alderwitch Posted May 9, 2009 Share Posted May 9, 2009 (edited) Phantom Power Level: 14 (15) (232/250PP)Trade-Offs: -5 Defense / +5 Toughness, + 2 Damage / -2 AttackUnspent PP: 18 In Brief: Interdimensional Guardian, chosen to keep the balance Residence: The Lair: A Haunted House in North BayBase of Operations: In Freedom City, their haunted manor. Interdimensionally, the VoidCatchphrase: Hrmmm.... Alternate Identity: Taylor Xiao Chun FarettiIdentity: SecretBirthplace: Freedom CityOccupation: Freelance TranslatorAffiliations: Knights of Freedom (Former), Midnighters (Inactive)Family: Immediate: Jack Faretti (husband), Jack Huang Faretti Jr/ JJ (son), Jack Huang Faretti Jr / Huang (son) Extended, still living: Parents, Four brothers, three sisters in law, several nieces and nephews - All Freedom local, Great Uncle Huang Chun DescriptionAge: 26 in this timeline, chronologically, 30ishApparent Age: 19Gender: FemaleEthnicity: Chinese American (biracial: Chinese and Caucasian)Height: 5'1"Weight: 135 lbsHair: Thick and very straight black hair that falls to the middle of her back.Eyes: Brown Between Taylor's height, her reserved body language, and her dimpled cheeks, she still gets mistaken for a freshman at the University more often than not. Experience and increased comfort with herself have at least given her enough poise to generally correct that assumption. Having taken up jogging and working out with a sparring bag, Taylor has added some muscle to her curves. She is sturdily built and relatively fit. She still tends to dress like she's watched Indiana Jones just a few too many times, with rescued bomber jackets from the Salvation Army and fedoras that have seen better days but she's added some class to her wardrobe. Whether its her own preference or the fact that Ace has become her usual shopping buddy, most of her clothing has a 40s retro flair. As Phantom, Taylor is anything but average. In the cloak and cowl of her alter ego, Phantom is downright otherworldly. Her eyes glow white behind the three quarters black face mask. The folds of the inside of her ragged cloak crackle with eldritch energy and she flickers between solid and ephemeral states without conscious thought. Unlike most of the magically oriented, Phantom uses no arcane gestures or words of power but rather directs her fel energies with her eerie baleful glare. A creature of all dimensions and none, Phantom flickers through reality with disquieting ease. It's easy to mistake her cloak for her source of power as when she vanishes from sight, her cloak folds in first on her, and then on itself. Even stripped of the glittering Eye of Heshem at her throat, Phantom's powers are unhindered. History: Taylor was born to your average middle class Americans. Her mother was a typical wasp and her father was a Chinese American, both of whom were born and raised inside Freedom City. Taylor's childhood was a normal one. She was a studious, if shy, child that spent much of her time focused on schooling although she had her share of childhood friends. The only oddity in her normal life was her great-uncle on her father's side. The elderly gentleman was always filling her head with stories of his youth helping Johnny Danger on all those daring quests. This is undoubtably where Taylor picked up her tendency to dress like a bad pulp era character although with jeans and baseball t-shirts under her reclaimed, beaten jackets. When Taylor went into college, she was tempted to study archeology but had a natural flair for languages and instead went into the linguistics program. About this time, Taylor's beloved grandfather took ill and she received a package from him containing the Eye of Heshem, a glittering amulet with its gem larger than her thumb, and instructing her to keep it safe. For a time, the Eye travelled about in the pocket of her beaten leather jacket before, bored one night working the midnight shift at the library, she began to work on the translation of the inscription. The first time Taylor recited the ancient script aloud, she was knocked near senseless as the voice of Heshem herself thundered through her head, charging her with the defense of the pact. It’s been almost ten years now since Phantom appeared on the costumed crimefighter scene. She’s seen a lot and done more than most and still looks like she’s a college student outside of her cape. That’s especially frustrating when she’s got a dhampir offspring about to start kindergarten and his