quotemyname Posted July 15, 2009 Posted July 15, 2009 You failed by 9. therefore you are Bruised, Stunned, and Disabled (if he is doing non-lethal which I will assume) or Bruised, Stunned, and Injured (if lethal which I doubt) Captain Knievel - Init 29 - fine - 2VP Dark Star - Init 14 - Bruised x2, Stunned, Disabled - 0HP The Vestige - Init 13 - fine - 0VP Phantom - Init 2 - fine - 1HP
alderwitch Posted July 16, 2009 Posted July 16, 2009 I'll stunt this off Phantom's Magic Array, then go after where Dark Star fell into the earth as she doesn't know he can heal: Blast x 10 (Touch Range, Area of Effect (Burst), Affects Substantial) Reflex Save 20 to avoid, 25 Toughness save if failed, 20 Toughness save if avoided.
quotemyname Posted July 16, 2009 Posted July 16, 2009 Captain: Reflex, then Toughness (1d20 7=19, 1d20 8=18) I would rather not be stunned... But which roll to blow the hero point on?... Actually why bother re-rolling? I fail the Ref, and fail toughness by 7. I am bruised and stunned. VP: wipe away the stunned. VP remaining: 1
quotemyname Posted July 16, 2009 Posted July 16, 2009 Free Action: Quote Resident Evil 4 Power Stunt: Add Affects Insubstantial to the Adrenaline Cannon. Persists for the rest of the scene. HP remaining: 0 DS is stunned. your turn again Vestige
Cyroa Posted July 16, 2009 Posted July 16, 2009 heh both heroes are hidden underground in the pavement. a sad, sad day! but I'm no longer stunned! Just disabled, and we'll fix that next round ;)
Avalon Posted July 16, 2009 Author Posted July 16, 2009 reflex save (1d20+5=11) Toughness save (1d20+11=20) Looks like The Vestige sits out a turn... Also, why don't we have the STAR Squad arrive in the next turn?
quotemyname Posted July 16, 2009 Posted July 16, 2009 fine by me. (even though I did just spend that HP on affects insubstantial :/)
quotemyname Posted July 17, 2009 Posted July 17, 2009 Okay so it sounds like Cyroa is going to hide under ground and heal himself this turn. Also: Vestige is stunned this turn. So Phantom it is your turn.
Cyroa Posted July 17, 2009 Posted July 17, 2009 I thought he was stunned & disabled this turn but at the end he comes out of it (but still hurt). Or can I heal myself this round?
quotemyname Posted July 17, 2009 Posted July 17, 2009 oops that is correct... serves me right for not bothering to double check. next turn you can heal.
quotemyname Posted July 17, 2009 Posted July 17, 2009 I just realized that even if i put affects insubstantial on the cannon, It won't do anything to either of you... Can I renig that?
Cyroa Posted July 17, 2009 Posted July 17, 2009 Since I'm the one who told you about it, I've got no problem with that. ;)
quotemyname Posted July 21, 2009 Posted July 21, 2009 I for one welcome our new masters from outer space... And with that it is time for phantom to lay down a post.
quotemyname Posted July 22, 2009 Posted July 22, 2009 I think Av wanted the special ops guys to show up now. I will wait for him to make a post.
Avalon Posted July 22, 2009 Author Posted July 22, 2009 Looks like the cavalry is always late for the party. Initiative for STAR members as a group =4
quotemyname Posted July 22, 2009 Posted July 22, 2009 wanna post a status update? (since i always seem to do it wrong...)
quotemyname Posted July 22, 2009 Posted July 22, 2009 Delay my turn until after Cyroa (provided he comes above ground)
Avalon Posted August 3, 2009 Author Posted August 3, 2009 It seemed that it was my turn. Sorry about the wait folks. The Vestige readies his blast against either Phantom or Dark Star emerging from the concrete.
alderwitch Posted August 4, 2009 Posted August 4, 2009 Move Action: Teleport 100 feet up Free Action: Switch Array to Blast Standard Action: Blast Attack on Vestige: Critical Hit: 30 ETA DC 29 Save for Crit. Standardly a DC 24 Toughness
Recommended Posts