Electra Posted June 9, 2009 Posted June 9, 2009 Yeah, me too. =) I have to keep reminding myself to check both threads!
Sacerdos Posted June 9, 2009 Posted June 9, 2009 I don't think we really need any rolls for Wander abusing a punching dummy, unless you feel like throwing some randomness into the mix. *shrug*
Electra Posted June 9, 2009 Posted June 9, 2009 Well, I did a 4 dice roll to see whether Erin would accidentally connect with the dummy or not. She did great on the third three, but the first one, she rolled a one. Oops. =)
Sacerdos Posted June 11, 2009 Posted June 11, 2009 Thunder smacking a distracted Erin in the head... and she rolls a 26.
Lord Fell Posted June 12, 2009 Author Posted June 12, 2009 I'm going to wait until this training session is over, and then I am going to call dibs on the "next run." I am going to schedule that training bout for Wednesday, June 3rd.
Sacerdos Posted June 17, 2009 Posted June 17, 2009 kk, I think you're up, Fell. Unless you've got more to add, Electra?
Lord Fell Posted June 17, 2009 Author Posted June 17, 2009 Ok. Did you ever date your training session?
Sacerdos Posted June 17, 2009 Posted June 17, 2009 Okay, let's get the obligatory will save out of the way... Well, that was close... a 14.
Electra Posted June 20, 2009 Posted June 20, 2009 Hmm... Actually if Pomp needs to go on the third, would it hurt anything to make his run take place on an earlier day and move Erin's to the fifth? Erin's not taking her placement test till the start of June, and she needs that before she starts any training.
Sacerdos Posted June 20, 2009 Posted June 20, 2009 That's fine by me. Thunder's slate is pretty clean, so moving things about doesn't muck her timeline up.
Sacerdos Posted June 22, 2009 Posted June 22, 2009 Sooooo, I totally missed the fact that it's my turn. Sorry about that. :oops:
Lord Fell Posted June 22, 2009 Author Posted June 22, 2009 No problem... my schedule has been a bit tighter recently... my job search is starting to get me a lot of interviews, and other hot stuff.
Sacerdos Posted June 23, 2009 Posted June 23, 2009 Hey, cool. A surfeit of interviews sure beats the alternative. Fingers crossed for you and all that. Oh, and I'm not bothering with initiative. Thunder's ceding the first move to Pomp if he wants to take it.
Sacerdos Posted June 24, 2009 Posted June 24, 2009 Thunder's taking 10 on her Acrobatic Bluff roll, giving her a 25. The best Pompadour can get is a 24, so I'm just pressing on under the assumption that he's surprised during Thunder's attack. If you want him to do something funky to counter that, just say so and I'll edit appropriately. ETA: Since Thunder's doing the feint as a move action, she has a -5 to her roll. So, it's actually a DC 20 Sense Motive roll, not DC 25.
Lord Fell Posted June 24, 2009 Author Posted June 24, 2009 Sense motive to resist acrobatic bluff (1d20+4=9) In chat, we determined that both characters were pulling their punches to below Impervious Toughness.
Lord Fell Posted July 2, 2009 Author Posted July 2, 2009 Just cleaning up my threads. Thunder is now free for her next victim.
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