Heridfel Posted December 13, 2007 Share Posted December 13, 2007 I can't Interpose myself with the gangster because I'm not adjacent to him. Earlier, I had charged Death Eye, and I think we're not close enough to him. I succeeded on touching Death Eye once again, so there's another DC 16 Will save. If he isn't unconscious from this, Kevin will use extra effort and surge for another standard action after his attack, so Death Eye won't get another action before Kevin goes again. Link to comment
Heridfel Posted December 13, 2007 Share Posted December 13, 2007 I can't Interpose myself with the gangster because I'm not adjacent to him. Earlier, I had charged Death Eye, and I think we're not close enough to him. I succeeded on touching Death Eye once again, so there's another DC 16 Will save. If he isn't unconscious from this, Kevin will use extra effort and surge for another standard action after his attack, so Death Eye won't get another action before Kevin goes again. Link to comment
cosmicarus Posted December 13, 2007 Share Posted December 13, 2007 Toughness save against attack for Domingo = back to dying. And he's just holding on. Link to comment
cosmicarus Posted December 13, 2007 Share Posted December 13, 2007 Toughness save against attack for Domingo = back to dying. And he's just holding on. Link to comment
cosmicarus Posted December 13, 2007 Share Posted December 13, 2007 Toughness save against attack for Domingo = back to dying. And he's just holding on. Link to comment
Master_Pelle Posted December 13, 2007 Author Share Posted December 13, 2007 He succeed with his Will save. Will Save vs DC 16 (1d20+5=18) Make a another attack rolls Heridfel. Link to comment
Master_Pelle Posted December 13, 2007 Author Share Posted December 13, 2007 He succeed with his Will save. Will Save vs DC 16 (1d20+5=18) Make a another attack rolls Heridfel. Link to comment
Master_Pelle Posted December 13, 2007 Author Share Posted December 13, 2007 He succeed with his Will save. Will Save vs DC 16 (1d20+5=18) Make a another attack rolls Heridfel. Link to comment
Heridfel Posted December 13, 2007 Share Posted December 13, 2007 Failed on this attack. He'll spend his move action to move next to the man who was shot, within Interpose range, and he is now fatigued as well. The last part, he's hoping that Death Eye will flee once he thinks he's dropped his target, giving Kevin a respite and maybe a chance to heal the man. Link to comment
Heridfel Posted December 13, 2007 Share Posted December 13, 2007 Failed on this attack. He'll spend his move action to move next to the man who was shot, within Interpose range, and he is now fatigued as well. The last part, he's hoping that Death Eye will flee once he thinks he's dropped his target, giving Kevin a respite and maybe a chance to heal the man. Link to comment
Heridfel Posted December 13, 2007 Share Posted December 13, 2007 Failed on this attack. He'll spend his move action to move next to the man who was shot, within Interpose range, and he is now fatigued as well. The last part, he's hoping that Death Eye will flee once he thinks he's dropped his target, giving Kevin a respite and maybe a chance to heal the man. Link to comment
Heridfel Posted December 15, 2007 Share Posted December 15, 2007 Taking 10 on his attack roll for Healing, and then Healing for a 21. It's still Subtle, but since Kevin's revealed himself as a superhuman, it's probably not too hard for Death Eye to put two and two together. Cos, not sure where the gangster falls in the initiative order, but he should be fully healed (that'd take off 3 bruised/injured conditions, and he only has 2). Kevin hopes the guy will run away, but more likely, he'll be trying to keep the two of them from killing each other. Sometimes, being a hero is a thankless job. Link to comment
Heridfel Posted December 15, 2007 Share Posted December 15, 2007 Taking 10 on his attack roll for Healing, and then Healing for a 21. It's still Subtle, but since Kevin's revealed himself as a superhuman, it's probably not too hard for Death Eye to put two and two together. Cos, not sure where the gangster falls in the initiative order, but he should be fully healed (that'd take off 3 bruised/injured conditions, and he only has 2). Kevin hopes the guy will run away, but more likely, he'll be trying to keep the two of them from killing each other. Sometimes, being a hero is a thankless job. Link to comment
Heridfel Posted December 15, 2007 Share Posted December 15, 2007 Taking 10 on his attack roll for Healing, and then Healing for a 21. It's still Subtle, but since Kevin's revealed himself as a superhuman, it's probably not too hard for Death Eye to put two and two together. Cos, not sure where the gangster falls in the initiative order, but he should be fully healed (that'd take off 3 bruised/injured conditions, and he only has 2). Kevin hopes the guy will run away, but more likely, he'll be trying to keep the two of them from killing each other. Sometimes, being a hero is a thankless job. Link to comment
Master_Pelle Posted December 15, 2007 Author Share Posted December 15, 2007 Well, Death Eye are now leaving the scene. Link to comment
Master_Pelle Posted December 15, 2007 Author Share Posted December 15, 2007 Well, Death Eye are now leaving the scene. Link to comment
Master_Pelle Posted December 15, 2007 Author Share Posted December 15, 2007 Well, Death Eye are now leaving the scene. Link to comment
cosmicarus Posted December 16, 2007 Share Posted December 16, 2007 Domingo's Intitiative is 6, so he'll be acting after you, Heridfel. Master_Pelle, technically we're still in combat, giving Heridfel the opportunity to give chase. He doesn't have to, of course, but he may. If Herid does go after you, you'll want to make a retro-active stealth check to hide in the shadows. Link to comment
cosmicarus Posted December 16, 2007 Share Posted December 16, 2007 Domingo's Intitiative is 6, so he'll be acting after you, Heridfel. Master_Pelle, technically we're still in combat, giving Heridfel the opportunity to give chase. He doesn't have to, of course, but he may. If Herid does go after you, you'll want to make a retro-active stealth check to hide in the shadows. Link to comment
cosmicarus Posted December 16, 2007 Share Posted December 16, 2007 Domingo's Intitiative is 6, so he'll be acting after you, Heridfel. Master_Pelle, technically we're still in combat, giving Heridfel the opportunity to give chase. He doesn't have to, of course, but he may. If Herid does go after you, you'll want to make a retro-active stealth check to hide in the shadows. Link to comment
Heridfel Posted December 17, 2007 Share Posted December 17, 2007 Nah, Hub's focus is on the guy who was just injured. Frankly, he's happy that Death Eye is leaving. He doesn't think he could take him down, and he doesn't want either of them trying to kill one another. If Death Eye does so later, at least it's not on his conscience. Link to comment
Heridfel Posted December 17, 2007 Share Posted December 17, 2007 Nah, Hub's focus is on the guy who was just injured. Frankly, he's happy that Death Eye is leaving. He doesn't think he could take him down, and he doesn't want either of them trying to kill one another. If Death Eye does so later, at least it's not on his conscience. Link to comment
Heridfel Posted December 17, 2007 Share Posted December 17, 2007 Nah, Hub's focus is on the guy who was just injured. Frankly, he's happy that Death Eye is leaving. He doesn't think he could take him down, and he doesn't want either of them trying to kill one another. If Death Eye does so later, at least it's not on his conscience. Link to comment
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