Dr Archeville Posted May 22, 2009 Posted May 22, 2009 Ye OOC threade. Any preference for a date/time?
quotemyname Posted May 22, 2009 Posted May 22, 2009 anytime after favor for a friend. which i realize has yet to be dated. but you get the picture. there's still the lecture thread up in the air. things are just kind of depending on that at this point.
Dr Archeville Posted May 22, 2009 Author Posted May 22, 2009 Go ahead and write him coming up to the Arena. Is that Captain Knievel's yacht, or Taylor Rogers' yacht? He's supposed to have a secret ID, so that's kinda important to differentiate. Also, I need to know the top two or three people Knievel fears/respects most.
quotemyname Posted May 25, 2009 Posted May 25, 2009 I treat it as Captain Knievel's yacht. Taylor has never seen the thing. I also treat it as having no bearing on any game mechanics or such. I don't really care if it gets damaged or destroyed... (Though the captain might...) he will probably just end up "buying another one" arbitrarily. its just something to play around with flavor wise. Captain Knievel respects: 1. Malice (this should be obvious) 2. Dr. Archeville (because of all of his hard work) in that order Captain Knievel fears: 1. Nothing 2. Not being able to be The Captain anymore You were expecting anything less? I sat and thought about it, and I cannot think of any one person or thing he really is afraid of. (maybe I should buy fearless?) except for something happening which would alter his current lifestyle, which he has grown quite fond of.
Dr Archeville Posted May 26, 2009 Author Posted May 26, 2009 That is about what I expected. Just wanted confirmation ;)
quotemyname Posted May 26, 2009 Posted May 26, 2009 Yea, Captain Knievel both IS and IS NOT the entirely straightfoward character you expect him to be. :P
Dr Archeville Posted May 29, 2009 Author Posted May 29, 2009 Black, red and gold = colors of the flag of Germany. And after I finished the description of that armor, I was more than a bit impressed. ;)
Dr Archeville Posted June 4, 2009 Author Posted June 4, 2009 DA BASICS Each Stage will consist of 4 parts, and you get 3 attempts to pass each part. I'll be giving a basic description of what the test is to be, but for the most part you're free to describe how the tests go. These tests are to see what you can do, and to a slightly lesser extent how/why you do what you do; they're a test of your personality as well as your stats. As such, some of these tests will be impossible for you to beat; how you handle defeat is as important a thing to know as how you handle victory. You may use Extra Effort at any time. The fatigue from such will be removed between Stages. You may use your Hero/Villain Points whenever you wish (for a re-roll or such), but once used, they are gone for the entire Placement Test. STAGE ONE This test is to see how forceful and commanding Knievel can be. You'll be making Charisma checks, with the DCs listed below. You may use Intimidate instead, but the DC will be 10 points higher. Each part has more and more people in the group, and the people become more resistant to his displays. Part 1 -- DC 10 (20 if using Intimidate) Part 2 -- DC 15 (25 if using Intimidate) Part 3 -- DC 20 (30 if using Intimidate) Part 4 -- DC 25 (35 if using Intimidate)
quotemyname Posted June 4, 2009 Posted June 4, 2009 Not sure if I am doing this right or not, but there is an attempt.
Dr Archeville Posted June 5, 2009 Author Posted June 5, 2009 You could look to other Tests to see how they've been done Keep doin' what you're doing. People/things will appear and disappear as needed. It's a funny place ;)
Dr Archeville Posted June 8, 2009 Author Posted June 8, 2009 ... you get three tries for each part, man.
