Vith Posted May 23, 2009 Share Posted May 23, 2009 A little scene where Pompadour and Mercy make the news! Link to comment
Lord Fell Posted May 23, 2009 Share Posted May 23, 2009 This should happen 2 days after "The Chain and the Lightning" lemme check that date... Link to comment
Lord Fell Posted May 26, 2009 Share Posted May 26, 2009 So, Mercy can add what she wants... then maybe pick this thread up later with a phone-call? Link to comment
Vith Posted June 7, 2009 Author Share Posted June 7, 2009 Initiative! 22 http://invisiblecastle.com/roller/view/2105842/ Cool beans. I attempted to quip, was it funny? Link to comment
Lord Fell Posted June 7, 2009 Share Posted June 7, 2009 Initiative vs. Beer Demons (1d20+1=10) Pompadour will leave his hair extended, but kind of close to the body -otherwise it's a Move action to extend it. Link to comment
Sandman XI Posted June 10, 2009 Share Posted June 10, 2009 Initiative for minions (1d20 1=13) Initiative for boss (1d20 7=26) Boss Demon Mercy Minion Demons Pompadour Link to comment
Sandman XI Posted June 10, 2009 Share Posted June 10, 2009 To touch Mercy (DC 16 Will) (1d20 6=19) Link to comment
Vith Posted June 11, 2009 Author Share Posted June 11, 2009 Will save!:1d20[20]+2=22 Girl can handle her alcohol I guess? http://invisiblecastle.com/roller/view/2112048/ Attack the leader(since he's being all touchy feely) using defensive attack. +2 attack bonus, +4 defense(20 total) 1d20[2]+2=4 http://invisiblecastle.com/roller/view/2112059/ Link to comment
Sandman XI Posted June 11, 2009 Share Posted June 11, 2009 Minions attack! 1d20+6=23 1d20+6=24 1d20+6=12 1d20+6=15 1d20+6=8 1d20+6=7 First three are on Pompdour second three are on Mercy. If they hit DC 21 Toughness save. Link to comment
Lord Fell Posted June 11, 2009 Share Posted June 11, 2009 The first 2 hit Pompadour. Toughness Save vs. DC 21 (1d20+8=19, 1d20+8=24) and he is bruised by the first attack. Split attack against the two minions that hit. (1d20+4=19) I smite them... with my Hair. The damage DC is 19, and I'm going to keep the option to use Improved Gab open... Improved Grab (1d20+16=22, 1d20+16=21) Link to comment
Sandman XI Posted June 11, 2009 Share Posted June 11, 2009 Minions saves (1d20+3=15, 1d20+3=17) Blargh! DC 18 Will save, Mercy! Link to comment
Vith Posted June 15, 2009 Author Share Posted June 15, 2009 Muahahaha, second successful save! 1d20[18]+2=20 http://invisiblecastle.com/roller/view/2121208/ Ok I'm going to spend a hero point and stunt shockwave off my super-strength aiming for the boss and any of his minions that I can hit without hitting pompadour or the clerk. Cone shaped attack, 60 ft length and 60 ft width(at the far end) DC16 reflex save for half damage DC21 toughness save Link to comment
Sandman XI Posted June 19, 2009 Share Posted June 19, 2009 Minion Saves! DC 16 Ref/DC 21 (or 18 if passed) Toughness 1d20+5=9 (fail!) 1d20+3=20 (knocked out!) 1d20+5=24 (pass!) 1d20+3=12 (knocked out!) 1d20+5=15 (fail!) 1d20+3=23 (still standing!) Link to comment
Sandman XI Posted June 19, 2009 Share Posted June 19, 2009 First on Pompadour, second on Mercy, DC 20 toughness if hit (1d20+6=19, 1d20+6=11) Link to comment
Lord Fell Posted June 19, 2009 Share Posted June 19, 2009 I failed my first toughness save by 10, So I'm burning an HP to reroll. DC20 Toughness Save (1d20+7=15) [+10 for under 10 =25] Hair strike against Minion. (1d20+4=10) Link to comment
Sandman XI Posted June 19, 2009 Share Posted June 19, 2009 Have an HP for the complication, guys. Link to comment
Lord Fell Posted June 19, 2009 Share Posted June 19, 2009 Should we be rerolling init, since this is sort of a new combatant? If the beer minions are going to stand around gawking while their boss is doing stuff, I wanna grab them with my hair and smash their noggins together. Link to comment
Sandman XI Posted June 20, 2009 Share Posted June 20, 2009 Nope, she's him so she gets his init Link to comment
Vith Posted June 25, 2009 Author Share Posted June 25, 2009 Snare attack! 13 *miss* http://invisiblecastle.com/roller/view/2135296/ Link to comment
Sandman XI Posted June 25, 2009 Share Posted June 25, 2009 first on Pompadour, second on Mercy, DC20 if hit (1d20+6=12, 1d20+6=21) Link to comment
Vith Posted June 25, 2009 Author Share Posted June 25, 2009 http://invisiblecastle.com/roller/view/2135312/ Toughness Save:13 vs. 20 *Fail* Bruised 1 stunned. Link to comment
Lord Fell Posted June 25, 2009 Share Posted June 25, 2009 Here's what I intend to do... Split attack against minions, using Accurate Attack. +3 to attack, and take 10 which I can do against minions. The DC of their toughness save is "only" 16. However, I will use Improved Grab 1d20+16=31, 1d20+16=25 to latch onto them. Then, as a move action, I'm going to slam their heads together, DC23 toughness save. Let me know how that works out for me... Link to comment
Sandman XI Posted June 25, 2009 Share Posted June 25, 2009 You have strike 3, if you accurate attack for 3 you'l have 0 damage. And I'm not sure you can split 0. If you can, it'd be 15 not 16. Also, if they fail the first toughness save they're out anyway. Secondly, how are you getting +16 to hit on the grab? All in all it sounds good, but answer those questions first :) Link to comment
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