perpetually-sixteen dimensional doppelganger going to Claremont and immortal ex-vigilante vampire for a spouse. Well, things never get BORING. Personality & Motivation: Taylor is responsible in either persona. She really is the sort of person that her Great Uncle could trust to take care of that relic simply because she was asked to. She's still too young to see the world in shades of grey and that outlook is what makes her really quite good as an interdimensional police agent. As Phantom, she's the bouncer to Gateway's doorkeeper. She spends her costumed time finding and returning things that don't belong in their dimension. That's not to say that she's blindly devoted to the duties of her work. She's a bright young lady and can tell the difference between an Olympian that's setting up their own cozy little cult and a poor refugee but in either case she's going to find them a more appropriate local for their life. Powers & Tactics: The Eye has pulled Taylor Chun out of synch with this dimension. As a creature of all worlds and none, she is as likely to be ephemeral as solid and moves between the dimensions like a child would run through the rooms of the house. Her very body is the gateway to the holding dimension that she uses to transport creatures and objects back to where they once belonged and riding within the Phantom is an odd and distressing experience for even the most jaded. In addition to her odd and innate abilities, Phantom is an accomplished mage. She uses a dark crackling magic without either word or gesture to knock the more combatant individuals low before wrapping them in the ragged edges of her eldritch cape. Complications: Secret Identity: Although she's now out to her parents and siblings, Taylor still does her best to keep 'Taylor Chun' and 'Phantom' as disparate as possible. And although Taylor's life has certainly gotten complicated, that doesn't change the fact that Phantom is not 'out' but to a select few. Married to the Enemy: No matter how you slice it, marrying a vampire has consequences. Marrying a vampire who is not just any vampire, but the current king of the Freedom City vampires who moonlights as a masked vigilante is a whole 'nother level. Then you add starting a family to the mix, and things really start to ramp up. And Taylor's always been such a smart girl. Responsibilities: (Interdimensional Guardian, Family, Husband, Children) Taylor has a mandated responsibility to do her duties and while Heshem is not one to micromanage, the failure to use her gifts as required by the entity would likely have dire consequences. In addition, she's got multiple forces that demand a certain level of loyalty. Unfortunately, they're not always on the same side of any given issue Lost Time: Sometimes the fact that Taylor works across multiple dimensions makes trying to keep on top of things in this dimension difficult. Even the best mystics can end up with time differences across the dimensions. It also means contacting her in an emergency can be tricky if she's out of Prime Abilities: (0+0+10+8+10+4=32pp)Str: 10 (+0)Dex: 10 (+0)Con: 20 (+5)Int: 18 (+4)Wis: 20 (+5)Cha: 14 (+2) Combat: (12+10=22 pp)Attack: +6, +12 Blast/Stun, +12 TelekinesisGrapple: +6, +34 TelekinesisDefense: +5/+9, +3 Flat-FootedKnockback: -0, -16 Force FieldInitiative: +0 Saving Throws: (5+0+11=16pp)Toughness: +19 (Impervious 12), +5 w/o Force FieldFort: +10 (+5 Con, +5)Reflex: +0 (+0 Dex, +0)Will: +16 (+5 Wis, +11) Skills: (76r = 19pp) Concentration 10 (+15) Intimidate 0 (+2) Knowledge (Arcane Lore) 20 (+24) Knowledge (Cosmology) 20 (+24) Knowledge (History) 0 (+4) Notice 10 (+15) Search 11 (+15) Sense Motive 5 (+10) Feats: (13pp) Benefit (Wealth) Dodge Focus x4 Equipment 4 Fearless Quick Change 2 RitualistEquipment: (20ep) Quote Haunted Manor (HQ) Size: Large [2 ep], Toughness: 16 [5 ep], Features: Concealed, Combat Simulator, Computer System, Defense System, Fire Prevention System, Gym, Library, Living Space, Personnel (Ghosts), Pool, Security System, Power 2 (Super Movement) Power: Super Movement 1 (Dimensional: Void), Extra: Portal Powers: (3+29+12+68+7+3+1+1+9=133pp) Comprehend 3 (Training; Languages 3 [speak Any One/Understand All/Read & Write]; Power Feat: Innate; Drawback: Only Earth Languages) [3] Defensive Magics 14 (28 points; PF: Alternate Power) [29PP] BE: Force Field 14 (Extra: Impervious 12; PF: Selective, Subtle) {28/28}AP: Insubstantial 4 (Affected by Fire; Extra: Action [Reactive], Affect Others) {28/28} Immunity 12 (Aging, Life Support, Starvation/Thirst, Sleep) [12 pp] Magic Array 21 (Magic; 56 pp; PF: Alternate Power x 12) [68 pp] BE: Blast 16 (Eldritch Blast; Extra: Affects Corporeal; PFs: Accurate 6, Affect Insubstantial x 2) {56}AP: Comprehend 8 (Animals 2, Codes 1, Electronics 2, Languages 4, Spirits 1; Extra: Affects Others, Area, Selective [40-ft. Burst]) {48}AP: Concealment 10 (Extra: Affects Others, Area, Duration: Concentration [50-ft. Burst]; PFs: Selective, Close Range) {52}AP: Damage 14 (Cataclysm; Extra: Affects Corporeal, Area [80-miles. Burst, General], Selective Attack; Flaw: Action [Full]; PFs: Affect Insubstantial 2, Progression x12) {56}AP: Dimensional Pocket 7 (50 billion lbs; Extra: Duration [Continuous]; PFs: Progression x 20) {56}AP: ESP 11 (2,000,000 miles, All Senses; Extra: Duration [sustained]; Flaw: Action [standard]; PFs: Dimensional, Rapid x10, Subtle) {56}AP: Heal 13 (Extras: Total, Affects Objects; PFs: Regrowth, Persistent) {54}AP: Nullify Field 14 (40 Feet) (All Powers; Extras: Area [50-ft. Burst, General], Duration [Concentration]; Flaw: Range [Touch]; Drawbacks: Only Magical and Dimensional Descriptors -1) {55}AP: Stun 16 (Extras: Affects Corporeal, Range [Ranged]; Flaw: Action [Full]; PFs: Accurate x 6, Affect Insubstantial x 2) {56}AP: Super Movement 3 (Dimensional 3 [any]; Extras: Portal (+2); PF: Progression x 5 [250-ft. Portal]) {18}AP: Super Senses [All Mental Senses: Accurate(4), Acute(2), Anlytical(2), Counters Concealment(2), Counters Illusion(2), Counters Obscure(5), Extended {Five Mile Increments}(5), Penetrates Concealment(4), Radius(2), Rapidx12{Search full area in normal time}(24), Tracking all-out(3)] {55}AP: Telekinesis 22 (Str 110; PFs: Accurate x6, Precise, Indirect, Subtle, Affects Insubstantial x2) {55}AP: Teleport 16 (nearby star systems; Extra: Accurate; PFs: Change Velocity, Easy, Progression x 4 [2,500 lbs] {54}AP: Teleport 13 (Extra: Portal (+2); PF: Progression x2 [25-ft. Portal]) {54} Regeneration 12 (Bruised 1/round, Injured 1/round, Staggered 1/20 Minutes, Disabled 1/5 Hours, Resurrection 1/week [unless burned]) (PFs: Regrowth) [9 pp] Super Movement 3 (Dimensional 3 [any]; PF: Alternate Power) [7 pp] AP: Flight 3 (50 MPH / 500 feet per Move action) [6pp] Super Senses [Magic Awareness(mental)] [3]Super Senses [Dimensional Awareness(mental)] [1]Super Senses [Mental; Ranged] [1] Drawbacks: (-3pp) Vulnerable (moderate/uncommon: fire) (-3pp) DC Block: ATTACK RANGE SAVE TYPE Unarmed Melee DC15/Toughness (Staged) Bruise/Injury (Magic) Blast 13 Ranged 28/Toughness (Staged) Bruise/Injury Dimensional Pocket 6 Melee 16/Reflex Special Nullify (Dimensional) 10 Melee/Area Burst 20/Will Special Stun 13 Ranged 23/Will (Staged) Daze/Stun/Unconscious Telekinesis (Thrown Object) 18 Ranged 33/Toughness (Staged) Bruise/Injury Costs: Abilities (32) + Combat (22) + Saves (16) + Skills (19) + Feats (13) + Powers (133) - Drawbacks (+3) = 232/250 Power Points Edited July 16, 2016 by Fox +5pp for June 2016 Link to comment
MarkK Posted May 10, 2009 Share Posted May 10, 2009 Taking a look, just going over your math first. Link to comment
MarkK Posted May 10, 2009 Share Posted May 10, 2009 Just to ask while I do, what forms have what abilities? As far as uncontrolled transformation I mean. Link to comment
alderwitch Posted May 10, 2009 Author Share Posted May 10, 2009 Well, I wasn't planning on restricting her powers to the forced transformation. I more wanted the forced transformation to 'costume her up against her will which is why I waffled on the points for it for the last few days. The intent was to have her powers available in either form but have her go all cosmic avatar whenever dimensional awareness went off and play havok with her regular life. Link to comment
Dr Archeville Posted May 10, 2009 Share Posted May 10, 2009 Well, I wasn't planning on restricting her powers to the forced transformation. I more wanted the forced transformation to 'costume her up against her will which is why I waffled on the points for it for the last few days. The intent was to have her powers available in either form but have her go all cosmic avatar whenever dimensional awareness went off and play havok with her regular life. .... hunh? You mean, you have Involuntary Transformation to reflect that her costume automatically appearing on her whenever her Dimensional Awareness is triggered? If that's all it is, that's a Complication, not a point-worthy Drawback. Link to comment
