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On Holy Ground (OOC)


MBCE

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Posted

As of now:

Initiative & Conditions

26 -- Chain-Ghoul -- 4 Bruises (2 Incurable), Stunned

15 -- Ghost -- 2 VPs -- 4 Bruises, Fatigued

10 -- Belphegor -- 1 VPs -- 4 Bruises

Toughness vs. Holy Shard is.... 18, fails by 6, another Bruise & Stunned.

Bel tries for another power attack (-5 attack/+5 damage) boot to the head... and hits Defense 18, a solid hit.

Chain-Ghoul's Toughness save is.... 24, no damage. Grr.

End round 6.

Chain-Ghoul is stunned, does nothing.

As of now:

Initiative & Conditions

26 -- Chain-Ghoul -- 5 Bruises (2 Incurable), Stunned

15 -- Ghost -- 2 VPs -- 4 Bruises, Fatigued

10 -- Belphegor -- 1 VPs -- 4 Bruises

Posted

As of now:

Initiative & Conditions

26 -- Chain-Ghoul -- 5 Bruises (2 Incurable), Stunned

15 -- Ghost -- 2 VPs -- 4 Bruises, Fatigued

10 -- Belphegor -- 1 VPs -- 4 Bruises

Ghost unlocks door, opens it, finds glittering prizes.

Bel power-stomps the stunned & still-prone Chain-Ghoul (-5 attack/+5 damage). Gets a 16 on attack, that hits.

Its Toughness save is... a natural 20, 25 total, no damage.

End Round 7.

Chain-Ghoul tries to attack Bel with its blood-draining chains. Attacking in melee while prone imposes a -4 on attack, but that's not enough penalty b/c it hits 18, which hits Bel.

Toughness save... I roll a natural 1, 4 total, which would put Bel Unconscious. I'll use my 1 VP to re-roll, and get... another natural 1! But that works out to a 14 total, which fails by 11, putting Bel at Staggered & Stunned. Due to the Vampiric nature of the chains, the Chain-Ghoul heals one of its (non-Incurable) Bruises (no need to roll, the bonus it gets to its recovery roll is enough to pass). Bel is also knocked back 5 feet from the Chain-Ghoul.

It then spends its Move Action getting up from prone.

As of now:

Initiative & Conditions

26 -- Chain-Ghoul -- 4 Bruises (2 are Incurable)

15 -- Ghost -- 2 VPs -- 4 Bruises, Fatigued

10 -- Belphegor -- 0 VPs -- 4 Bruises, Staggered, Stunned

Posted

As of now:

Initiative & Conditions

26 -- Chain-Ghoul -- 4 Bruises (2 are Incurable)

15 -- Ghost -- 2 VPs -- 4 Bruises, Fatigued

10 -- Belphegor -- 0 VPs -- 4 Bruises, Staggered, Stunned

Ghost does another holy-charged attack, and the Chain-Ghoul's Toughness save is... 9, failing by 15, knocking it Unconscious!

Bel is Stunned, does nothing.

End Round 8.

Chain-Ghoul is Unconscious, can do nothing for 10 rounds.

Go ahead and make your second Fort save for the Poison. It'll hit ten rounds after the first save, so in about 54 seconds. We'll probably be out of Kapetelis' house by then ;)

  • 2 weeks later...
Posted

Shoot, I'd wanted to do something before Ghost just handed over the coin. All the board issues have scrambled my timing on things.

I have no problems backing up. The board problems had got to me as well. I'll edit my last post.

  • 2 weeks later...
Posted

Dangit, I knew I forgot something!

And honestly, I forgot what I was going to do... :oops: I'm fine with just wrapping up here, I can make one final post and then close it, unless you had something else to add.


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