MBCE Posted July 10, 2009 Author Posted July 10, 2009 STAGE FOUR This stage will test the versatility of the Screwdriver. Below are different Dcs of tasks and the basic idea of what is needed. Make various configurations to over come the DCs. Use power rank to beat the DCs. Part 1 -- Energy based task DC 15 Part 2 -- Physical based task DC 15 Part 3 -- Mental based task DC 17 Part 4 -- Free Choice DC 20
Dr Archeville Posted July 11, 2009 Posted July 11, 2009 So, am I making a Gadgets check (Gadgets 1 = 1d20+1), or a roll based on whatever I can make with the Gadgets?
MBCE Posted July 14, 2009 Author Posted July 14, 2009 So, am I making a Gadgets check (Gadgets 1 = 1d20+1), or a roll based on whatever I can make with the Gadgets? The roll is based on what you can make, not the gadget itself.
Dr Archeville Posted July 23, 2009 Posted July 23, 2009 Part 1 -- Energy based task DC 15 Obscure 5 (radio [low-level radiation field], 100 ft. radius) [5pp] 1d20+5 = 14, 8, 25 third one gets it (natural 20!)
Dr Archeville Posted July 24, 2009 Posted July 24, 2009 Part 2 -- Physical based task DC 15 Strike 5 (laser sword) [5pp] 1d20+5 = 25,20, 19; first one gets it (natural 20!)
Dr Archeville Posted July 24, 2009 Posted July 24, 2009 Part 3 -- Mental based task DC 17 Mind Shield 5 (mind-shield, based loosely on the electronic ones Daedalus once made) [5pp] 1d20+5 = 15, 17, 13; second one just makes it
Dr Archeville Posted July 25, 2009 Posted July 25, 2009 Part 4 -- Free Choice DC 20 Nullify 10 (any one effect of an electrical circuit descriptor [electromagnetic pulse beam]; Flaw: Action/Full round) [5pp] 1d20+10 = 28, 12, 25; got it on the first try.
MBCE Posted July 29, 2009 Author Posted July 29, 2009 STAGE FIVE This stage will test Doc's mental defenses. YOu may use your enhanced Wisdom to augment your will saves. You may not use your screwdriver for this exercise though. Again, you get three attempts to beat the DCs listed. Extra Effort can be used at any part of the test. Taking ten is possible but not twenty. Part 1 -- Will save Dc 23 Part 2 -- Will save DC 25 Part 3 -- Will save DC 28 Part 4 -- Will save DC 30
Dr Archeville Posted July 29, 2009 Posted July 29, 2009 Part 1 -- Will save DC 23 (no Enhanced Wis) 22, 22, 17; all fail! Won't use my last HP to re-roll; I may need it. I am switching on Enhanced Wisdom for the other parts, though. Part 2 -- Will save DC 25 (w/ Enhanced Wis) 14, 25, 14; second try made it Part 3 -- Will save DC 28 (w/ Enhanced Wis) 14, 31, 24; second one made it Part 4 -- Will save DC 30 (w/ Enhanced Wis) 18, 18, 24; all fail! Will use third and final HP to re-roll... 28, still fails! Well, as I do often say when I run these, you learn as much from failure as from success. Now to figure out what he's being presented with....
Dr Archeville Posted July 31, 2009 Posted July 31, 2009 Part 1 -- Will save DC 23 Paralyze 13 (Alt Save/Will) Part 2 -- Will save DC 25 Nauseate 15 (Alt Save/Will) Part 3 -- Will save DC 28 Mental Blast 13 Part 4 -- Will save DC 30 Emotion Control 20 (Despair)
MBCE Posted August 16, 2009 Author Posted August 16, 2009 One more post from you and this can be locked up.
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