MarkK Posted May 10, 2009 Share Posted May 10, 2009 Well, I wasn't planning on restricting her powers to the forced transformation. I more wanted the forced transformation to 'costume her up against her will which is why I waffled on the points for it for the last few days. The intent was to have her powers available in either form but have her go all cosmic avatar whenever dimensional awareness went off and play havok with her regular life. Well, that's not really separate forms then, as Doc A notes. I was more envisioning that when her senses went off she went intangible against her will or something like that. Link to comment
alderwitch Posted May 13, 2009 Author Share Posted May 13, 2009 Well, I was more reading it as the personality aspect of the flaw as I didn't take Normal Identity. Here's the text of the drawback as I have it in my book: "Involuntary Transformation You have two or more forms or identities you sometimes change between against your will. The value of the drawback is based on how often you change (frequency) and how difficult it is for you to resist the change (intensity). If you cannot resist the change, no matter what, the intensity value is 3 points. If you involuntarily switch between super-powered and normal human forms, you also have the Normal Identity drawback." Within the rule, it didn't describe anything more than the forms and identity so I hadn't given it much thought about ascribing a different powerset to Phantom than Taylor as I was more utilzing the flaw to describe the difference between the woman who would really prefer to be a linguistics student at a university to a being that is no longer entirely human. I set the point cost to three because of her inability to resist the change although the cost seemed high for what I wanted from it. From my reading of the rules this is the flaw you would use to describe MPD as well so the thought of tying powers didn't really enter my mind. As there's the 'Normal Identity' flaw and its the fact that its seperate from Involuntary Transformation. Link to comment
alderwitch Posted May 17, 2009 Author Share Posted May 17, 2009 Removed the problematic flaw, replaced it with a vulnerable to fire and removed points from saves. Link to comment
MarkK Posted May 27, 2009 Share Posted May 27, 2009 Sorry on the extended illness related delay, looking back at things now. Link to comment
MarkK Posted May 27, 2009 Share Posted May 27, 2009 what related dimension group can you use your supermovement for? Just clarifying for if it later comes up. Also, um, how can I put this non awkwardly.. by Heshem, you mean some sort of supernatural entity you've cobbled together, not Jewish God? The spelling's fairly close is all. Link to comment
alderwitch Posted May 27, 2009 Author Share Posted May 27, 2009 Not a problem. Stuff happens. She's associated with the transitive dimensions. Heshem is from the Book of Magic, p. 51. I didn't wanna make up my own God :D Link to comment
MarkK Posted May 27, 2009 Share Posted May 27, 2009 Just making sure, the spelling is unfortunately close.. Link to comment
MarkK Posted May 27, 2009 Share Posted May 27, 2009 Alright, everything checks out, just as a last thing, the immunity, is that from spells, innate body changery, other? Link to comment
alderwitch Posted May 27, 2009 Author Share Posted May 27, 2009 Innate body changery like the early spectre. Basically, everything not in her array are fundemental phisiological changes from becoming no longer wholey of this dimension. The magical array is actual learned magic. Link to comment
MarkK Posted May 27, 2009 Share Posted May 27, 2009 So basically a result of being part spirit as it were? Link to comment
alderwitch Posted May 27, 2009 Author Share Posted May 27, 2009 Basically, yes. She's no longer wholy of the material plane but equally part of the transitive dimensions which makes her in effect part spirit in this world. Link to comment
MarkK Posted May 27, 2009 Share Posted May 27, 2009 well then, here's your first approved Link to comment
N/A Posted August 14, 2011 Share Posted August 14, 2011 Hero reactivated at player request. Link to comment
Dr Archeville Posted December 3, 2011 Share Posted December 3, 2011 Archived due to inactivity Link to comment
Fox Posted March 29, 2016 Share Posted March 29, 2016 (Temporarily) archiving character at player's request. Phantom will act as an NPC for a period while a new character is queued up. Link to comment
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