Avenger Assembled Posted July 14, 2009 Posted July 14, 2009 Oh, and War? That was some mighty fine villain smack-talk. Have an HP.
Ecalsneerg Posted July 14, 2009 Posted July 14, 2009 OK, Arrowhawk, Malice, and Vestige? Other side of the street, so even if I roll I'm not going to have any idea a fight's going on until someone goes through the wall. Initiative. (1d20+9=14)
Avalon Posted July 14, 2009 Posted July 14, 2009 initiative check (1d20+5=22) It seems I beat Ronin on init.
Avenger Assembled Posted July 14, 2009 Posted July 14, 2009 Vestige: 22 Ronin: 21 Someone else gets 21 as well; Ronin goes first Captain Knievel: 18 Dark Star: 17 Scarab: 13 Ace Danger: 11 Malice: 8 Vestige, you're up.
quotemyname Posted July 14, 2009 Posted July 14, 2009 Question: How many guards are escorting me to the holding cell? And where am I exactly when initiative starts?
Avenger Assembled Posted July 14, 2009 Posted July 14, 2009 There are six guards escorting you, each armed with blaster rifles and wearing body-armor. (Why? Because you're Captain Knievel! They should insult you by giving you Roz and Bull from Night Court?) At this point, I can't tell you where you'll be when Initiative starts, because our mystery guest hasn't arrived yet.
quotemyname Posted July 14, 2009 Posted July 14, 2009 Okay well, as they are escorting me, If we ever pass through a doorway or something out of sight of most of the people in the building (i.e. the door leading to the holding cells) Captain Knievel will use the cover to start banging some heads together :)
Avenger Assembled Posted July 14, 2009 Posted July 14, 2009 Ronin: Scarab's Attack is lower than yours. Her Defense is lower than yours. She looks well-armored, but squishy on the inside. You've dealt with people who relied on Force Field for defense before. You now have a standard action only for your round when it comes up. Vestige, you're up.
N/A Posted July 14, 2009 Posted July 14, 2009 As for "weaknesses" for Ronin to Detect: Well, the general nature of The Scarab's powers (telepathy, telekinesis, precog/postcog, etc.) are a matter of public record. So Ronin could adjust his tactics to compensate. What follows is a description in game terms. Feel free to justify them in-character however you see fit. With such a high Sense Motive, she's difficult to feint. But if you can pull it off, most of her Defense is her dodge bonus, You'll drop her from +10 to +2. If you can manage to stun her, her Defense will drop to +0 (loses dodge bonus, -2 for being stunned), and her Force Field, the source of 80% of her Toughness bonus, might drop as well. Combine that with a Power Attack and it should be "Game Over." This doesn't take into account Hero Points, of course. Almost all her attacks are Perception-ranged, so if Ronin can find some way of gaining Concealment against her, or blinding her (Normal Vision is her only Accurate sense), she'll be almost powerless against him. She could use her Telekinesis to throw stuff at where she thinks he is, but that's about it. As a melee combat specialist, he needs to keep her from flying high above him and zapping him from a distance with her auto-hit mind powers.
Warmonger Posted July 14, 2009 Posted July 14, 2009 That is quite a succinct report. Though I don't have analytical so I probably shouldn't know too many details. Mostly I imagine he knows her general powers and such.
N/A Posted July 14, 2009 Posted July 14, 2009 The Scarab never really had a reputation for being a great martial artist. The fact that what combat skills s/he does possess probably come from precognition and telepathy ("predicting the enemy's moves," etc.) isn't a big deductive leap.
Avenger Assembled Posted July 15, 2009 Posted July 15, 2009 Avalon, you forgot to post your Notice and Stealth checks! Post those, and I'll tell you what you found.
Avalon Posted July 15, 2009 Posted July 15, 2009 Oops. Stealth and Notice checks (respectively) (1d20+13=15, 1d20+5=24)
Avenger Assembled Posted July 15, 2009 Posted July 15, 2009 Mystery Guest's Notice: 18 The guards appear clueless to the Vestige's presence, no surprise given his stealthy powers and movements. The guards are otherwise quite watchful and heavily armed, though focused more inwardly on their prisoner than outwardly against external threats. Vestige was just creeping up to make his move when he distinctly heard...a voice in his ear? No, in his head! I know you're there. If you can wait till your friend is free, I can make sure you both get the same deal.
Warmonger Posted July 16, 2009 Posted July 16, 2009 Ok decided to hop out the truck as my move action.
quotemyname Posted July 16, 2009 Posted July 16, 2009 Captain Knievel will follow him if he decides to lead somewheres...
Ecalsneerg Posted July 16, 2009 Posted July 16, 2009 Shaen pointed out to me that, as the fight is in the street, Arrowhawk should see it. So, since I'll forget, someone prod me when I'm up.
quotemyname Posted July 16, 2009 Posted July 16, 2009 Vestige: 22 Ronin: 21 XXXX: 21 Captain Knievel: 18 Dark Star: 17 Arrowhawk: 14 Scarab: 13 Ace Danger: 11 Malice: 8 You are on deck
Cyroa Posted July 17, 2009 Posted July 17, 2009 well...to my knowledge, DS has no idea anything is wrong. So...unless that's wrong you can just skip me and I'll make a generic "hanging around waiting" post.
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