Barnum Posted November 27, 2007 Author Posted November 27, 2007 Hero Name: Captain Thunder PL/PPs: 12/218 Trade-offs: Attack/Save DC: +10/+14, Defense/Toughness: +10/+14 Abilities: Str 18/38 (+4/+15), Dex 14 (+2), Con 18 (+4), Int 12 (+1), Wis 14 (+2), Cha 18 (+4) Cost – 34 PPs Saves: Tough +14 (Impervious 14), Fort +12, Ref +6, Will +10 Cost – 20 PPs Combat: Attack +10, Defense +10 (+2 flat-footed), Initiative +18 Cost – 20 PPs Skills: Concentration 8 (+10), Craft (Electronics) 4 (+5), Diplomacy 4 (+8), Drive 4 (+6), Intimidate 8 (+12), Know (Current Events) 4 (+5), Notice 6 (+8), Pilot 10 (+12), Profession (Test Pilot) 8 (+10), Sense Motive 6 (+8), Survival 2 (+4) Cost – 16 PPs Feats: All-out Attack, Dodge Focus 6, Equipment, Improved Initiative 4, Leadership, Power Attack Cost – 14 PPs Powers: Enhanced Str 20, Protection 10 [impervious 14], Immunity 10 [Electricity], Super Senses 2 [Detect Electricity, Ranged] Cost – 56 PPs Electrical Control 14 [Power Feat: Alternate Power 3] Alternate Power: Blast 9 [Extra] Alternate Power: Dazzle 14 [Auditory, Extra: Area (Burst)] Alternate Power: Heal 13 [Extras] Cost – 31 PPs Flight 9 [Power Feats: Dynamic, Alternate Powers 2] Dynamic Alternate Power: Super Strength 9 [Power Feat: Dynamic] Cost – 21 PPs Drawbacks: Moderate Vulnerability to Power Drains – 2 pts. Cost: Ability Scores 34 + Saves 20, Combat 28 + Skills 16 + Feats 14 + Powers 108 – Drawbacks 2 = 218 PPs
Barnum Posted November 27, 2007 Author Posted November 27, 2007 Hero Name: Captain Thunder PL/PPs: 12/218 Trade-offs: Attack/Save DC: +10/+14, Defense/Toughness: +10/+14 Abilities: Str 18/38 (+4/+15), Dex 14 (+2), Con 18 (+4), Int 12 (+1), Wis 14 (+2), Cha 18 (+4) Cost – 34 PPs Saves: Tough +14 (Impervious 14), Fort +12, Ref +6, Will +10 Cost – 20 PPs Combat: Attack +10, Defense +10 (+2 flat-footed), Initiative +18 Cost – 20 PPs Skills: Concentration 8 (+10), Craft (Electronics) 4 (+5), Diplomacy 4 (+8), Drive 4 (+6), Intimidate 8 (+12), Know (Current Events) 4 (+5), Notice 6 (+8), Pilot 10 (+12), Profession (Test Pilot) 8 (+10), Sense Motive 6 (+8), Survival 2 (+4) Cost – 16 PPs Feats: All-out Attack, Dodge Focus 6, Equipment, Improved Initiative 4, Leadership, Power Attack Cost – 14 PPs Powers: Enhanced Str 20, Protection 10 [impervious 14], Immunity 10 [Electricity], Super Senses 2 [Detect Electricity, Ranged] Cost – 56 PPs Electrical Control 14 [Power Feat: Alternate Power 3] Alternate Power: Blast 9 [Extra] Alternate Power: Dazzle 14 [Auditory, Extra: Area (Burst)] Alternate Power: Heal 13 [Extras] Cost – 31 PPs Flight 9 [Power Feats: Dynamic, Alternate Powers 2] Dynamic Alternate Power: Super Strength 9 [Power Feat: Dynamic] Cost – 21 PPs Drawbacks: Moderate Vulnerability to Power Drains – 2 pts. Cost: Ability Scores 34 + Saves 20, Combat 28 + Skills 16 + Feats 14 + Powers 108 – Drawbacks 2 = 218 PPs
Barnum Posted November 27, 2007 Posted November 27, 2007 Hero Name: Captain Thunder PL/PPs: 12/218 Trade-offs: Attack/Save DC: +10/+14, Defense/Toughness: +10/+14 Abilities: Str 18/38 (+4/+15), Dex 14 (+2), Con 18 (+4), Int 12 (+1), Wis 14 (+2), Cha 18 (+4) Cost – 34 PPs Saves: Tough +14 (Impervious 14), Fort +12, Ref +6, Will +10 Cost – 20 PPs Combat: Attack +10, Defense +10 (+2 flat-footed), Initiative +18 Cost – 20 PPs Skills: Concentration 8 (+10), Craft (Electronics) 4 (+5), Diplomacy 4 (+8), Drive 4 (+6), Intimidate 8 (+12), Know (Current Events) 4 (+5), Notice 6 (+8), Pilot 10 (+12), Profession (Test Pilot) 8 (+10), Sense Motive 6 (+8), Survival 2 (+4) Cost – 16 PPs Feats: All-out Attack, Dodge Focus 6, Equipment, Improved Initiative 4, Leadership, Power Attack Cost – 14 PPs Powers: Enhanced Str 20, Protection 10 [impervious 14], Immunity 10 [Electricity], Super Senses 2 [Detect Electricity, Ranged] Cost – 56 PPs Electrical Control 14 [Power Feat: Alternate Power 3] Alternate Power: Blast 9 [Extra] Alternate Power: Dazzle 14 [Auditory, Extra: Area (Burst)] Alternate Power: Heal 13 [Extras] Cost – 31 PPs Flight 9 [Power Feats: Dynamic, Alternate Powers 2] Dynamic Alternate Power: Super Strength 9 [Power Feat: Dynamic] Cost – 21 PPs Drawbacks: Moderate Vulnerability to Power Drains – 2 pts. Cost: Ability Scores 34 + Saves 20, Combat 28 + Skills 16 + Feats 14 + Powers 108 – Drawbacks 2 = 218 PPs
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