Heridfel Posted November 28, 2007 Posted November 28, 2007 No, it's ok. I know that Hub's focused on helping others, but he can hold his own in a fight, and I've been looking for a chance to expand on his powers for a bit.
Heridfel Posted November 28, 2007 Posted November 28, 2007 No, it's ok. I know that Hub's focused on helping others, but he can hold his own in a fight, and I've been looking for a chance to expand on his powers for a bit.
Master_Pelle Posted November 30, 2007 Author Posted November 30, 2007 Hmm... What should we do now... Death Eye is waiting for his target and Hub is searching for a bar.
Master_Pelle Posted November 30, 2007 Author Posted November 30, 2007 Hmm... What should we do now... Death Eye is waiting for his target and Hub is searching for a bar.
Master_Pelle Posted November 30, 2007 Author Posted November 30, 2007 Hmm... What should we do now... Death Eye is waiting for his target and Hub is searching for a bar.
cosmicarus Posted November 30, 2007 Posted November 30, 2007 It could be that the bar Hub is looking for is also the one where the gangster is - which is what I think you've already set up. That being the case, perhaps you can't get a clean shot where you are or you want to make a more public killing so you need to get down there? Maybe your target has somehow been tipped off to your presence and is going to head out the back, which would lead you to another story later on - finding out who ratted you out. If you need a ref for the gangsters and goons, I'm happy to help, but I'll be gone until tomorrow night.
cosmicarus Posted November 30, 2007 Posted November 30, 2007 It could be that the bar Hub is looking for is also the one where the gangster is - which is what I think you've already set up. That being the case, perhaps you can't get a clean shot where you are or you want to make a more public killing so you need to get down there? Maybe your target has somehow been tipped off to your presence and is going to head out the back, which would lead you to another story later on - finding out who ratted you out. If you need a ref for the gangsters and goons, I'm happy to help, but I'll be gone until tomorrow night.
cosmicarus Posted November 30, 2007 Posted November 30, 2007 It could be that the bar Hub is looking for is also the one where the gangster is - which is what I think you've already set up. That being the case, perhaps you can't get a clean shot where you are or you want to make a more public killing so you need to get down there? Maybe your target has somehow been tipped off to your presence and is going to head out the back, which would lead you to another story later on - finding out who ratted you out. If you need a ref for the gangsters and goons, I'm happy to help, but I'll be gone until tomorrow night.
Master_Pelle Posted December 1, 2007 Author Posted December 1, 2007 It will be good if you could help put with the npc Cosmicsarus.
Master_Pelle Posted December 1, 2007 Author Posted December 1, 2007 It will be good if you could help put with the npc Cosmicsarus.
Master_Pelle Posted December 1, 2007 Author Posted December 1, 2007 It will be good if you could help put with the npc Cosmicsarus.
Heridfel Posted December 4, 2007 Posted December 4, 2007 I took Cosmicarus' suggestion and had the gang leader exit the building while Hub's standing around outside. I don't want to NPC him, but simply having him outside seemed like it would set up the scene and the eventual fight.
Heridfel Posted December 4, 2007 Posted December 4, 2007 I took Cosmicarus' suggestion and had the gang leader exit the building while Hub's standing around outside. I don't want to NPC him, but simply having him outside seemed like it would set up the scene and the eventual fight.
Heridfel Posted December 4, 2007 Posted December 4, 2007 I took Cosmicarus' suggestion and had the gang leader exit the building while Hub's standing around outside. I don't want to NPC him, but simply having him outside seemed like it would set up the scene and the eventual fight.
cosmicarus Posted December 4, 2007 Posted December 4, 2007 Looks like you guys are headed in the right direction, just let me know if you need any impartial action.
cosmicarus Posted December 4, 2007 Posted December 4, 2007 Looks like you guys are headed in the right direction, just let me know if you need any impartial action.
cosmicarus Posted December 4, 2007 Posted December 4, 2007 Looks like you guys are headed in the right direction, just let me know if you need any impartial action.
Master_Pelle Posted December 4, 2007 Author Posted December 4, 2007 I can say that Death Eye don't hesitant to shoot at his target even he is surround by peoples. I'm unsure that if you need to make initiative rolls even it is a sneak attack but I did it anyway. Initiative rolls (1d20+6=11) Right now he will just take Aim action where he get +4 to hit (He have Improved Aim feat) in next round.
Master_Pelle Posted December 4, 2007 Author Posted December 4, 2007 I can say that Death Eye don't hesitant to shoot at his target even he is surround by peoples. I'm unsure that if you need to make initiative rolls even it is a sneak attack but I did it anyway. Initiative rolls (1d20+6=11) Right now he will just take Aim action where he get +4 to hit (He have Improved Aim feat) in next round.
Master_Pelle Posted December 4, 2007 Author Posted December 4, 2007 I can say that Death Eye don't hesitant to shoot at his target even he is surround by peoples. I'm unsure that if you need to make initiative rolls even it is a sneak attack but I did it anyway. Initiative rolls (1d20+6=11) Right now he will just take Aim action where he get +4 to hit (He have Improved Aim feat) in next round.
Heridfel Posted December 5, 2007 Posted December 5, 2007 Heh. I didn't roll so hot myself, but Kevin's not made to go quick. Initiative is 7. He'll also have to avoid being surprised in the first round in order to get a chance to act before Dead Eye could take a second shot. One can hope, but there's definitely no reason for him to notice Dead Eye yet.
Heridfel Posted December 5, 2007 Posted December 5, 2007 Heh. I didn't roll so hot myself, but Kevin's not made to go quick. Initiative is 7. He'll also have to avoid being surprised in the first round in order to get a chance to act before Dead Eye could take a second shot. One can hope, but there's definitely no reason for him to notice Dead Eye yet.
Heridfel Posted December 5, 2007 Posted December 5, 2007 Heh. I didn't roll so hot myself, but Kevin's not made to go quick. Initiative is 7. He'll also have to avoid being surprised in the first round in order to get a chance to act before Dead Eye could take a second shot. One can hope, but there's definitely no reason for him to notice Dead Eye yet.
Master_Pelle Posted December 5, 2007 Author Posted December 5, 2007 Let see... I got 15 with his sniper rifle and now it is question if he hit his target or not. Sniper attack (1d20+11=15)
Master_Pelle Posted December 5, 2007 Author Posted December 5, 2007 Let see... I got 15 with his sniper rifle and now it is question if he hit his target or not. Sniper attack (1d20+11=15)
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