Dr Archeville Posted June 8, 2009 Author Posted June 8, 2009 STAGE TWO This stage will test Knievel's ability to resist attacks which take advantage of his vulnerability to electricity. This one's a tad more complicated than the last. Each part consists of attacks aimed at all four saves: an Electrical Blast (Toughness), a TASER/Stun (Fortitude), an Area Electrical Blast effect (Reflex/Toughness; maybe a Ball Lightnin/Burst deal, maybe a blue Dragon's Breath/Line deal), and a "Scrambled Brain's Electrical Impulse" Confuse effect (Will). Three attempts to pass each save in each part; the attackers are actually attacking more than three times, but we're just using these three as a sample. As before, fell free to describe the attacks and attackers as you will; maybe they're Kremzeek-like electricity elements, maybe it's Captain Thunder or Bolt or Dr. Stratos, or Dr. Archeville ( ). Again, extra effort can be used at any time, the effect will remain until the end of the stage. An HP can be spent at anytime, though it will be gone for the rest of the thread. Your damage/health condition will reset after each save attempt so that you are never at a negative when rolling, unless you want to be. Part 1 -- DC 14 Toughness/Fort, DC 13 Ref/Will Part 2 -- DC 19 Toughness/Fort, DC 18 Ref/Will Part 3 -- DC 24 Toughness/Fort, DC 23 Ref/Will Part 4 -- DC 29 Toughness/Fort, DC 28 Ref/Will
quotemyname Posted June 8, 2009 Posted June 8, 2009 okay I think I got all that but just to make sure: I have to attempt a DC 14 toughness, followed by a DC 14 Fortitued, followed by a DC 13 Reflex and a DC 13 will. correct? and on down the line... Is the plus 1 DC mod from the electricity based effects included in those DC's or do they all actually go up by 1?
Dr Archeville Posted June 8, 2009 Author Posted June 8, 2009 Correct on the number of saves, though you can do them in any order. You could do Fort-Ref-Will-tough, or Ref-Tough-Fort-Will, or Will-Fort-Ref-Tough, or whatever. The +1 DC from the Vulnerability is already figured in.
quotemyname Posted June 8, 2009 Posted June 8, 2009 And DC for Toughness is 15+ while the DC for the other saves are 10+? or are they all 15+?
Dr Archeville Posted June 8, 2009 Author Posted June 8, 2009 The DCs are... exactly what they are listed as. Start rollin'!
quotemyname Posted June 8, 2009 Posted June 8, 2009 Okay. I'll get to that as soon as I am home from work.
quotemyname Posted June 8, 2009 Posted June 8, 2009 FIRST DC GROUP: Toughness/Fort DC 14, Ref/Will DC 13 Nailed the first toughness save. Nailed the first Fortitude save. Succeeded on third try for Ref. Nailed the first will save. SECOND DC GROUP: DC 19 Toughness/Fort, DC 18 Ref/Will Nailed the first toughness save. Passed Fort on second try; Failed Ref test; Passed Will first try. sorry about the screwed up grouping that time. I won't try that again. More to come later.
quotemyname Posted June 8, 2009 Posted June 8, 2009 Round 3: DC 24 Toughness/Fort, DC 23 Ref/Will Pass toughness. Failed Fort Ref passed Will Failed Part 4 -- DC 29 Toughness/Fort, DC 28 Ref/Will Toughness failed Fort Failed Ref Passed by way of Extra Effort Will Failed Just look over these rolls and make sure they are kosher. I will be back on later to make a post in character.
Dr Archeville Posted June 8, 2009 Author Posted June 8, 2009 Natural 20s do not automatically pass on saving throws.
quotemyname Posted June 8, 2009 Posted June 8, 2009 Okay then. Am I to assume that the purpose of that last level was so that I could not statistically pass?
Dr Archeville Posted June 8, 2009 Author Posted June 8, 2009 Yes, though only b/c of the +1 from the Vulnerability. Like I said, these Power Checks test how failure is handled as well as success. And, you did do better on this part of the test than on that last one. ;)
quotemyname Posted June 8, 2009 Posted June 8, 2009 Probably because I am pretty sure it would be difficult to fail any harder than I already did. Is there anything that you would recommend using extra effort for in these threads? Since I can use it once per trial and recover from it? I don't have my books with me that is why I ask. Can it grant re-rolls? I forget...
Dr Archeville Posted June 8, 2009 Author Posted June 8, 2009 You can use extra effort to get a +2 on a save (so you could use it on that Nat 20 to pass the Ref save).
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