MBCE Posted September 1, 2009 Author Share Posted September 1, 2009 Here we go again. Toughness DC 21 holy Link to comment
Dr Archeville Posted September 4, 2009 Share Posted September 4, 2009 As of now: Initiative & Conditions 26 -- Chain-Ghoul -- 4 Bruises (2 Incurable), Stunned 15 -- Ghost -- 2 VPs -- 4 Bruises, Fatigued 10 -- Belphegor -- 1 VPs -- 4 Bruises Toughness vs. Holy Shard is.... 18, fails by 6, another Bruise & Stunned. Bel tries for another power attack (-5 attack/+5 damage) boot to the head... and hits Defense 18, a solid hit. Chain-Ghoul's Toughness save is.... 24, no damage. Grr. End round 6. Chain-Ghoul is stunned, does nothing. As of now: Initiative & Conditions 26 -- Chain-Ghoul -- 5 Bruises (2 Incurable), Stunned 15 -- Ghost -- 2 VPs -- 4 Bruises, Fatigued 10 -- Belphegor -- 1 VPs -- 4 Bruises Link to comment
MBCE Posted September 5, 2009 Author Share Posted September 5, 2009 FA: Switch Array to Probability control. Standard: Disable device: 27 Link to comment
Dr Archeville Posted September 8, 2009 Share Posted September 8, 2009 Fort save, please, as you trigger the trap on the door. (If only you'd Searched first... ) Link to comment
MBCE Posted September 9, 2009 Author Share Posted September 9, 2009 Fort save, please, as you trigger the trap on the door. (If only you'd Searched first... ) Happens from time to time. Fort save 22 Link to comment
Dr Archeville Posted September 9, 2009 Share Posted September 9, 2009 No effect from the very sharp needles that sprung out from the handle. If Ghost checks it out, he does see some dark goo on the needles, most likely some sort of poison. Link to comment
Dr Archeville Posted September 9, 2009 Share Posted September 9, 2009 As of now: Initiative & Conditions 26 -- Chain-Ghoul -- 5 Bruises (2 Incurable), Stunned 15 -- Ghost -- 2 VPs -- 4 Bruises, Fatigued 10 -- Belphegor -- 1 VPs -- 4 Bruises Ghost unlocks door, opens it, finds glittering prizes. Bel power-stomps the stunned & still-prone Chain-Ghoul (-5 attack/+5 damage). Gets a 16 on attack, that hits. Its Toughness save is... a natural 20, 25 total, no damage. End Round 7. Chain-Ghoul tries to attack Bel with its blood-draining chains. Attacking in melee while prone imposes a -4 on attack, but that's not enough penalty b/c it hits 18, which hits Bel. Toughness save... I roll a natural 1, 4 total, which would put Bel Unconscious. I'll use my 1 VP to re-roll, and get... another natural 1! But that works out to a 14 total, which fails by 11, putting Bel at Staggered & Stunned. Due to the Vampiric nature of the chains, the Chain-Ghoul heals one of its (non-Incurable) Bruises (no need to roll, the bonus it gets to its recovery roll is enough to pass). Bel is also knocked back 5 feet from the Chain-Ghoul. It then spends its Move Action getting up from prone. As of now: Initiative & Conditions 26 -- Chain-Ghoul -- 4 Bruises (2 are Incurable) 15 -- Ghost -- 2 VPs -- 4 Bruises, Fatigued 10 -- Belphegor -- 0 VPs -- 4 Bruises, Staggered, Stunned Link to comment
MBCE Posted September 9, 2009 Author Share Posted September 9, 2009 Switch to Blast AP and sending a another holy attack at the creature DC 21 Link to comment
Dr Archeville Posted September 10, 2009 Share Posted September 10, 2009 As of now: Initiative & Conditions 26 -- Chain-Ghoul -- 4 Bruises (2 are Incurable) 15 -- Ghost -- 2 VPs -- 4 Bruises, Fatigued 10 -- Belphegor -- 0 VPs -- 4 Bruises, Staggered, Stunned Ghost does another holy-charged attack, and the Chain-Ghoul's Toughness save is... 9, failing by 15, knocking it Unconscious! Bel is Stunned, does nothing. End Round 8. Chain-Ghoul is Unconscious, can do nothing for 10 rounds. Go ahead and make your second Fort save for the Poison. It'll hit ten rounds after the first save, so in about 54 seconds. We'll probably be out of Kapetelis' house by then ;) Link to comment
MBCE Posted September 11, 2009 Author Share Posted September 11, 2009 Yeah, poison. Got to love it. Fort save 17 If that doesn't make it, I'll be using my VP to make a re-roll. Link to comment
Dr Archeville Posted September 11, 2009 Share Posted September 11, 2009 That does make it. (It was a Drain Strength 6 effect, DC 16 Fort save.) Ghost senses no traps on the pedestal. Link to comment
MBCE Posted September 16, 2009 Author Share Posted September 16, 2009 Disable Security 28 Link to comment
Dr Archeville Posted September 27, 2009 Share Posted September 27, 2009 Shoot, I'd wanted to do something before Ghost just handed over the coin. All the board issues have scrambled my timing on things. Link to comment
MBCE Posted September 28, 2009 Author Share Posted September 28, 2009 Shoot, I'd wanted to do something before Ghost just handed over the coin. All the board issues have scrambled my timing on things. I have no problems backing up. The board problems had got to me as well. I'll edit my last post. Link to comment
MBCE Posted October 12, 2009 Author Share Posted October 12, 2009 I've edited the last post to allow Bel some time to do something. Link to comment
Dr Archeville Posted October 13, 2009 Share Posted October 13, 2009 Dangit, I knew I forgot something! And honestly, I forgot what I was going to do... :oops: I'm fine with just wrapping up here, I can make one final post and then close it, unless you had something else to add. Link to comment
MBCE Posted October 13, 2009 Author Share Posted October 13, 2009 No. final post is yours. Link to comment
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