Avenger Assembled Posted June 19, 2009 Author Share Posted June 19, 2009 OK, we'll split the difference on Slam attack vs. Falling. Erin and Blackbird have been going down for a hundred feet. She's facing "+10 falling damage" that she can reduce via the usual Acrobatics check. (DC of 5, -1 feet fallen vs. points over the DC on the Acrobatics roll.) With her base Acrobatics score and Skill Mastery, she can get +21, which would reduce her falling distance to 81 and her damage to +8. If she chooses to roll on Acrobatics, she could do better, either naturally or via an HP. Link to comment
Avenger Assembled Posted June 19, 2009 Author Share Posted June 19, 2009 I need a DC 23 "Toughness" Save, Wander. Link to comment
Electra Posted June 19, 2009 Share Posted June 19, 2009 Erin's initiative is not so good. Link to comment
Avenger Assembled Posted June 19, 2009 Author Share Posted June 19, 2009 Captain Thunderbolt's Initiative is better: 27 Link to comment
Avenger Assembled Posted June 19, 2009 Author Share Posted June 19, 2009 Have an HP since I had her surge. You need to make a Reflex save vs. DC 22 to avoid the Dazzle. Link to comment
Electra Posted June 19, 2009 Share Posted June 19, 2009 Erin doubts your commitment to sparkle motion! Link to comment
Avenger Assembled Posted June 19, 2009 Author Share Posted June 19, 2009 OK; Erin avoids the Dazzle effect. Captain Thunderbolt won't pull her punches next time! Erin, you're up. Link to comment
Electra Posted June 19, 2009 Share Posted June 19, 2009 Erin spends a hero point to improve her pathetic attack roll, resulting in a final total of 25. Link to comment
Avenger Assembled Posted June 19, 2009 Author Share Posted June 19, 2009 Make a DC 27 Toughness save, Erin. Link to comment
Electra Posted June 19, 2009 Share Posted June 19, 2009 Erin does not make her toughness save, even with the help of another hero point. Ouch. Link to comment
Electra Posted June 19, 2009 Share Posted June 19, 2009 Erin spends her last hero point to shake off the stun. She power stunts all out attack and rolls a 25. Her useless attack leaves her at -5 and Fatigued. Link to comment
Avenger Assembled Posted June 20, 2009 Author Share Posted June 20, 2009 facepalm I forgot about Wander's Regeneration! She has one level of Bruised that she loses at the end of this round. She is still fatigued, and Thunderbolt is still Bruisedx2/Injuredx2. Link to comment
Avenger Assembled Posted June 20, 2009 Author Share Posted June 20, 2009 EDIT: Because we had a miscommunication about Erin's intent. Roll your Stealth. Notice is 25. Link to comment
Electra Posted June 20, 2009 Share Posted June 20, 2009 Erin make]s her toughness save. She utterly fails to attack, but moves by to another rooftop. Link to comment
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