodge bonus. You might want to rewrite your HQ to actually say it is an HQ you bought with your equipment points. Otherwise, It all adds up. Powers: 40pp Adds up. Nice suite, but are you sure you don'T want to put a little protection in it to give you a toughness score? Device 8 (Rifle, easy to lose, provides 40pp) [24] Blast 8 (Normal Rounds; Extra: autofire; PFs: improved range 4, ricochet, subtle, affects insubstantial) AP: Blast 8 (Grenades; Extra: explosion) AP: Dazzle 8 (Flash Bangs; visual, auditory) AP: Drain 8 (Toxin Shells; 2pp/rank; Extra: ranged) AP: Friction Control (decrease) 8 (Grease Rounds) AP: Nullify(magic) 8 (Anti-Magic Shell; Extra: Sustained) AP: Paralyze 8 (Nerve Rounds; Extra: ranged) AP: Power Control 8 (Neural Nanite Cloud; Extra Cloud ) AP: Snare 8 (Static Net; Extra: backlash) AP: Stun 8 (Tranquilizer Rounds; Extra: ranged) In the Blast 8 main power section, please list the 9 APs as well. Also, what of those 7 PFs already listed apply to the APs? Drawbacks: 0pp DC Block: ATTACKS:----------- SAVE DC: ------- DAMAGE TYPE: Blast 8 ------------ 23/Toughness ---------Damage Dazzle 8 ----------- 18/Reflex/Fortitude --- Dazzled Drain 8 ------------ 18/Fortitude -------- Drained Trait Friction Control 8 -- 18/Reflex --------------- Trip Nullify(magic) 8 ---- 18/Will ------------- Magic Nullified Paralyze 8 --------- 18/Will ------------ Slowed/Paralyzed Power Control 8 ---- 18/Will ------------- Power Controlled Snare 8------------ 18/Reflex ----------- Entangled/Bound Stun 8 ------------ 18/Fortitude --------- Dazed/Stunned Costs: Abilities (20) + Combat (00) + Saves (3) + Skills (22) + Feats (35) + Powers (40) - Drawbacks (00) = 120 Looks good. If you can make the changes requested, we can get you moving again.
Faust Posted May 26, 2009 Author Posted May 26, 2009 hehe, it's alright.. I kinda forgot about this guy too..hehehe Thanks tho Glad you like his bg anyway I made the changes. I hope my math is right. He could actually be tier 3, as long as I'm noted hes being used edit: I mean he could be tier 1, as long as I'm noted that he'll be used :)
MBCE Posted May 27, 2009 Posted May 27, 2009 Teir level is up to you. I think he's fine as Tier 2 though. That seems to be the standard for most NPCs anyway. Now on to the check. Stats: 20pp Str: 10 (+0) Dex: 20 (+5) Con: 10 (+0) Int: 20 (+5) Wis: 10 (+0) Cha: 10 (+0) Adds up. Combat: 8pp Base Attack: +2, Ranged +8 Grapple: +2 Defense: +2 (+8 w/dodge focus) Knockback: -0 Initiative: +5 Thanks for the change with combat and Def. Makes him more rounded. Saves: 0pp Toughness: +0 Fortitude: +0 Reflex: +5 (+5 dex, +0) [0pp] Will: +0 You need to list your protection here in the toughness section. Toughness +5 (+0 w/o suit) Decided to drop the Will save huh? Okay. I guess he won't be hunting many mental supers. Skills: 88r = 22pp Acrobatics 8 (+13) Computers 8 (+13) Craft (electronics) 8 (+13) Disable Device 8 (+13) Escape Artist 8 (+13) Knowledge (life sciences) 8 (+13) Knowledge (physical sciences) 8 (+13) Knowledge (tech) 8 (+13) Notice 8 (+8) Search 8 (+13) Stealth 8 (+13) Adds up and looks good. Feats: 26pp Acrobatic Bluff Attack Focus 6 (ranged) Dodge Focus 6 Eidetic Memory Evasion Hide in Plain Sight Improved Aim Inventor Master Plan Precise Shot 2 Quick Draw Uncanny Dodge Well Informed Equipment 1 Jack-of-all-trades Looking good. Adds up. Headquarters 5ep tiny -1ep toughness +5 0ep features (communications, computer, concealed, workshop(tech), livingspace, security system)6ep Good write up on the HQ. Clear and concise. Powers: 44pp The Device should be rank 5 not 4. Device 8 (Rifle, easy to lose, provides 40pp) [24] Blast 8 (Normal Rounds; Extra: autofire; PFs: improved range 4, ricochet, subtle, affects insubstantial) AP: Blast 8 (Grenades; Extra: explosion) AP: Dazzle 8 (Flash Bangs; visual, auditory) AP: Drain 8 (Toxin Shells; 2pp/rank; Extra: ranged) AP: Friction Control (decrease) 8 (Grease Rounds) AP: Nullify(magic) 8 (Anti-Magic Shell; Extra: Sustained) AP: Paralyze 8 (Nerve Rounds; Extra: ranged) AP: Power Control 8 (Neural Nanite Cloud; Extra Cloud ) AP: Snare 8 (Static Net; Extra: backlash) AP: Stun 8 (Tranquilizer Rounds; Extra: ranged) Again, you forgot to list the Aps in the main blast power. should look like this: Blast 8 (Normal Rounds; Extra: autofire; PFs: 9APs, improved range 4, ricochet, subtle, affects insubstantial) Drawbacks: 0pp DC Block: ATTACKS:----------- SAVE DC: ------- DAMAGE TYPE: Blast 8 ------------ 23/Toughness ---------Damage Dazzle 8 ----------- 18/Reflex/Fortitude --- Dazzled Drain 8 ------------ 18/Fortitude -------- Drained Trait Friction Control 8 -- 18/Reflex --------------- Trip Nullify(magic) 8 ---- 18/Will ------------- Magic Nullified Paralyze 8 --------- 18/Will ------------ Slowed/Paralyzed Power Control 8 ---- 18/Will ------------- Power Controlled Snare 8------------ 18/Reflex ----------- Entangled/Bound Stun 8 ------------ 18/Fortitude --------- Dazed/Stunned Costs: Abilities (20) + Combat (8) + Saves (0) + Skills (22) + Feats (26) + Powers (44) - Drawbacks (00) = 120 Okay. Make the above changes and we can move you on.
Faust Posted May 28, 2009 Author Posted May 28, 2009 Thanks You need to list your protection here in the toughness section. Toughness +5 (+0 w/o suit) Decided to drop the Will save huh? Okay. I guess he won't be hunting many mental supers. Done..and yeah, Had to sacrifice Will for the protection The Device should be rank 5 not 4. Ah, yeah...edited Again, you forgot to list the Aps in the main blast power. should look like this: Blast 8 (Normal Rounds; Extra: autofire; PFs: 9APs, improved range 4, ricochet, subtle, affects insubstantial) Oops, sorry, missed that... edited Hope everything is in order now Thanks again:)
Sandman XI Posted May 28, 2009 Posted May 28, 2009 Stats: 20pp Str: 10 (+0) Dex: 20 (+5) Con: 10 (+0) Int: 20 (+5) Wis: 10 (+0) Cha: 10 (+0)Adds up. Combat: 8pp Base Attack: +2, Ranged +8 Grapple: +2 Defense: +2 (+8 w/dodge focus) Knockback: -0 Initiative: +5Please note your flat-footed defense and knockback in suit. Saves: 0pp Toughness: +5 (+0 w/o suit) Fortitude: +0 Reflex: +5 (+5 dex, +0) [0pp] Will: +0Adds up. Skills: 88r = 22pp Acrobatics 8 (+13) Computers 8 (+13) Craft (electronics) 8 (+13) Disable Device 8 (+13) Escape Artist 8 (+13) Knowledge (life sciences) 8 (+13) Knowledge (physical sciences) 8 (+13) Knowledge (tech) 8 (+13) Notice 8 (+8) Search 8 (+13) Stealth 8 (+13)Adds up. Feats: 26pp Acrobatic Bluff Attack Focus 6 (ranged) Dodge Focus 6 Eidetic Memory Evasion Hide in Plain Sight Improved Aim Inventor Master Plan Precise Shot 2 Quick Draw Uncanny Dodge Well Informed Equipment 1 Jack-of-all-tradesWhat is your Uncanny Dodge sense? Adds up. Powers: 44pp Adds up. DC Block: ATTACKS:----------- SAVE DC: ------- DAMAGE TYPE: Blast 8 ------------ 23/Toughness ---------Damage Dazzle 8 ----------- 18/Reflex/Fortitude --- Dazzled Drain 8 ------------ 18/Fortitude -------- Drained Trait Friction Control 8 -- 18/Reflex --------------- Trip Nullify(magic) 8 ---- 18/Will ------------- Magic Nullified Paralyze 8 --------- 18/Will ------------ Slowed/Paralyzed Power Control 8 ---- 18/Will ------------- Power Controlled Snare 8------------ 18/Reflex ----------- Entangled/Bound Stun 8 ------------ 18/Fortitude --------- Dazed/StunnedAdds up.
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