Dr Archeville Posted July 11, 2009 Author Posted July 11, 2009 Either or both are fine. Well, not "fine," they're horrible actions, but they're do-able. ;)
quotemyname Posted July 11, 2009 Posted July 11, 2009 Okay. My new master plan will be to beat up the guards escorting me and run out! Take 10 - result 22! +2 bonus I am currently waiting for a really big distraction. I.E. explosions garbage trucks running into buildings etc. >_> *cough* ronin *cough* malice *cough* LETS DO THIS!
quotemyname Posted July 11, 2009 Posted July 11, 2009 You can when you have skill mastery for knowledge tactics. (That's what I did earlier in the thread. No one had a problem with it then)
Geez3r Posted July 11, 2009 Posted July 11, 2009 Geez3r: That kind of Gather Info roll will tell you pretty much everything about her that's conceivably public knowledge: Elena Guerrero was the daughter of poor Mexican immigrants who attended college and law school at Freedom City University. Immediately after passing the bar exam, she went back to her small hometown to try a class-action lawsuit for them against a Grant Conglomerates subsidiary that was (allegedly) dumping toxic waste and giving everyone cancer (including her parents). A lawsuit which she (of course) lost. After that, she drops off the radar for a while. Rumor has it she won a relatively small state lottery and used the money to start playing the stock market, which she turned out to be very good at. Fast-forward a few years later, and she quietly shows up in Freedom City again. Word on the street (Wall Street, that is!) is that she's one of the largest individual shareholders of the Rhodes Foundation. She seems to divide her time between giving money to every charity organization that puts its hand out, and working as an occasional "consultant" for a wide variety of different law firms. She works regularly with famed underdogs Nelson & Bannerly, likely for free. Last year, she consulted on another lawsuit they filed against a Grant company, and this time they won. She mostly seems to advise lawyers on jury selection and witness cross-examination, like she's been doing at this trial so far. This is the first time she's worked with the F.C. D.A.'s office. All she said was that she was "going to follow up on a lead," so no one has any idea where she's gone off to. Not looking for life story, just where she went. I was basically trying to find out if anyone saw the prosecutor, who was just shown on national television, running down the hallway, which is packed with people trying to catch a glimpse of a very high profile case, or trying to keep a high profile villain from making a break for it, and what general direction she went in. So, under these circumstances, can I find someone who can say "She went that-away"?
Warmonger Posted July 11, 2009 Posted July 11, 2009 Yeah I'm still not sure if the Scarab is confronting Ronin or just watching. So can I just go ahead with my action since I'm not sure how long it will take Scarab to get to me anyway.
Dr Archeville Posted July 11, 2009 Author Posted July 11, 2009 Scarab flies at 50mph. Garbage trucks go slightly slower than that (in my experience). She'll reach you... before you get a chance to do your thing. (Act cool! Maybe she won't suspect anything!)
quotemyname Posted July 11, 2009 Posted July 11, 2009 Power stunt some Mind Shield off of your... um.... rocket launcher :P
N/A Posted July 12, 2009 Posted July 12, 2009 You can when you have skill mastery for knowledge tactics. (That's what I did earlier in the thread. No one had a problem with it then) I didn't catch it the first time. It was wrong then and it's wrong now. Skill Mastery lets you take 10 under any circumstances, even when hurried or threatened, on a skill use you could already take 10 on originally. It doesn't allow you to take 10 on a skill you couldn't normally take 10 on. The feat description is very clear on that. For the most part, Concentration is the only skill where this is an issue. But Steve Kenson specifically pointed out, in the FAQ of the Masterminds Manual, and numerous times in the official rules forum, that you cannot take 10 or 20 on Master Plan checks, period. If the GMs want to allow this, then it's a variation from the standard game that should be clearly noted in the House Rules.
N/A Posted July 12, 2009 Posted July 12, 2009 The Scarab will take a Move Action to fly up to the truck, a Free Action to reconfigure her Array over to the dedicated Telekinesis slot, a Standard Action to use her TK to lift the truck up off the ground (Perception-range = no attack roll), and a Free Action to speak. As soon as she switches Array slots, her Concealment will drop. Up to that point, she had Total Concealment, and the driver had no reason to suspect she was there (so no Will Save to see through the Phantasm), so she should get the drop on him. But unless I miss my guess, we're about to roll Initiative.
Dr Archeville Posted July 12, 2009 Author Posted July 12, 2009 I didn't catch it the first time. It was wrong then and it's wrong now. [snip] If the GMs want to allow this, then it's a variation from the standard game that should be clearly noted in the House Rules. I didn't catch that, either. Plus, what Quote said -- "waiting for a big distraction" -- isn't actually a Plan. At all. Especially given that Knievel has no idea that either Malice or Ronin are on the scene.
Warmonger Posted July 12, 2009 Posted July 12, 2009 Ok gonna try out my super-senses here. He has acute, visual, Detect Weakness. I imagine that it functions mostly as fluff but I'm curious to see if it can be more useful. Also I want ouse two PPs from the VP to add to Sense Motive to bring the total to +16. Rolling assessment without it though in case that proves problematic. http://invisiblecastle.com/roller/view/2159275/
Dr Archeville Posted July 12, 2009 Author Posted July 12, 2009 None of the listed configurations for your VP appear to lend well to an "increased Sense Motive" thing. Detect Weakness is a Notice check, so I'll need that, too. And since it's only Acute, not Acute & Analytical (like the Detect Weakness from UP has), it won't get you as much as what UP says it'd give.
quotemyname Posted July 12, 2009 Posted July 12, 2009 Right. Sorry about those errors. Here is a roll for master plan. Also: My new master plan will be to: KO the guards as they try to put him into or take him out of the cell. Knievel will wait for there to be as little guards as possible (but is easily prepared to take on 2-4 of them). He is simply hoping that a large distraction may cover his escape. Master Plan Roll (1d20+12=26) I think that grants a +3? +4? So I am probably going to try and spring myself soon. I will wait for D_A to rule on when I can and how many guards are in my way. Keep in mind due to Captain Knievel's new Complication *Confrontational he will be attempting to take out any police officers he can see and reasonably get to.
Warmonger Posted July 12, 2009 Posted July 12, 2009 Notice Check 22 And what the heck Initiative Check Since sooner or later we are going have to do that. 21
quotemyname Posted July 12, 2009 Posted July 12, 2009 Initiative! (1d20+13=18) - Just in case, like WM says.
Ecalsneerg Posted July 12, 2009 Posted July 12, 2009 Noboby ever said in my master plan was sufficient :(
Dr Archeville Posted July 12, 2009 Author Posted July 12, 2009 Noboby ever said in my master plan was sufficient How many posts ago was that? You expect me to remember everything? (If you could re-post it, I'd appreciate that greatly.)
Dr Archeville Posted July 13, 2009 Author Posted July 13, 2009 That looks decent, Ecal. Alright, since it seems combats may be starting, let's get some initiative rolls from everyone. Also, while I'm away on vacation all week, Avenger'll be looking after things.
Avenger Assembled Posted July 14, 2009 Posted July 14, 2009 Ronin: 21 Someone else gets 21 as well; Ronin goes first Captain Knievel: 18 Dark Star: 17 Scarab: 13 Ace Danger: 11 OK, Arrowhawk, Malice, and Vestige?
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